Druid: Difference between revisions

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'''Class Skills''': Animal Empathy, Concentration, Craft (all but Building), Heal, Knowledge (Arcana, Geography, Religion, Planes, Psionic), Lore, Parry, Persuade, Profession (all but Merchant, Lumberjack, Miner, Stablehand), Spellcraft, Wilderness Lore  
'''Class Skills''': Animal Empathy, Concentration, Craft (all but Building), Heal, Knowledge (Arcana, Geography, Religion, Planes, Psionic), Lore, Parry, Persuade, Profession (all but Merchant, Lumberjack, Miner, Stablehand), Spellcraft, Wilderness Lore  


'''Spellcasting:''' [[Divine]] ([[spell failure]] from armor is ignored), [[wisdom]]-based (a base wisdom score of 10 + the spell's level is required to cast a spell, [[bonus spells]] are based on modified wisdom, and the wisdom modifier affects spell [[difficulty class|DCs]]), and requires preparation.
'''Spellcasting:''' Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell difficulty class), and requires preparation.


==Spells==
==Spells==
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*[[Cure minor wounds]]
*[https://wiki.planarlegends.com/index.php?title=Assess_Creature_(Spell) Assess Creature]
*[[Flare]]
*[https://wiki.planarlegends.com/index.php?title=Cure_Minor_Wounds_(Spell) Cure Minor Wounds]
*[[Light]]
*[https://wiki.planarlegends.com/index.php?title=Flare_(Spell) Flare]
*[[Resistance]]
*[https://wiki.planarlegends.com/index.php?title=Light_(Spell) Light]
*[[Virtue]]
*[https://wiki.planarlegends.com/index.php?title=Resistance_(Spell) Resistance]
*[https://wiki.planarlegends.com/index.php?title=Virtue_(Spell) Virtue]
|
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*[[Camouflage]]
*[https://wiki.planarlegends.com/index.php?title=Camouflage_(Spell) Camouflage]
*[[Cure light wounds]]
*[https://wiki.planarlegends.com/index.php?title=Cure_Light_Wounds_(Spell) Cure Light Wounds]
*[[Endure elements]]
*[https://wiki.planarlegends.com/index.php?title=Endure_Elements_(Spell) Endure Elements]
*[[Entangle (spell)|Entangle]]
*[https://wiki.planarlegends.com/index.php?title=Entangle_(Spell) Entangle]
*[[Grease]]
*[https://wiki.planarlegends.com/index.php?title=Grease_(Spell) Grease]
*[[Magic fang]]
*[https://wiki.planarlegends.com/index.php?title=Longstrider_(Spell) Longstrider]
*[[Sleep (spell)|Sleep]]
*[https://wiki.planarlegends.com/index.php?title=Magic_Fang_(Spell) Magic fang]
*[[Summon creature I]]
*[https://wiki.planarlegends.com/index.php?title=Sleep_(Spell) Sleep]
*[[Ultravision]]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_I_(Spell) Summon Creature I]
*[https://wiki.planarlegends.com/index.php?title=Sandblast_(Spell) Sandblast]
*[https://wiki.planarlegends.com/index.php?title=Sunscorch_(Spell) Sunscorch]
*[https://wiki.planarlegends.com/index.php?title=Ultravision_(Spell) Ultravision]
*[https://wiki.planarlegends.com/index.php?title=Bless_Water_(Spell) Bless Water]
*[https://wiki.planarlegends.com/index.php?title=Burning_Hands_(Spell) Burning Hands]
*[https://wiki.planarlegends.com/index.php?title=Gust_of_Wind_(Spell) Gust of Wind]
*[https://wiki.planarlegends.com/index.php?title=Ice_Dagger_(Spell) Ice Dagger]
|
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*[[Barkskin]]
*[https://wiki.planarlegends.com/index.php?title=Acid_Weapon_(Spell) Acid Weapon]
*[[Blood frenzy]]
*[https://wiki.planarlegends.com/index.php?title=Barkskin_(Spell) Barkskin]
*[[Bull's strength]]
*[https://wiki.planarlegends.com/index.php?title=Binding_Winds_(Spell) Binding Winds]
*[[Charm person or animal]]
*[https://wiki.planarlegends.com/index.php?title=Blood_Frenzy_(Spell) Blood Frenzy]
*[[Flame lash]]
*[https://wiki.planarlegends.com/index.php?title=Bull%27s_Strength_(Spell) Bull's Strength]
*[[Hold animal]]
*[https://wiki.planarlegends.com/index.php?title=Cat%27s_Grace_(Spell) Cat's Grace]
*[[Lesser dispel]]
*[https://wiki.planarlegends.com/index.php?title=Charm_Person_or_Animal_(Spell) Charm Person or Animal]
*[[Lesser restoration]]
*[https://wiki.planarlegends.com/index.php?title=Chill_Metal_(Spell) Chill Metal]
*[[One with the land]]
*[https://wiki.planarlegends.com/index.php?title=Eagle%27s_Splendor_(Spell) Eagle's Splendor]
*[[Resist elements]]
*[https://wiki.planarlegends.com/index.php?title=Endurance_(Spell) Endurance]
*[[Summon creature II]]
*[https://wiki.planarlegends.com/index.php?title=Flame_Lash_(Spell) Flame Lash]
*[https://wiki.planarlegends.com/index.php?title=Flame_Weapon_(Spell) Flame Weapon]
*[https://wiki.planarlegends.com/index.php?title=Fox%27s_Cunning_(Spell) Fox's Cunning]
