Uncapped Spells: Difference between revisions

From Sigil - Planar Legends
Jump to navigation Jump to search
No edit summary
m (Added table of contents.)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
''Not to be confused with [[Epic Spells]] which are epic spells gained from artifacts or quests.''


The following are [[Uncapped Spells]] and continue to scale into Epic Levels, including above spellcaster level 30, <b><u>when class level conditions are met</b></u>: [[Greater Magic Weapon (Spell)]], [[Mage Armor (Spell)]], [[Magic Vestment (Spell)]], [[Shield of Faith (Spell)]], [[Tortoise Shell (Spell)]], [[Blade Thirst (Spell)]], [[Barkskin (Spell)]], [[Spiderskin (Spell)]].


Racial Hit Dice (RHD), associated with Monstrous/Non-Standard Races, add to both Divine and Arcane caster levels at a rate of 1/RHD level.
__TOC__






In order to qualify for Uncapped Spells, the character must meet the minimum class level requirements below. Only spells from the class spellbook of that class will be Uncapped. For instance, a Druid of (10) class levels will uncap Tortoise Shell, but will not have uncapped Mage Armor.
= Introduction =


SPL features a number of [[Spells|spells]] (primarily buffs and wards) which scale higher than the vanilla NWN limits, making powerful spellcasters, especially [[Epic Characters|spellcasters of epic renown]] able to aid themselves and their allies in much stronger ways. These spells tend to be much more potent than their item counterparts from the loot pool, which encourages cooperation and careful planning, as well as a diverse party of all [[Classes|classes]] to be able to get the highest possible strength.


<b>Uncapped Spell Base Class Level Requirements:</b>


9th Level Casters (Wiz,Dru,Cleric,etc) 10+ Base class levels


Bards 15+ Base Class Levels
= Criteria of Uncapped Spells =


Paladins, Rangers 21+ Base Class levels
Each spell follows its own '''individual criteria''' for what uncaps the spell, but they tend to be tied to:


Rangers*  12+ Base Class Levels (Only Blade Thirst)


* '''Character Level'''
** The total sum of your character classes if cross-classing
** This limit '''cannot''' be bypassed, you must have enough character levels.
* '''Specific Number of Class Levels'''
** Some buffs won't go above a certain bonus without enough class levels for the specific spell (eg. 6 levels of Cleric)
** This limit '''cannot''' be bypassed, you must have enough class levels if the spell requires it.
* '''Caster Level'''
** The sum of your class levels that grant you the spell.
**This number is '''modifiable''' with [[Writ Rewards|caster level modifying consumables]] and [[Feats & Systems#New Spellcasting Feats|Practiced Caster]]. This practically means that ''some'' caps are achievable using only consumables without even attaining epic levels.


<b>Uncapped Spell Universal Requirements:</b>


22+ Total Hit Dice
''Only the class that actually gets the spell from their spellbook can uncap the spell.''


24+ Caster Level


'''Note:''' Racial Hit Dice (RHD), associated with Monstrous/Non-Standard Races, add to both Divine and Arcane caster levels at a rate of 1/RHD level. These RHD levels also count toward Class Levels in the calculations.


Greater Magic Weapon up to +5 at 30*
🐢  Shell up to +10 at 30*
Vestment up to +6 at 30*
Shield of Faith up to +6 at 30*
Mage Armor up to +5 at 30*
Bladethirst up to +6 at 30*
Barkskin up to +6 at 30*
Spiderskin up to +6 at 30*


*Consumables or artifacts may bring a spellcaster level above 30.
=List of Uncapped Spells=


Each uncapped spell page has its own criteria written out for raising the cap. The current list of uncapped spells are the following:




It's important to note that each of these spells have their own level and scaling from the base spells.  Having 24 CL and 22HD doesn't make tort shell +10, the cap of it being +8 is simply removed.  Also to be noted that means that without a class like theurge, these are exclusive benefits for those caster classes.  A level 30 paladin, for example, cannot use tortoise shell to gain +10, nor can a level 30 druid cast magic vestment up to +6.
 
* [[Barkskin (Spell)|Barkskin]]
* [[Blade Thirst (Spell)|Blade Thirst]]
* [[Greater Magic Weapon (Spell)|Greater Magic Weapon]]
* [[Mage Armor (Spell)|Mage Armor]]
* [[Magic Vestment (Spell)|Magic Vestment]]
* [[Shield of Faith (Spell)|Shield of Faith]]
* [[Spiderskin (Spell)|Spiderskin]]
* [[Tortoise Shell (Spell)|Tortoise Shell]]

Latest revision as of 13:08, 24 June 2024

Not to be confused with Epic Spells which are epic spells gained from artifacts or quests.



Introduction

SPL features a number of spells (primarily buffs and wards) which scale higher than the vanilla NWN limits, making powerful spellcasters, especially spellcasters of epic renown able to aid themselves and their allies in much stronger ways. These spells tend to be much more potent than their item counterparts from the loot pool, which encourages cooperation and careful planning, as well as a diverse party of all classes to be able to get the highest possible strength.


Criteria of Uncapped Spells

Each spell follows its own individual criteria for what uncaps the spell, but they tend to be tied to:


  • Character Level
    • The total sum of your character classes if cross-classing
    • This limit cannot be bypassed, you must have enough character levels.
  • Specific Number of Class Levels
    • Some buffs won't go above a certain bonus without enough class levels for the specific spell (eg. 6 levels of Cleric)
    • This limit cannot be bypassed, you must have enough class levels if the spell requires it.
  • Caster Level
    • The sum of your class levels that grant you the spell.
    • This number is modifiable with caster level modifying consumables and Practiced Caster. This practically means that some caps are achievable using only consumables without even attaining epic levels.


Only the class that actually gets the spell from their spellbook can uncap the spell.


Note: Racial Hit Dice (RHD), associated with Monstrous/Non-Standard Races, add to both Divine and Arcane caster levels at a rate of 1/RHD level. These RHD levels also count toward Class Levels in the calculations.


List of Uncapped Spells

Each uncapped spell page has its own criteria written out for raising the cap. The current list of uncapped spells are the following: