Druid: Difference between revisions

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(Part of the great Mist of Eldath transformation.)
 
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*[https://wiki.planarlegends.com/index.php?title=Sunscorch_(Spell) Sunscorch]
*[https://wiki.planarlegends.com/index.php?title=Sunscorch_(Spell) Sunscorch]
*[https://wiki.planarlegends.com/index.php?title=Ultravision_(Spell) Ultravision]
*[https://wiki.planarlegends.com/index.php?title=Ultravision_(Spell) Ultravision]
* Bless Water
*[https://wiki.planarlegends.com/index.php?title=Bless_Water_(Spell) Bless Water]
* Burning Hands
*[https://wiki.planarlegends.com/index.php?title=Burning_Hands_(Spell) Burning Hands]
* Gust of Wind
*[https://wiki.planarlegends.com/index.php?title=Gust_of_Wind_(Spell) Gust of Wind]
* Ice Dagger
*[https://wiki.planarlegends.com/index.php?title=Ice_Dagger_(Spell) Ice Dagger]
|
|
*[https://wiki.planarlegends.com/index.php?title=Acid_Weapon_(Spell) Acid Weapon]
*[https://wiki.planarlegends.com/index.php?title=Acid_Weapon_(Spell) Acid Weapon]
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*[https://wiki.planarlegends.com/index.php?title=Saltray_(Spell) Saltray]
*[https://wiki.planarlegends.com/index.php?title=Saltray_(Spell) Saltray]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_II_(Spell) Summon Creature II]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_II_(Spell) Summon Creature II]
* Aid
*[https://wiki.planarlegends.com/index.php?title=Aid_(Spell) Aid]
* Combust
*[https://wiki.planarlegends.com/index.php?title=Combust_(Spell) Combust]
* Gedlee's Electric Loop
*[https://wiki.planarlegends.com/index.php?title=Gedlee's_Electric_Loop_(Spell) Gedlee's Electric Loop]
* Melf's Acid Arrow
*[https://wiki.planarlegends.com/index.php?title=Melf's_Acid_Arrow Melf's Acid Arrow]
*[https://wiki.planarlegends.com/index.php?title=Animalistic_Power_(Spell) Animalistic Power]
*[https://wiki.planarlegends.com/index.php?title=Body_of_the_Sun_(Spell) Body of the Sun]
|
|
*[https://wiki.planarlegends.com/index.php?title=Call_Lightning_(Spell) Call Lightning]
*[https://wiki.planarlegends.com/index.php?title=Call_Lightning_(Spell) Call Lightning]
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*[https://wiki.planarlegends.com/index.php?title=Water_Breathing_(Spell) Water Breathing]
*[https://wiki.planarlegends.com/index.php?title=Water_Breathing_(Spell) Water Breathing]
*[https://wiki.planarlegends.com/index.php?title=Spiderskin_(Spell) Spiderskin]
*[https://wiki.planarlegends.com/index.php?title=Spiderskin_(Spell) Spiderskin]
* Fireball
*[https://wiki.planarlegends.com/index.php?title=Fireball_(Spell) Fireball]
* Lightning Bolt
*[https://wiki.planarlegends.com/index.php?title=Lightning_Bolt_(Spell) Lightning Bolt]
*[https://wiki.planarlegends.com/index.php?title=Melf's_Minute_Meteors_(Spell) Melf's Minute Meteors]
|
|
*[https://wiki.planarlegends.com/index.php?title=Cure_Serious_Wounds_(Spell) Cure Serious Wounds]
*[https://wiki.planarlegends.com/index.php?title=Cure_Serious_Wounds_(Spell) Cure Serious Wounds]
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*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_IV_(Spell) Summon Creature IV]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_IV_(Spell) Summon Creature IV]
*[https://wiki.planarlegends.com/index.php?title=Mass_Camouflage_(Spell) Mass Camouflage]
*[https://wiki.planarlegends.com/index.php?title=Mass_Camouflage_(Spell) Mass Camouflage]
*[https://wiki.planarlegends.com/index.php?title=Vitriolic_Sphere_(Spell) Vitriolic Sphere]
*[https://wiki.planarlegends.com/index.php?title=Languor_(Spell) Languor]
*[https://wiki.planarlegends.com/index.php?title=Languor_(Spell) Languor]
*[https://wiki.planarlegends.com/index.php?title=Sheltered_Vitality_(Spell) Sheltered Vitality]
*[https://wiki.planarlegends.com/index.php?title=Sheltered_Vitality_(Spell) Sheltered Vitality]
* Cone of Cold
*[https://wiki.planarlegends.com/index.php?title=Cone_of_Cold_(Spell) Cone of Cold]
* Elemental Shield
*[https://wiki.planarlegends.com/index.php?title=Elemental_Shield_(Spell) Elemental Shield]
* Vitriolic Sphere
*[https://wiki.planarlegends.com/index.php?title=Vitriolic_Sphere_(Spell) Vitriolic Sphere]
|-style="background:#ffffff"
|-style="background:#ffffff"
!colspan=5| 
!colspan=5| 
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*[https://wiki.planarlegends.com/index.php?title=Baleful_Polymorph_(Spell) Baleful Polymorph]
*[https://wiki.planarlegends.com/index.php?title=Baleful_Polymorph_(Spell) Baleful Polymorph]
*[https://wiki.planarlegends.com/index.php?title=Rejuvenation_Cocoon_(Spell) Rejuvenation Cocoon]
*[https://wiki.planarlegends.com/index.php?title=Rejuvenation_Cocoon_(Spell) Rejuvenation Cocoon]
* Baleful Polymorph
*[https://wiki.planarlegends.com/index.php?title=Baleful_Polymorph_(Spell) Baleful Polymorph]
* Ball Lightning
*[https://wiki.planarlegends.com/index.php?title=Ball_Lightning_(Spell) Ball Lightning]
*[https://wiki.planarlegends.com/index.php?title=Healing_Circle_(Spell) Healing Circle]
*[https://wiki.planarlegends.com/index.php?title=Healing_Circle_(Spell) Healing Circle]
* Wall of Fire
*[https://wiki.planarlegends.com/index.php?title=Wall_of_Fire_(Spell) Wall of Fire]
|
|
*[https://wiki.planarlegends.com/index.php?title=Greater_Dispelling_(Spell) Greater Dispelling]
*[https://wiki.planarlegends.com/index.php?title=Greater_Dispelling_(Spell) Greater Dispelling]
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*[https://wiki.planarlegends.com/index.php?title=Stonehold_(Spell) Stonehold]
*[https://wiki.planarlegends.com/index.php?title=Stonehold_(Spell) Stonehold]
*[https://wiki.planarlegends.com/index.php?title=Wall_of_Stone_(Spell) Wall of Stone]
*[https://wiki.planarlegends.com/index.php?title=Wall_of_Stone_(Spell) Wall of Stone]
*[https://wiki.planarlegends.com/index.php?title=Mist_of_Eldath_(Spell) Mist of Eldath]
*[[Cleansing Mist (Spell)|Cleansing Mist]]
*[https://wiki.planarlegends.com/index.php?title=Stormshield_(Spell) Stormshield]
*[https://wiki.planarlegends.com/index.php?title=Stormshield_(Spell) Stormshield]
*[https://wiki.planarlegends.com/index.php?title=Freeze_(Spell) Freeze]
*[https://wiki.planarlegends.com/index.php?title=Freeze_(Spell) Freeze]
*[https://wiki.planarlegends.com/index.php?title=Tortoise_Shell_(Spell) Tortoise Shell]
*[https://wiki.planarlegends.com/index.php?title=Tortoise_Shell_(Spell) Tortoise Shell]
* Acid Fog
*[https://wiki.planarlegends.com/index.php?title=Acid_Fog_(Spell) Acid Fog]
* Chain Lightning
*[https://wiki.planarlegends.com/index.php?title=Chain_Lightning_(Spell) Chain Lightning]
* Delayed Blast Fireball
*[https://wiki.planarlegends.com/index.php?title=Delayed_Blast_Fireball_(Spell) Delayed Blast Fireball]
* Flesh to Stone
*[https://wiki.planarlegends.com/index.php?title=Flesh_to_Stone_(Spell) Flesh to Stone]
* Stone to Flesh