*[https://wiki.planarlegends.com/index.php?title=Frost_Breath_(Spell) Frost Breath]
*[https://wiki.planarlegends.com/index.php?title=Frost_Weapon_(Spell) Frost Weapon]
*[https://wiki.planarlegends.com/index.php?title=Giant_Insects_(Spell) Giant Insect]
*[https://wiki.planarlegends.com/index.php?title=Heat_Metal_(Spell) Heat Metal]
*[https://wiki.planarlegends.com/index.php?title=Hold_Animal_(Spell) Hold Animal]
*[https://wiki.planarlegends.com/index.php?title=Lesser_Dispel_(Spell) Lesser Dispel]
*[https://wiki.planarlegends.com/index.php?title=Lesser_Restoration_(Spell) Lesser Restoration]
*[https://wiki.planarlegends.com/index.php?title=Lightning_Weapon_(Spell) Lightning Weapon]
*[https://wiki.planarlegends.com/index.php?title=Master_Air_(Spell) Master Air]
*[https://wiki.planarlegends.com/index.php?title=One_with_the_Land_(Spell) One With the Land]
*[https://wiki.planarlegends.com/index.php?title=Owl%27s_Wisdom_(Spell) Owl's Wisdom]
*[https://wiki.planarlegends.com/index.php?title=Resist_Elements_(Spell) Resist Elements]
*[https://wiki.planarlegends.com/index.php?title=Resist_Fire_and_Cold_(Spell) Resist Fire and Cold]
*[https://wiki.planarlegends.com/index.php?title=Saltray_(Spell) Saltray]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_II_(Spell) Summon Creature II]
*[https://wiki.planarlegends.com/index.php?title=Aid_(Spell) Aid]
*[https://wiki.planarlegends.com/index.php?title=Combust_(Spell) Combust]
*[https://wiki.planarlegends.com/index.php?title=Gedlee's_Electric_Loop_(Spell) Gedlee's Electric Loop]
*[https://wiki.planarlegends.com/index.php?title=Melf's_Acid_Arrow Melf's Acid Arrow]
*[https://wiki.planarlegends.com/index.php?title=Animalistic_Power_(Spell) Animalistic Power]
*[https://wiki.planarlegends.com/index.php?title=Body_of_the_Sun_(Spell) Body of the Sun]
|
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*[[Call lightning]]
*[https://wiki.planarlegends.com/index.php?title=Call_Lightning_(Spell) Call Lightning]
*[[Contagion]]
*[https://wiki.planarlegends.com/index.php?title=Contagion_(Spell) Contagion]
*[[Cure moderate wounds]]
*[https://wiki.planarlegends.com/index.php?title=Cure_Moderate_Wounds_(Spell) Cure Moderate Wounds]
*[[Dominate animal]]
*[https://wiki.planarlegends.com/index.php?title=Dominate_Animal_(Spell) Dominate Animal]
*[[Greater magic fang]]
*[https://wiki.planarlegends.com/index.php?title=Neutralize_Poison_(Spell) Neutralize Poison]
*[[Healing sting]]
*[https://wiki.planarlegends.com/index.php?title=Poison_(Spell) Poison]
*[[Infestation of maggots]]
*[https://wiki.planarlegends.com/index.php?title=Protection_from_Elements_(Spell) Protection From Elements]
*[[Neutralize poison]]
*[https://wiki.planarlegends.com/index.php?title=Remove_Disease_(Spell) Remove Disease]
*[[Poison (spell)|Poison]]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_III_(Spell) Summon Creature III]
*[[Protection from elements]]
*[https://wiki.planarlegends.com/index.php?title=Quillfire_(Spell) Quillfire]
*[[Quillfire]]
*[https://wiki.planarlegends.com/index.php?title=Greater_Magic_Fang_(Spell) Greater Magic Fang]
*[[Remove disease]]
*[https://wiki.planarlegends.com/index.php?title=Spike_Growth_(Spell) Spike Growth]
*[[Spike growth]]
*[https://wiki.planarlegends.com/index.php?title=Infestation_of_Maggots_(Spell) Infestation of Maggots]
*[[Summon creature III]]
*[https://wiki.planarlegends.com/index.php?title=Healing_Sting_(Spell) Healing Sting]
*[https://wiki.planarlegends.com/index.php?title=Water_Breathing_(Spell) Water Breathing]
*[https://wiki.planarlegends.com/index.php?title=Spiderskin_(Spell) Spiderskin]
*[https://wiki.planarlegends.com/index.php?title=Fireball_(Spell) Fireball]
*[https://wiki.planarlegends.com/index.php?title=Lightning_Bolt_(Spell) Lightning Bolt]
*[https://wiki.planarlegends.com/index.php?title=Melf's_Minute_Meteors_(Spell) Melf's Minute Meteors]
|
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*[[Cure serious wounds]]
*[https://wiki.planarlegends.com/index.php?title=Cure_Serious_Wounds_(Spell) Cure Serious Wounds]
*[[Dispel magic]]
*[https://wiki.planarlegends.com/index.php?title=Dispel_Magic_(Spell) Dispel Magic]
*[[Flame strike]]
*[https://wiki.planarlegends.com/index.php?title=Flame_Strike_(Spell) Flame Strike]
*[[Freedom of movement]]
*[https://wiki.planarlegends.com/index.php?title=Freedom_of_Movement_(Spell) Freedom of Movement]
*[[Hold monster]]
*[https://wiki.planarlegends.com/index.php?title=Hold_Monster_(Spell) Hold Monster]
*[[Mass camouflage]]
