|Caster Level(s)||Wizard / Sorcerer 5|
|Area of Effect / Target||Colossal|
|Additional Counter Spells|
Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 30d6).