*[https://wiki.planarlegends.com/index.php?title=Stone_to_Flesh_(Spell) Stone to Flesh]
*[https://wiki.planarlegends.com/index.php?title=Harm_(Spell) Harm]
*[https://wiki.planarlegends.com/index.php?title=Harm_(Spell) Harm]
*[https://wiki.planarlegends.com/index.php?title=Heal_(Spell) Heal]
*[https://wiki.planarlegends.com/index.php?title=Heal_(Spell) Heal]
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*[https://wiki.planarlegends.com/index.php?title=Creeping_Doom_(Spell) Creeping Doom]
*[https://wiki.planarlegends.com/index.php?title=Creeping_Doom_(Spell) Creeping Doom]
*[https://wiki.planarlegends.com/index.php?title=Aura_of_Vitality_(Spell) Aura of Vitality]
*[https://wiki.planarlegends.com/index.php?title=Aura_of_Vitality_(Spell) Aura of Vitality]
*Control Weather
*[https://wiki.planarlegends.com/index.php?title=Control_Weather_(Spell) Control Weather]
*[https://wiki.planarlegends.com/index.php?title=Nature%27s_Beauty_(Spell) Nature's Beauty]
*[https://wiki.planarlegends.com/index.php?title=Nature%27s_Beauty_(Spell) Nature's Beauty]
* Greater Restoration
*[https://wiki.planarlegends.com/index.php?title=Greater_Restoration_(Spell) Greater Restoration]
* Firebrand
*[https://wiki.planarlegends.com/index.php?title=Firebrand_(Spell) Firebrand]
* Raise Dead
*[https://wiki.planarlegends.com/index.php?title=Raise_Dead_(Spell) Raise Dead]
|
|
*[https://wiki.planarlegends.com/index.php?title=Bombardment_(Spell) Bombardment]
*[https://wiki.planarlegends.com/index.php?title=Bombardment_(Spell) Bombardment]
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*[https://wiki.planarlegends.com/index.php?title=Sunbeam_(Spell) Sunbeam]
*[https://wiki.planarlegends.com/index.php?title=Sunbeam_(Spell) Sunbeam]
*[https://wiki.planarlegends.com/index.php?title=Sunburst_(Spell) Sunburst]
*[https://wiki.planarlegends.com/index.php?title=Sunburst_(Spell) Sunburst]
* Deadfall
*[https://wiki.planarlegends.com/index.php?title=Deadfall_(Spell) Deadfall]
* Incendiary Cloud
*[https://wiki.planarlegends.com/index.php?title=Incendiary_Cloud_(Spell) Incendiary Cloud]
* Mass Teleport
*[https://wiki.planarlegends.com/index.php?title=Mass_Teleport_(Spell) Mass Teleport]
* Reverse Gravity
*[https://wiki.planarlegends.com/index.php?title=Reverse_Gravity_(Spell) Reverse Gravity]
* Word of Recall
*[https://wiki.planarlegends.com/index.php?title=Word_of_Recall_(Spell) Word of Recall]
* Horrid Wilting
*[https://wiki.planarlegends.com/index.php?title=Horrid_Wilting_(Spell) Horrid Wilting]
* Deadly Lahar
*[https://wiki.planarlegends.com/index.php?title=Deadly_Lahar_(Spell) Deadly Lahar]
*[https://wiki.planarlegends.com/index.php?title=Storm_Avatar_(Spell) Storm Avatar]
|
|
*[https://wiki.planarlegends.com/index.php?title=Earthquake_(Spell) Earthquake]
*[https://wiki.planarlegends.com/index.php?title=Earthquake_(Spell) Earthquake]
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*[https://wiki.planarlegends.com/index.php?title=Storm_of_Vengeance_(Spell) Storm of Vengeance]
*[https://wiki.planarlegends.com/index.php?title=Storm_of_Vengeance_(Spell) Storm of Vengeance]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_IX_(Spell) Summon Creature IX]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_IX_(Spell) Summon Creature IX]
* Cast in Stone
*[https://wiki.planarlegends.com/index.php?title=Cast_in_Stone_(Spell) Cast in Stone]
* Resurrection
*[https://wiki.planarlegends.com/index.php?title=Resurrection_(Spell) Resurrection]
|}
|}


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!9th
!9th
|- align=center
|- align=center
|1st || +0 || +2 || +0 || +2 ||align=left|[https://nwn.fandom.com/wiki/Animal_companion Animal Companion], [https://nwn.fandom.com/wiki/Nature_sense Nature Sense]
|1st || +0 || +2 || +0 || +2 ||align=left|Animal Companion, [https://nwn.fandom.com/wiki/Nature_sense Nature Sense]
|4-8 ||3 ||1 || -|| - || - || - || - || - || - || -
|4-8 ||3 ||1 || -|| - || - || - || - || - || - || -
|- align=center
|- align=center
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|16-32 ||5 ||3 ||2 || - || - || - || - || - || - || -
|16-32 ||5 ||3 ||2 || - || - || - || - || - || - || -
|- align=center
|- align=center
|5th || +3 || +4 || +1 || +4 ||align=left|[https://nwn.fandom.com/wiki/Wild_shape Wild Shape - Animal (1x/day)]
|5th || +3 || +4 || +1 || +4 ||align=left|Wild Shape
|20-40 ||5 ||3 ||2 ||1 || - || - || - || - || - || -
|20-40 ||5 ||3 ||2 ||1 || - || - || - || - || - || -
|- align=center
|- align=center
|6th || +4 || +5 || +2 || +5 ||align=left|Wild Shape (2x/day)
|6th || +4 || +5 || +2 || +5 ||align=left|
|24-48 ||5 ||3 ||3 ||2 || - || - || - || - || - || -
|24-48 ||5 ||3 ||3 ||2 || - || - || - || - || - || -
|- align=center
|- align=center
|7th || +5 || +5 || +2 || +5 ||align=left|Wild Shape (3x/day)
|7th || +5 || +5 || +2 || +5 ||align=left|
|28-56 ||6 ||4 ||3 ||2 ||1 || - || - || - || - || -
|28-56 ||6 ||4 ||3 ||2 ||1 || - || - || - || - || -
|- align=center
|- align=center
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|36-72 ||6 ||4 ||4 ||3 ||2 ||1 || - || - || - || -
|36-72 ||6 ||4 ||4 ||3 ||2 ||1 || - || - || - || -
|- align=center
|- align=center
|10th || +7/+2 || +7 || +3 || +7 ||align=left|Wild Shape (4x/day)
|10th || +7/+2 || +7 || +3 || +7 ||align=left|Greater Wild Shape
|40-80 ||6 ||4 ||4 ||3 ||3 ||2 || - || - || - || -
|40-80 ||6 ||4 ||4 ||3 ||3 ||2 || - || - || - || -
|- align=center
|- align=center
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|44-88 ||6 ||5 ||4 ||4 ||3 ||2 ||1 || - || - || -
|44-88 ||6 ||5 ||4 ||4 ||3 ||2 ||1 || - || - || -
|- align=center
|- align=center
|12th || +9/+4 || +8 || +4 || +8 ||align=left|Wild Shape Improved Forms
|12th || +9/+4 || +8 || +4 || +8 ||align=left|
|48-96 ||6 ||5 ||4 ||4 ||3 ||3 ||2 || - || - || -
|48-96 ||6 ||5 ||4 ||4 ||3 ||3 ||2 || - || - || -
|- align=center
|- align=center
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|52-104 ||6 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || - || -
|52-104 ||6 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || - || -
|- align=center
|- align=center
|14th || +10/+5 || +9 || +4 || +9 ||align=left|Wild Shape (5x/day)
|14th || +10/+5 || +9 || +4 || +9 ||align=left|
|56-112 ||6 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || - || -
|56-112 ||6 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || - || -
|- align=center
|- align=center
|15th || +11/+6/+1 || +9 || +5 || +9 ||align=left|
|15th || +11/+6/+1 || +9 || +5 || +9 ||align=left|True Wild Shape
|60-120 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || -
|60-120 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || -
|- align=center
|- align=center
|16th || +12/+7/+2 || +10 || +5 || +10 ||align=left|Wild Shape Elemental Shape (1x/day)
|16th || +12/+7/+2 || +10 || +5 || +10 ||align=left|
|64-128 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || -
|64-128 ||6 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || -
|- align=center
|- align=center
|17th || +12/+7/+2 || +10 || +5 || +10 ||align=left|Elemental Shape (2x/day)
|17th || +12/+7/+2 || +10 || +5 || +10 ||align=left|
|68-136 ||6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1
|68-136 ||6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1
|- align=center
|- align=center
|18th || +13/+8/+3 || +11 || +6 || +11 ||align=left|Wild Shape (6x/day)
|18th || +13/+8/+3 || +11 || +6 || +11 ||align=left|
|72-144 ||6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2
|72-144 ||6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2
|- align=center
|- align=center
|19th || +14/+9/+4 || +11 || +6 || +11 ||align=left|Elemental Shape (3x/day)
|19th || +14/+9/+4 || +11 || +6 || +11 ||align=left|
|76-152 ||6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3
|76-152 ||6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3
|- align=center
|- align=center
|20th || +15/+10/+5 || +12 || +6 || +12 ||align=left|Improved Elemental Shape
|20th || +15/+10/+5 || +12 || +6 || +12 ||align=left| Mystical Wild Shape
|80-160 ||6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||4 ||4
|80-160 ||6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||4 ||4
|}
|}
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''' Animal Companion '''
''' Animal Companion '''