*[https://wiki.planarlegends.com/index.php?title=Stoneskin_(Spell) Stoneskin]
*[[Stoneskin]]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_IV_(Spell) Summon Creature IV]
*[[Summon creature IV]]
*[https://wiki.planarlegends.com/index.php?title=Mass_Camouflage_(Spell) Mass Camouflage]
*[https://wiki.planarlegends.com/index.php?title=Languor_(Spell) Languor]
*[https://wiki.planarlegends.com/index.php?title=Sheltered_Vitality_(Spell) Sheltered Vitality]
*[https://wiki.planarlegends.com/index.php?title=Cone_of_Cold_(Spell) Cone of Cold]
*[https://wiki.planarlegends.com/index.php?title=Elemental_Shield_(Spell) Elemental Shield]
*[https://wiki.planarlegends.com/index.php?title=Vitriolic_Sphere_(Spell) Vitriolic Sphere]
|-style="background:#ffffff"
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*[[Awaken]]
*[https://wiki.planarlegends.com/index.php?title=Cure_Critical_Wounds_(Spell) Cure Critical Wounds]
*[[Cure critical wounds]]
*[https://wiki.planarlegends.com/index.php?title=Death_Ward_(Spell) Death Ward]
*[[Death ward]]
*[https://wiki.planarlegends.com/index.php?title=Slay_Living_(Spell) Slay Living]
*[[Ice storm]]
*[https://wiki.planarlegends.com/index.php?title=Spell_Resistance_(Spell) Spell Resistance]
*[[Inferno]]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_V_(Spell) Summon Creature V]
*[[Monstrous regeneration]]
*[https://wiki.planarlegends.com/index.php?title=Wall_of_Fire_(Spell) Wall of Fire]
*[[Owl's insight]]
*[https://wiki.planarlegends.com/index.php?title=Awaken_(Spell) Awaken]
*[[Slay living]]
*[https://wiki.planarlegends.com/index.php?title=Ice_Storm_(Spell) Ice Storm]
*[[Spell resistance (spell)|Spell resistance]]
*[https://wiki.planarlegends.com/index.php?title=Owl%27s_Insight_(Spell) Owl's Insight]
*[[Summon creature V]]
*[https://wiki.planarlegends.com/index.php?title=Inferno_(Spell) Inferno]
*[[Wall of fire]]
*[https://wiki.planarlegends.com/index.php?title=Monstrous_Regeneration_(Spell) Monstrous Regeneration]
*[[Vine mine]]
*[https://wiki.planarlegends.com/index.php?title=Vine_Mine_(Spell) Vine Mine]
*[https://wiki.planarlegends.com/index.php?title=Trollish_Fortitude_(Spell) Trollish Fortitude]
*[https://wiki.planarlegends.com/index.php?title=Baleful_Polymorph_(Spell) Baleful Polymorph]
*[https://wiki.planarlegends.com/index.php?title=Rejuvenation_Cocoon_(Spell) Rejuvenation Cocoon]
*[https://wiki.planarlegends.com/index.php?title=Baleful_Polymorph_(Spell) Baleful Polymorph]
*[https://wiki.planarlegends.com/index.php?title=Ball_Lightning_(Spell) Ball Lightning]
*[https://wiki.planarlegends.com/index.php?title=Healing_Circle_(Spell) Healing Circle]
*[https://wiki.planarlegends.com/index.php?title=Wall_of_Fire_(Spell) Wall of Fire]
|
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*[[Crumble]]
*[https://wiki.planarlegends.com/index.php?title=Greater_Dispelling_(Spell) Greater Dispelling]
*[[Drown]]
*[https://wiki.planarlegends.com/index.php?title=Greater_Stoneskin_(Spell) Greater Stoneskin]
*[[Energy buffer]]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_VI_(Spell) Summon Creature VI]
*[[Greater dispelling]]
*[https://wiki.planarlegends.com/index.php?title=Energy_Buffer_(Spell) Energy Buffer]
*[[Greater stoneskin]]
*[https://wiki.planarlegends.com/index.php?title=Regenerate_(Spell) Regenerate]
*[[Healing circle]]
*[https://wiki.planarlegends.com/index.php?title=Drown_(Spell) Drown]
*[[Regenerate (spell)|Regenerate]]
*[https://wiki.planarlegends.com/index.php?title=Crumble_(Spell) Crumble]
*[[Stonehold]]
*[https://wiki.planarlegends.com/index.php?title=Stonehold_(Spell) Stonehold]
*[[Summon creature VI]]
*[https://wiki.planarlegends.com/index.php?title=Wall_of_Stone_(Spell) Wall of Stone]
*[[Cleansing Mist (Spell)|Cleansing Mist]]
*[https://wiki.planarlegends.com/index.php?title=Stormshield_(Spell) Stormshield]
*[https://wiki.planarlegends.com/index.php?title=Freeze_(Spell) Freeze]
*[https://wiki.planarlegends.com/index.php?title=Tortoise_Shell_(Spell) Tortoise Shell]
*[https://wiki.planarlegends.com/index.php?title=Acid_Fog_(Spell) Acid Fog]
*[https://wiki.planarlegends.com/index.php?title=Chain_Lightning_(Spell) Chain Lightning]
*[https://wiki.planarlegends.com/index.php?title=Delayed_Blast_Fireball_(Spell) Delayed Blast Fireball]
*[https://wiki.planarlegends.com/index.php?title=Flesh_to_Stone_(Spell) Flesh to Stone]
*[https://wiki.planarlegends.com/index.php?title=Stone_to_Flesh_(Spell) Stone to Flesh]
*[https://wiki.planarlegends.com/index.php?title=Harm_(Spell) Harm]
*[https://wiki.planarlegends.com/index.php?title=Heal_(Spell) Heal]
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*[[Aura of vitality]]
*[https://wiki.planarlegends.com/index.php?title=Fire_Storm_(Spell) Fire Storm]
*[[Creeping doom]]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_VII_(Spell) Summon Creature VII]
*[[Fire storm]]
*[https://wiki.planarlegends.com/index.php?title=True_Seeing_(Spell) True Seeing]
*[[Harm]]
*[https://wiki.planarlegends.com/index.php?title=Creeping_Doom_(Spell) Creeping Doom]
*[[Heal (spell)|Heal]]
*[https://wiki.planarlegends.com/index.php?title=Aura_of_Vitality_(Spell) Aura of Vitality]
*[[Summon creature VII]]
*[https://wiki.planarlegends.com/index.php?title=Control_Weather_(Spell) Control Weather]
*[[True seeing (spell)|True seeing]]
*[https://wiki.planarlegends.com/index.php?title=Nature%27s_Beauty_(Spell) Nature's Beauty]
*[https://wiki.planarlegends.com/index.php?title=Greater_Restoration_(Spell) Greater Restoration]
*[https://wiki.planarlegends.com/index.php?title=Firebrand_(Spell) Firebrand]
*[https://wiki.planarlegends.com/index.php?title=Raise_Dead_(Spell) Raise Dead]
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*[[Bombardment]]
*[https://wiki.planarlegends.com/index.php?title=Bombardment_(Spell) Bombardment]
*[[Finger of death]]
*[https://wiki.planarlegends.com/index.php?title=Finger_of_Death_(Spell) Finger of Death]
*[[Nature's balance]]
*[https://wiki.planarlegends.com/index.php?title=Nature%27s_Balance_(Spell) Nature's Balance]
*[[Premonition]]
*[https://wiki.planarlegends.com/index.php?title=Premonition_(Spell) Premonition]
*[[Summon creature VIII]]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_VIII_(Spell) Summon Creature VIII]
*[[Sunbeam]]
*[https://wiki.planarlegends.com/index.php?title=Sunbeam_(Spell) Sunbeam]
*[[Sunburst]]
*[https://wiki.planarlegends.com/index.php?title=Sunburst_(Spell) Sunburst]
*[https://wiki.planarlegends.com/index.php?title=Deadfall_(Spell) Deadfall]
*[https://wiki.planarlegends.com/index.php?title=Incendiary_Cloud_(Spell) Incendiary Cloud]
*[https://wiki.planarlegends.com/index.php?title=Mass_Teleport_(Spell) Mass Teleport]
*[https://wiki.planarlegends.com/index.php?title=Reverse_Gravity_(Spell) Reverse Gravity]
*[https://wiki.planarlegends.com/index.php?title=Word_of_Recall_(Spell) Word of Recall]
*[https://wiki.planarlegends.com/index.php?title=Horrid_Wilting_(Spell) Horrid Wilting]
*[https://wiki.planarlegends.com/index.php?title=Deadly_Lahar_(Spell) Deadly Lahar]
*[https://wiki.planarlegends.com/index.php?title=Storm_Avatar_(Spell) Storm Avatar]
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*[[Earthquake]]
*[https://wiki.planarlegends.com/index.php?title=Earthquake_(Spell) Earthquake]
*[[Elemental swarm]]
*[https://wiki.planarlegends.com/index.php?title=Elemental_Swarm_(Spell) Elemental Swarm]
*[[Mass heal]]
*[https://wiki.planarlegends.com/index.php?title=Mass_Heal_(Spell) Mass Heal]
*[[Shapechange]]
*[https://wiki.planarlegends.com/index.php?title=Shapechange_(Spell) Shapechange]
*[[Storm of vengeance]]
*[https://wiki.planarlegends.com/index.php?title=Storm_of_Vengeance_(Spell) Storm of Vengeance]
*[[Summon creature IX]]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_IX_(Spell) Summon Creature IX]
*[https://wiki.planarlegends.com/index.php?title=Cast_in_Stone_(Spell) Cast in Stone]
*[https://wiki.planarlegends.com/index.php?title=Resurrection_(Spell) Resurrection]
|}
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!9th
!9th
|- align=center
|- align=center
|1st || +0 || +2 || +0 || +2 ||align=left|[[animal companion (feat)|animal companion]], [[nature sense]]
|1st || +0 || +2 || +0 || +2 ||align=left|Animal Companion, [https://nwn.fandom.com/wiki/Nature_sense Nature Sense]
|4-8 ||3 ||1 || -|| - || - || - || - || - || - || -
|4-8 ||3 ||1 || -|| - || - || - || - || - || - || -
|- align=center
|- align=center
|2nd || +1 || +3 || +0 || +3 ||align=left|[[woodland stride]]
|2nd || +1 || +3 || +0 || +3 ||align=left|[https://nwn.fandom.com/wiki/Weapon_finesse Weapon Finesse], [https://nwn.fandom.com/wiki/Woodland_stride Woodland Stride]
|8-16 ||4 ||2 || - || - || - || - || - || - || - || -
|8-16 ||4 ||2 || - || - || - || - || - || - || - || -
|- align=center
|- align=center
|3rd || +2 || +3 || +1 || +3 ||align=left|[[trackless step]]
|3rd || +2 || +3 || +1 || +3 ||align=left|[https://nwn.fandom.com/wiki/Trackless_step Trackless Step]
|12-24 ||4 ||2 ||1 || - || - || - || - || - || - || -
|12-24 ||4 ||2 ||1 || - || - || - || - || - || - || -
|- align=center
|- align=center
