Harm (Spell)

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Caster Level(s) Cleric 6, Druid 6
Innate Level 6
School Necromancy
Descriptor(s) Negative
Component(s) Verbal, Somatic
Range Touch
Area of Effect / Target Single
Duration Instant
Additional Counter Spells Heal
Save Will
Spell Resistance Yes

If the caster makes a successful melee touch attack, Harm uses negative energy to reduce the target creature 10 HP per level (max 150). Harm only deals half damage on a successful will save. This spell has a reverse effect on undead, healing the targeted undead instead of harming it.