A Druid may select from a number of animal companions.  The base stats for the companions are listed below. Each level companions gain 1 HD of their creature type and their base stats increase by 5% per druid level.  The improved companion feat may be taken to increase their scaling by an additional 10%.
A Druid may select from a number of animal companions.  The base stats for the companions are listed below. '''The vanila NWN animal companions, such as panthers, bears, etc. do not function, you have to choose a planar one.''' Each level companions gain 1 HD of their creature type and their base stats increase by 5% per druid level.  The [[Feats & Systems#New Summoning Feats|Improved Companion feat]] may be taken to increase their scaling by an additional 10%, and [[Feats & Systems#New Summoning Feats|Empowered Companion feat]] for +4 to physical stats '''after''' scaling.




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| 16
| 16
| 10
| 10
| 13
| 18
| 12
| 12
| 8
| 8
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| 12
| 12
| 4
| 4
| Small, Flesh to Stone on hit
| Small, Hold on hit
| Magical Beast
| Magical Beast
|-
|-
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|}
|}


== Wild Shape ==
Druids may change forms infinitely with only a 3 round cooldown between uses. A polymorph effect is not used, allowing all item properties to merge. The ability bonuses are subject to the 12 cap. The Druid may use items and drink potions normally while transformed, but will require the Natural Spell feat in order to cast spells while transformed. Wild Shape is a free action and persists through rest.
'''Wild Shape:'''
<b>Badger:</b> +3 AC, +2 strength, +4 dexterity, +30% movement speed, +5 hide, move silently, spot, and listen.
<b>Wolf:</b> +1 AC, +2 strength, +4 dexterity, +2 constitution, +30% movement speed, +5 hide, move silently, spot, and listen.
<b>Bear:</b> +1 AC, +4 strength, +2 dexterity, +4 constitution, +20% movement speed, +5 discipline, spot, and listen.
<b>Eagle:</b> Flight, +2 AC, +2 strength, +4 dexterity, +40% movement speed, +5 spot and listen.
<b>Tiger:</b> +1 AC, +4 strength, +2 dexterity, +40% movement speed, +5 hide, move silently, spot, and listen.
'''Greater Wild Shape:'''
<b>Badger:</b> +4 AC, +2 strength, +6 dexterity, +40% movement speed, +10 hide, move silently, spot, and listen.
<b>Wolf:</b> +2 AC, +4 strength, +4 dexterity, +2 constitution, +40% movement speed, +10 hide, move silently, spot, and listen.
<b>Bear:</b> +2 AC, +6 strength, +2 dexterity, +4 constitution, +25% movement speed, +10 discipline, spot, and listen.
<b>Eagle:</b> Flight, +3 AC, +2 strength, +6 dexterity, +45% movement speed, +10 spot and listen.
<b>Tiger:</b> +2 AC, +4 strength, +2 dexterity, +2 constitution, +45% movement speed, +10 hide, move silently, spot, and listen.
'''True Wild Shape:'''
<b>Badger:</b> +5 AC, +2 strength, +8 dexterity, +50% movement speed, +15 hide, move silently, spot, and listen.
<b>Wolf:</b> +3 AC, +6 strength, +6 dexterity, +2 constitution, +50% movement speed, +15 hide, move silently, spot, and listen.
<b>Bear:</b> +2 AC, +10 strength, +2 dexterity, +6 constitution, +30% movement speed, +15 discipline, spot, and listen.
<b>Eagle:</b> Flight, +4 AC, +2 strength, +10 dexterity, +50% movement speed, +15 spot and listen.


== Epic druid ==
<b>Tiger:</b> +3 AC, +8 strength, +4 dexterity, +2 constitution, +50% movement speed, +15 hide, move silently, spot, and listen.
Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly.