|4th || +3 || +4 || +1 || +4 ||align=left|[[resist nature's lure]]
|4th || +3 || +4 || +1 || +4 ||align=left|[https://nwn.fandom.com/wiki/Resist_nature%27s_lure Resist Nature's Lure]
|16-32 ||5 ||3 ||2 || - || - || - || - || - || - || -
|16-32 ||5 ||3 ||2 || - || - || - || - || - || - || -
|- align=center
|- align=center
|5th || +3 || +4 || +1 || +4 ||align=left|[[wild shape]], animal (1x/day)
|5th || +3 || +4 || +1 || +4 ||align=left|Wild Shape
|20-40 ||5 ||3 ||2 ||1 || - || - || - || - || - || -
|20-40 ||5 ||3 ||2 ||1 || - || - || - || - || - || -
|- align=center
|- align=center
|6th || +4 || +5 || +2 || +5 ||align=left|wild shape (2x/day)
|6th || +4 || +5 || +2 || +5 ||align=left|
|24-48 ||5 ||3 ||3 ||2 || - || - || - || - || - || -
|24-48 ||5 ||3 ||3 ||2 || - || - || - || - || - || -
|- align=center
|- align=center
|7th || +5 || +5 || +2 || +5 ||align=left|wild shape (3x/day)
|7th || +5 || +5 || +2 || +5 ||align=left|
|28-56 ||6 ||4 ||3 ||2 ||1 || - || - || - || - || -
|28-56 ||6 ||4 ||3 ||2 ||1 || - || - || - || - || -
|- align=center
|- align=center
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|32-64 ||6 ||4 ||3 ||3 ||2 || - || - || - || - || -
|32-64 ||6 ||4 ||3 ||3 ||2 || - || - || - || - || -
|- align=center
|- align=center
|9th || +6/+1 || +6 || +3 || +6 ||align=left|[[venom immunity]]
|9th || +6/+1 || +6 || +3 || +6 ||align=left|[https://nwn.fandom.com/wiki/Venom_immunity Venom Immunity]
|36-72 ||6 ||4 ||4 ||3 ||2 ||1 || - || - || - || -
|36-72 ||6 ||4 ||4 ||3 ||2 ||1 || - || - || - || -
|- align=center
|- align=center
|10th || +7/+2 || +7 || +3 || +7 ||align=left|wild shape (4x/day)
|10th || +7/+2 || +7 || +3 || +7 ||align=left|Greater Wild Shape
|40-80 ||6 ||4 ||4 ||3 ||3 ||2 || - || - || - || -
|40-80 ||6 ||4 ||4 ||3 ||3 ||2 || - || - || - || -
|- align=center
|- align=center
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|44-88 ||6 ||5 ||4 ||4 ||3 ||2 ||1 || - || - || -
|44-88 ||6 ||5 ||4 ||4 ||3 ||2 ||1 || - || - || -
|- align=center
|- align=center
|12th || +9/+4 || +8 || +4 || +8 ||align=left|druid wildshape (animal), improved forms
|12th || +9/+4 || +8 || +4 || +8 ||align=left|
|48-96 ||6 ||5 ||4 ||4 ||3 ||3 ||2 || - || - || -
|48-96 ||6 ||5 ||4 ||4 ||3 ||3 ||2 || - || - || -
|- align=center
|- align=center
Line 200: Line 272:
|52-104 ||6 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || - || -
|52-104 ||6 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || - || -
|- align=center
|- align=center
|14th || +10/+5 || +9 || +4 || +9 ||align=left|wild shape (5x/day)
|14th || +10/+5 || +9 || +4 || +9 ||align=left|
|56-112 ||6 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || - || -
|56-112 ||6 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || - || -
|- align=center
|- align=center
|15th || +11/+6/+1 || +9 || +5 || +9 ||align=left|
|15th || +11/+6/+1 || +9 || +5 || +9 ||align=left|True Wild Shape
|60-120 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || -
|60-120 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || -
|- align=center
|- align=center
|16th || +12/+7/+2 || +10 || +5 || +10 ||align=left|[[elemental shape]], huge (1x/day)
|16th || +12/+7/+2 || +10 || +5 || +10 ||align=left|
|64-128 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || -
|64-128 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || -
|- align=center
|- align=center
|17th || +12/+7/+2 || +10 || +5 || +10 ||align=left|elemental shape (2x/day)
|17th || +12/+7/+2 || +10 || +5 || +10 ||align=left|
|68-136 ||6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1
|68-136 ||6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1
|- align=center
|- align=center
|18th || +13/+8/+3 || +11 || +6 || +11 ||align=left|wild shape (6x/day)
|18th || +13/+8/+3 || +11 || +6 || +11 ||align=left|
|72-144 ||6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2
|72-144 ||6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2
|- align=center
|- align=center
|19th || +14/+9/+4 || +11 || +6 || +11 ||align=left|elemental shape (3x/day)
|19th || +14/+9/+4 || +11 || +6 || +11 ||align=left|
|76-152 ||6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3
|76-152 ||6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3
|- align=center
|- align=center
|20th || +15/+10/+5 || +12 || +6 || +12 ||align=left|[[elemental shape | improved elemental shape]], elder
|20th || +15/+10/+5 || +12 || +6 || +12 ||align=left| Mystical Wild Shape
|80-160 ||6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||4 ||4
|80-160 ||6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||4 ||4
|}
|}


