Magic Vestment (Spell)
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Magic Vestment | |
Caster Level(s) | Cleric 3, Evangelist 3 |
Innate Level | 3 |
School | Transmutation |
Descriptor(s) | Armor Enchantment |
Component(s) | Verbal, Somatic |
Range | Touch |
Area of Effect / Target | Creature, Armor or Shield |
Duration | 1 Hour / Level |
Additional Counter Spells | |
Save | None |
Spell Resistance | No |
You empower the touched armor or shield with a +3 AC bonus +1 per 10 caster levels. Casting it at somebody that has armor and shield equipped will cause it to enchant the shield. Casting it at somebody that has armor, but no shield equipped, will enchant the armor.
The cap on the AC bonus is +4 AC. In order to go above the cap, the caster has to have at least 4 Caster Levels in either Cleric, Evangelist or Mystic Theurge. At CL 20 and at least 20 levels, the bonus is +5. At CL 27 and at least 20 levels, the bonus is +6.
Practiced Caster counts for reaching breakpoints, but not for unlocking the base cap.
Racial HD are included as caster levels for the purpose calculating total caster levels.