'''Hit die:''' d8


'''Skill points:''' 4 + int modifier
'''Mystical Wild Shape:'''


'''Bonus feats:''' The epic druid gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.
<b>Pack Badger:</b> +7 AC, +4 strength, +12 dexterity, +4 Constitution, +50% movement speed, +25 hide, move silently, spot, and listen.


'''Epic druid bonus feats:''' [[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]], [[dragon shape]], [[epic energy resistance]], [[epic spell focus]], [[epic spell penetration]], [[great wisdom]], [[greater spell focus]], [[improved combat casting]]
<b>Vine Wolf:</b> +5 AC, +5 AB, +5 Acid Damage, 100% Acid Immunity, +1 APR, +8 strength, +4 dexterity, +8 constitution, +50% movement speed, +20 hide, move silently, spot, and listen.


'''Unavailable epic feats:'''
<b>Storm Bear:</b> +4 AC, +7 AB, +5 Lightning Damage, +100% Electrical Immunity, +1 APR, +12 strength, +2 dexterity, +10 constitution, +40% movement speed, +20 discipline, spot, and listen.
[[bane of enemies]], [[construct shape]],
 
[[epic spell: epic mage armor]], [[epic spell: epic warding]],  
<b>Sun Eagle:</b> Flight, +6 AC, +5 AB, +5 Fire Damage, +100% Fire Immunity, +1 APR, +4 strength, +12 dexterity, +2 constitution, +50% movement speed, +20 spot and listen.
[[epic weapon specialization]], [[great smiting]],
 
[[improved ki strike 4]], [[improved ki strike 5]], [[improved sneak attack]],
<b>Glacial Tiger:</b> +5 AC, +6 AB, +5 Cold Damage, +100% Cold Immunity, +1 APR, +10 strength, +6 dexterity, +4 constitution, +50% movement speed, +20 hide, move silently, spot, and listen.
[[improved spell resistance]], [[improved stunning fist]],
[[lasting inspiration]], [[mighty rage]], [[outsider shape]],
[[planar turning]], [[terrifying rage]], [[thundering rage]], [[undead shape]]
<br />These general [[epic feat]]s cannot be selected when taking a level of druid.


=== Epic druid level progression ===


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!&nbsp; Lvl &nbsp;
!Feats
!HP range
|- align=center
|21st ||align=left| ||84-168
|- align=center
|22nd ||align=left|[[infinite wildshape]] ||88-176
|- align=center
|23rd ||align=left| ||92-184
|- align=center
|24th ||align=left|bonus feat ||96-192
|- align=center
|25th ||align=left| ||100-200
|- align=center
|26th ||align=left|[[infinite elemental shape]] ||104-208
|- align=center
|27th ||align=left| ||108-216
|- align=center
|28th ||align=left|bonus feat ||112-224
|- align=center
|29th ||align=left| ||116-232
|- align=center
|30th ||align=left| ||120-240
|- align=center
|}


== Notes ==
== Notes ==


*The druid and [[shifter]] shapeshifting feats cannot be dispelled.
*The Druid and [[Shifter]] shapeshifting feats cannot be dispelled.
*Druids cannot take the weapon proficiency ([[weapon proficiency (simple)|simple]], [[weapon proficiency (martial)|martial]], or [[weapon proficiency (exotic)|exotic]]) feats on a druid level. An [[elf|elven]] druid will receive racial [[weapon proficiency (elf)|bonus proficiencies]] in [[longsword]], [[rapier]], [[longbow]], and [[shortbow]], or a level of a second class can be taken to gain its class weapon proficiencies.
*Druids cannot take the weapon proficiency (simple, martial, or exotic) feats on a druid level. An elven druid will receive racial bonus proficiencies in longsword, rapier, longbow, and shortbow, or a level of a second class can be taken to gain its class weapon proficiencies.

Latest revision as of 23:05, 20 December 2024

Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.

The forces of nature, both subtle and grand, are manifestations of a deeper reality, where cosmic spheres revolve about each other in an awesome celestial dance. That dance generates the energy behind the fury of a storm, the brilliant sun, and even the vitality of life. The druid who understands the ecological connections between the seen and unseen is more capable, more knowledgeable, and more tuned into the events that move in all realms of existence.