''Bonus [[spell slot]]s come from items and high wisdom.''
''Bonus spell slots come from items and high wisdom.''


As a rule of thumb, druids can cast spell levels up to half their class level rounded up.
As a rule of thumb, druids can cast spell levels up to half their class level rounded up.


== Epic druid ==
Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly.


'''Hit die:''' d8


'''Skill points:''' 4 + int modifier
''' Animal Companion '''


'''Bonus feats:''' The epic druid gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.
A Druid may select from a number of animal companions.  The base stats for the companions are listed below. '''The vanila NWN animal companions, such as panthers, bears, etc. do not function, you have to choose a planar one.''' Each level companions gain 1 HD of their creature type and their base stats increase by 5% per druid level.  The [[Feats & Systems#New Summoning Feats|Improved Companion feat]] may be taken to increase their scaling by an additional 10%, and [[Feats & Systems#New Summoning Feats|Empowered Companion feat]] for +4 to physical stats '''after''' scaling.


'''Epic druid bonus feats:''' [[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]], [[dragon shape]], [[epic energy resistance]], [[epic spell focus]], [[epic spell penetration]], [[great wisdom]], [[greater spell focus]], [[improved combat casting]]


'''Unavailable epic feats:'''
{| class="wikitable" style="text-align: center; background-color:#d3d3d2;" width="100%"
[[bane of enemies]], [[construct shape]],
!Name
[[epic spell: epic mage armor]], [[epic spell: epic warding]],  
!Strength
[[epic weapon specialization]], [[great smiting]],
!Dexterity
[[improved ki strike 4]], [[improved ki strike 5]], [[improved sneak attack]],
!Constitution
[[improved spell resistance]], [[improved stunning fist]],
!Intellect 
[[lasting inspiration]], [[mighty rage]], [[outsider shape]],
!Wisdom
[[planar turning]], [[terrifying rage]], [[thundering rage]], [[undead shape]]
!Charisma
<br />These general [[epic feat]]s cannot be selected when taking a level of druid.
!Natural AC
!Special Features
!Creature Type
|-
| Axebeak
| 18
| 14
| 12
| 8
| 12
| 8
| 5
| Power Attack, Cleave
| Magical Beast
|-
| Roc
| 14
| 18
| 12
| 12
| 8
| 8
| 5
| Blind Fight, Knockdown
| Magical Beast
|-
| Griffon
| 16
| 16
| 16
| 8
| 8
| 8
| 7
| Knockdown, Expertise
| Magical Beast
|-
| Limlim
| 12
| 18
| 14
| 8
| 8
| 12
| 3
| Small, Dark Blessing
| Magical Beast
|-
| Dilophosaurus
| 16
| 16
| 16
| 8
| 8
| 8
| 5
| Improved Knockdown, Large
| Magical Beast
|-
| Ankheg
| 14
| 14
| 18
| 8
| 8
| 8
| 7
| 5-10 /+20 DR (based on level)
| Magical Beast
|-
| Cranium Rat
| 8
| 16
| 10
| 18
| 12
| 8
| 0
| Spells:  Magic Missiles (x99), Also just... lots of random spells
| Aberration (Wizard HD)
|-
| Cocatrice
| 8
| 18
| 10
| 8
| 14
| 12
| 4
| Small, Hold on hit
| Magical Beast
|-
| Ooze
| 14
| 14
| 14
| 8
| 8
| 8
| 1
| 50% Physical Immunity
| Ooze
|-
| Aoskian Hound
| 16
| 14
| 14
| 10
| 12
| 4
| 4
| Divine Damage
| Magical Beast
|-
| Achaierai
| 18
| 14
| 14
| 10
| 14
| 16
| 7
| Daze on Hit, Large
| Magical Beast
|}
 
== Wild Shape ==
 
Druids may change forms infinitely with only a 3 round cooldown between uses. A polymorph effect is not used, allowing all item properties to merge. The ability bonuses are subject to the 12 cap. The Druid may use items and drink potions normally while transformed, but will require the Natural Spell feat in order to cast spells while transformed. Wild Shape is a free action and persists through rest.
 
 
'''Wild Shape:'''
 
<b>Badger:</b> +3 AC, +2 strength, +4 dexterity, +30% movement speed, +5 hide, move silently, spot, and listen.
 
<b>Wolf:</b> +1 AC, +2 strength, +4 dexterity, +2 constitution, +30% movement speed, +5 hide, move silently, spot, and listen.
 
<b>Bear:</b> +1 AC, +4 strength, +2 dexterity, +4 constitution, +20% movement speed, +5 discipline, spot, and listen.
 
<b>Eagle:</b> Flight, +2 AC, +2 strength, +4 dexterity, +40% movement speed, +5 spot and listen.
 
<b>Tiger:</b> +1 AC, +4 strength, +2 dexterity, +40% movement speed, +5 hide, move silently, spot, and listen.
 
 
'''Greater Wild Shape:'''
 
<b>Badger:</b> +4 AC, +2 strength, +6 dexterity, +40% movement speed, +10 hide, move silently, spot, and listen.
 
<b>Wolf:</b> +2 AC, +4 strength, +4 dexterity, +2 constitution, +40% movement speed, +10 hide, move silently, spot, and listen.
 
<b>Bear:</b> +2 AC, +6 strength, +2 dexterity, +4 constitution, +25% movement speed, +10 discipline, spot, and listen.
 
<b>Eagle:</b> Flight, +3 AC, +2 strength, +6 dexterity, +45% movement speed, +10 spot and listen.
 
<b>Tiger:</b> +2 AC, +4 strength, +2 dexterity, +2 constitution, +45% movement speed, +10 hide, move silently, spot, and listen.
 
 
'''True Wild Shape:'''
 
<b>Badger:</b> +5 AC, +2 strength, +8 dexterity, +50% movement speed, +15 hide, move silently, spot, and listen.
 
<b>Wolf:</b> +3 AC, +6 strength, +6 dexterity, +2 constitution, +50% movement speed, +15 hide, move silently, spot, and listen.
 
<b>Bear:</b> +2 AC, +10 strength, +2 dexterity, +6 constitution, +30% movement speed, +15 discipline, spot, and listen.
 
<b>Eagle:</b> Flight, +4 AC, +2 strength, +10 dexterity, +50% movement speed, +15 spot and listen.
 
<b>Tiger:</b> +3 AC, +8 strength, +4 dexterity, +2 constitution, +50% movement speed, +15 hide, move silently, spot, and listen.
 
 
'''Mystical Wild Shape:'''
 
<b>Pack Badger:</b> +7 AC, +4 strength, +12 dexterity, +4 Constitution, +50% movement speed, +25 hide, move silently, spot, and listen.
 
<b>Vine Wolf:</b> +5 AC, +5 AB, +5 Acid Damage, 100% Acid Immunity, +1 APR, +8 strength, +4 dexterity, +8 constitution, +50% movement speed, +20 hide, move silently, spot, and listen.
 
