Baravar Cloakshadow: Difference between revisions
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| colspan=2 align="center" style="border-bottom:1px solid grey;"|''"The Sly One"'' | | colspan=2 align="center" style="border-bottom:1px solid grey;"|''"The Sly One"'' | ||
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Baravar is, perhaps, one of the more brutish of the good-aligned gnome deities. He's got a genuine dislike for the [[Goblin Pantheon|goblinoid powers]] and races - he just doesn't think they can be reformed - and he proves it at every opportunity. Still, he follows [[Garl Glittergold|Garl's]] lead in supporting trickery over strength. In addition to encouraging the arts of disguise, stealth, and spying, Baravar creates traps and illusions of incredible depth and cunning. | Baravar is, perhaps, one of the more brutish of the good-aligned gnome deities. He's got a genuine dislike for the [[Goblin Pantheon|goblinoid powers]] and races - he just doesn't think they can be reformed - and he proves it at every opportunity. Still, he follows [[Garl Glittergold|Garl's]] lead in supporting trickery over strength. In addition to encouraging the arts of disguise, stealth, and spying, Baravar creates traps and illusions of incredible depth and cunning. | ||
Fact is, the entrance to the Hidden Knoll, his realm in the Golden Hills, is filled with tricks and non-lethal traps; a cutter who can get past them not only avoids embarrassment but also gets a pick of one of the treasures stashed within. A berk who gets caught by a trap'll be freed eventually. 'Course, a body shouldn't count on the same traps being in place every time he visits the Hidden Knoll. Baravar constantly changes them, making some tricks suspiciously like old ones - but just different enough to give an overconfident berk a real shock. | Fact is, the entrance to the Hidden Knoll, his realm in the Golden Hills, is filled with tricks and non-lethal traps; a cutter who can get past them not only avoids embarrassment but also gets a pick of one of the treasures stashed within. A berk who gets caught by a trap'll be freed eventually. 'Course, a body shouldn't count on the same traps being in place every time he visits the Hidden Knoll. Baravar constantly changes them, making some tricks suspiciously like old ones - but just different enough to give an overconfident berk a real shock. |
Revision as of 07:23, 16 July 2013
"The Sly One" | |
Pantheon: | Gnomish |
AoC: | Illusions, decep- tions, protection |
Symbol: | Cloak and dagger |
Home P/L/R: | Bytopia/Dothion/ the Golden Hills (the Hidden Knoll) |
Baravar is, perhaps, one of the more brutish of the good-aligned gnome deities. He's got a genuine dislike for the goblinoid powers and races - he just doesn't think they can be reformed - and he proves it at every opportunity. Still, he follows Garl's lead in supporting trickery over strength. In addition to encouraging the arts of disguise, stealth, and spying, Baravar creates traps and illusions of incredible depth and cunning.
Fact is, the entrance to the Hidden Knoll, his realm in the Golden Hills, is filled with tricks and non-lethal traps; a cutter who can get past them not only avoids embarrassment but also gets a pick of one of the treasures stashed within. A berk who gets caught by a trap'll be freed eventually. 'Course, a body shouldn't count on the same traps being in place every time he visits the Hidden Knoll. Baravar constantly changes them, making some tricks suspiciously like old ones - but just different enough to give an overconfident berk a real shock.