<b>Storm Bear:</b> +4 AC, +7 AB, +5 Lightning Damage, +100% Electrical Immunity, +1 APR, +12 strength, +2 dexterity, +10 constitution, +40% movement speed, +20 discipline, spot, and listen.
 
<b>Sun Eagle:</b> Flight, +6 AC, +5 AB, +5 Fire Damage, +100% Fire Immunity, +1 APR, +4 strength, +12 dexterity, +2 constitution, +50% movement speed, +20 spot and listen.
 
<b>Glacial Tiger:</b> +5 AC, +6 AB, +5 Cold Damage, +100% Cold Immunity, +1 APR, +10 strength, +6 dexterity, +4 constitution, +50% movement speed, +20 hide, move silently, spot, and listen.


=== Epic druid level progression ===


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!&nbsp; Lvl &nbsp;
!Feats
!HP range
|- align=center
|21st ||align=left| ||84-168
|- align=center
|22nd ||align=left|[[infinite wildshape]] ||88-176
|- align=center
|23rd ||align=left| ||92-184
|- align=center
|24th ||align=left|bonus feat ||96-192
|- align=center
|25th ||align=left| ||100-200
|- align=center
|26th ||align=left|[[infinite elemental shape]] ||104-208
|- align=center
|27th ||align=left| ||108-216
|- align=center
|28th ||align=left|bonus feat ||112-224
|- align=center
|29th ||align=left| ||116-232
|- align=center
|30th ||align=left| ||120-240
|- align=center
|31st ||align=left| ||124-248
|- align=center
|32nd ||align=left|bonus feat ||128-256
|- align=center
|33rd ||align=left| ||132-264
|- align=center
|34th ||align=left| ||136-272
|- align=center
|35th ||align=left| ||140-280
|- align=center
|36th ||align=left|bonus feat ||144-288
|- align=center
|37th ||align=left| ||148-296
|- align=center
|38th ||align=left| ||152-304
|- align=center
|39th ||align=left| ||156-312
|- align=center
|40th ||align=left|bonus feat ||160-320
|}


== Notes ==
== Notes ==


*The druid and [[shifter]] shapeshifting feats cannot be dispelled.
*The Druid and [[Shifter]] shapeshifting feats cannot be dispelled.
*Druids cannot take the weapon proficiency ([[weapon proficiency (simple)|simple]], [[weapon proficiency (martial)|martial]], or [[weapon proficiency (exotic)|exotic]]) feats on a druid level. An [[elf|elven]] druid will receive racial [[weapon proficiency (elf)|bonus proficiencies]] in [[longsword]], [[rapier]], [[longbow]], and [[shortbow]], or a level of a second class can be taken to gain its class weapon proficiencies.
*Druids cannot take the weapon proficiency (simple, martial, or exotic) feats on a druid level. An elven druid will receive racial bonus proficiencies in longsword, rapier, longbow, and shortbow, or a level of a second class can be taken to gain its class weapon proficiencies.

Latest revision as of 23:05, 20 December 2024

Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.

The forces of nature, both subtle and grand, are manifestations of a deeper reality, where cosmic spheres revolve about each other in an awesome celestial dance. That dance generates the energy behind the fury of a storm, the brilliant sun, and even the vitality of life. The druid who understands the ecological connections between the seen and unseen is more capable, more knowledgeable, and more tuned into the events that move in all realms of existence.


Hit Die: d8

Proficiencies: Armor (Light, Medium), Shields, Weapons (Druid)

Skill Points: 4 + INT

Class Skills: Animal Empathy, Concentration, Craft (all but Building), Heal, Knowledge (Arcana, Geography, Religion, Planes, Psionic), Lore, Parry, Persuade, Profession (all but Merchant, Lumberjack, Miner, Stablehand), Spellcraft, Wilderness Lore

Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell difficulty class), and requires preparation.

Spells

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
 
5th level spells 6th level spells 7th level spells 8th level spells 9th level spells

Level progression

Lvl BAB Saves Feats HP range   Base spells per day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Animal Companion, Nature Sense 4-8 3 1 - - - - - - - -
2nd +1 +3 +0 +3 Weapon Finesse, Woodland Stride 8-16 4 2 - - - - - - - -
3rd +2 +3 +1 +3 Trackless Step 12-24 4 2 1 - - - - - - -
4th +3 +4 +1 +4 Resist Nature's Lure 16-32 5 3 2 - - - - - - -
5th +3 +4 +1 +4 Wild Shape 20-40 5 3 2 1 - - - - - -
6th +4 +5 +2 +5 24-48 5 3 3 2 - - - - - -
7th +5 +5 +2 +5 28-56 6 4 3 2 1 - - - - -
8th +6/+1 +6 +2 +6 32-64 6 4 3 3 2 - - - - -
9th +6/+1 +6 +3 +6 Venom Immunity 36-72 6 4 4 3 2 1 - - - -
10th +7/+2 +7 +3 +7 Greater Wild Shape 40-80 6 4 4 3 3 2 - - - -
11th +8/+3 +7 +3 +7 44-88 6 5 4 4 3 2 1 - - -
12th +9/+4 +8 +4 +8 48-96 6 5 4 4 3 3 2 - - -
13th +9/+4 +8 +4 +8 52-104 6 5 5 4 4 3 2 1 - -
14th +10/+5 +9 +4 +9 56-112 6 5 5 4 4 3 3 2 - -
15th +11/+6/+1 +9 +5 +9 True Wild Shape 60-120 6 5 5 5 4 4 3 2 1 -
16th +12/+7/+2 +10 +5 +10 64-128 6 5 5 5 4 4 3 3 2 -
17th +12/+7/+2 +10 +5 +10 68-136 6 5 5 5 5 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 72-144 6 5 5 5 5 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 76-152 6 5 5 5 5 5 4 4 3 3
20th +15/+10/+5 +12 +6 +12 Mystical Wild Shape 80-160 6 5 5 5 5 5 4 4 4 4

Bonus spell slots come from items and high wisdom.

As a rule of thumb, druids can cast spell levels up to half their class level rounded up.


Animal Companion

A Druid may select from a number of animal companions. The base stats for the companions are listed below. The vanila NWN animal companions, such as panthers, bears, etc. do not function, you have to choose a planar one. Each level companions gain 1 HD of their creature type and their base stats increase by 5% per druid level. The Improved Companion feat may be taken to increase their scaling by an additional 10%, and Empowered Companion feat for +4 to physical stats after scaling.


Name Strength Dexterity Constitution Intellect Wisdom Charisma Natural AC Special Features Creature Type
Axebeak 18 14 12 8 12 8 5 Power Attack, Cleave Magical Beast
Roc 14 18 12 12 8 8 5 Blind Fight, Knockdown Magical Beast
Griffon 16 16 16 8 8 8 7 Knockdown, Expertise Magical Beast
Limlim 12 18 14 8 8 12 3 Small, Dark Blessing Magical Beast
Dilophosaurus 16 16 16 8 8 8 5 Improved Knockdown, Large Magical Beast
Ankheg 14 14 18 8 8 8 7 5-10 /+20 DR (based on level) Magical Beast
Cranium Rat 8 16 10 18 12 8 0 Spells: Magic Missiles (x99), Also just... lots of random spells Aberration (Wizard HD)
Cocatrice 8 18 10 8 14 12 4 Small, Hold on hit Magical Beast
Ooze 14 14 14 8 8 8 1 50% Physical Immunity Ooze
Aoskian Hound 16 14 14 10 12 4 4 Divine Damage Magical Beast
Achaierai 18 14 14 10 14 16 7 Daze on Hit, Large Magical Beast

Wild Shape

Druids may change forms infinitely with only a 3 round cooldown between uses. A polymorph effect is not used, allowing all item properties to merge. The ability bonuses are subject to the 12 cap. The Druid may use items and drink potions normally while transformed, but will require the Natural Spell feat in order to cast spells while transformed. Wild Shape is a free action and persists through rest.


Wild Shape:

Badger: +3 AC, +2 strength, +4 dexterity, +30% movement speed, +5 hide, move silently, spot, and listen.

Wolf: +1 AC, +2 strength, +4 dexterity, +2 constitution, +30% movement speed, +5 hide, move silently, spot, and listen.

Bear: +1 AC, +4 strength, +2 dexterity, +4 constitution, +20% movement speed, +5 discipline, spot, and listen.

Eagle: Flight, +2 AC, +2 strength, +4 dexterity, +40% movement speed, +5 spot and listen.

Tiger: +1 AC, +4 strength, +2 dexterity, +40% movement speed, +5 hide, move silently, spot, and listen.


Greater Wild Shape:

Badger: +4 AC, +2 strength, +6 dexterity, +40% movement speed, +10 hide, move silently, spot, and listen.

Wolf: +2 AC, +4 strength, +4 dexterity, +2 constitution, +40% movement speed, +10 hide, move silently, spot, and listen.

Bear: +2 AC, +6 strength, +2 dexterity, +4 constitution, +25% movement speed, +10 discipline, spot, and listen.

Eagle: Flight, +3 AC, +2 strength, +6 dexterity, +45% movement speed, +10 spot and listen.

Tiger: +2 AC, +4 strength, +2 dexterity, +2 constitution, +45% movement speed, +10 hide, move silently, spot, and listen.


True Wild Shape:

Badger: +5 AC, +2 strength, +8 dexterity, +50% movement speed, +15 hide, move silently, spot, and listen.

Wolf: +3 AC, +6 strength, +6 dexterity, +2 constitution, +50% movement speed, +15 hide, move silently, spot, and listen.

Bear: +2 AC, +10 strength, +2 dexterity, +6 constitution, +30% movement speed, +15 discipline, spot, and listen.

Eagle: Flight, +4 AC, +2 strength, +10 dexterity, +50% movement speed, +15 spot and listen.

Tiger: +3 AC, +8 strength, +4 dexterity, +2 constitution, +50% movement speed, +15 hide, move silently, spot, and listen.


Mystical Wild Shape:

Pack Badger: +7 AC, +4 strength, +12 dexterity, +4 Constitution, +50% movement speed, +25 hide, move silently, spot, and listen.

Vine Wolf: +5 AC, +5 AB, +5 Acid Damage, 100% Acid Immunity, +1 APR, +8 strength, +4 dexterity, +8 constitution, +50% movement speed, +20 hide, move silently, spot, and listen.

Storm Bear: +4 AC, +7 AB, +5 Lightning Damage, +100% Electrical Immunity, +1 APR, +12 strength, +2 dexterity, +10 constitution, +40% movement speed, +20 discipline, spot, and listen.

Sun Eagle: Flight, +6 AC, +5 AB, +5 Fire Damage, +100% Fire Immunity, +1 APR, +4 strength, +12 dexterity, +2 constitution, +50% movement speed, +20 spot and listen.

Glacial Tiger: +5 AC, +6 AB, +5 Cold Damage, +100% Cold Immunity, +1 APR, +10 strength, +6 dexterity, +4 constitution, +50% movement speed, +20 hide, move silently, spot, and listen.


Notes

  • The Druid and Shifter shapeshifting feats cannot be dispelled.
  • Druids cannot take the weapon proficiency (simple, martial, or exotic) feats on a druid level. An elven druid will receive racial bonus proficiencies in longsword, rapier, longbow, and shortbow, or a level of a second class can be taken to gain its class weapon proficiencies.