Hit Die: d8

Proficiencies: Armor (Light, Medium), Shields, Weapons (Druid)

Skill Points: 4 + INT

Class Skills: Animal Empathy, Concentration, Craft (all but Building), Heal, Knowledge (Arcana, Geography, Religion, Planes, Psionic), Lore, Parry, Persuade, Profession (all but Merchant, Lumberjack, Miner, Stablehand), Spellcraft, Wilderness Lore

Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell difficulty class), and requires preparation.

Spells

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
 
5th level spells 6th level spells 7th level spells 8th level spells 9th level spells

Level progression

Lvl BAB Saves Feats HP range   Base spells per day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Animal Companion, Nature Sense 4-8 3 1 - - - - - - - -
2nd +1 +3 +0 +3 Weapon Finesse, Woodland Stride 8-16 4 2 - - - - - - - -
3rd +2 +3 +1 +3 Trackless Step 12-24 4 2 1 - - - - - - -
4th +3 +4 +1 +4 Resist Nature's Lure 16-32 5 3 2 - - - - - - -
5th +3 +4 +1 +4 Wild Shape 20-40 5 3 2 1 - - - - - -
6th +4 +5 +2 +5 24-48 5 3 3 2 - - - - - -
7th +5 +5 +2 +5 28-56 6 4 3 2 1 - - - - -
8th +6/+1 +6 +2 +6 32-64 6 4 3 3 2 - - - - -
9th +6/+1 +6 +3 +6 Venom Immunity 36-72 6 4 4 3 2 1 - - - -
10th +7/+2 +7 +3 +7 Greater Wild Shape 40-80 6 4 4 3 3 2 - - - -
11th +8/+3 +7 +3 +7 44-88 6 5 4 4 3 2 1 - - -
12th +9/+4 +8 +4 +8 48-96 6 5 4 4 3 3 2 - - -
13th +9/+4 +8 +4 +8 52-104 6 5 5 4 4 3 2 1 - -
14th +10/+5 +9 +4 +9 56-112 6 5 5 4 4 3 3 2 - -
15th +11/+6/+1 +9 +5 +9 True Wild Shape 60-120 6 5 5 5 4 4 3 2 1 -
16th +12/+7/+2 +10 +5 +10 64-128 6 5 5 5 4 4 3 3 2 -
17th +12/+7/+2 +10 +5 +10 68-136 6 5 5 5 5 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 72-144 6 5 5 5 5 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 76-152 6 5 5 5 5 5 4 4 3 3
20th +15/+10/+5 +12 +6 +12 Mystical Wild Shape 80-160 6 5 5 5 5 5 4 4 4 4

Bonus spell slots come from items and high wisdom.

As a rule of thumb, druids can cast spell levels up to half their class level rounded up.


Animal Companion

A Druid may select from a number of animal companions. The base stats for the companions are listed below. The vanila NWN animal companions, such as panthers, bears, etc. do not function, you have to choose a planar one. Each level companions gain 1 HD of their creature type and their base stats increase by 5% per druid level. The Improved Companion feat may be taken to increase their scaling by an additional 10%, and Empowered Companion feat for +4 to physical stats after scaling.


Name Strength Dexterity Constitution Intellect Wisdom Charisma Natural AC Special Features Creature Type
Axebeak 18 14 12 8 12 8 5 Power Attack, Cleave Magical Beast
Roc 14 18 12 12 8 8 5 Blind Fight, Knockdown Magical Beast
Griffon 16 16 16 8 8 8 7 Knockdown, Expertise Magical Beast
Limlim 12 18 14 8 8 12 3 Small, Dark Blessing Magical Beast
Dilophosaurus 16 16 16 8 8 8 5 Improved Knockdown, Large Magical Beast
Ankheg 14 14 18 8 8 8 7 5-10 /+20 DR (based on level) Magical Beast
Cranium Rat 8 16 10 18 12 8 0 Spells: Magic Missiles (x99), Also just... lots of random spells Aberration (Wizard HD)
Cocatrice 8 18 10 8 14 12 4 Small, Hold on hit Magical Beast
Ooze 14 14 14 8 8 8 1 50% Physical Immunity Ooze
Aoskian Hound 16 14 14 10 12 4 4 Divine Damage Magical Beast
Achaierai 18 14 14 10 14 16 7 Daze on Hit, Large Magical Beast

Wild Shape

Druids may change forms infinitely with only a 3 round cooldown between uses. A polymorph effect is not used, allowing all item properties to merge. The ability bonuses are subject to the 12 cap. The Druid may use items and drink potions normally while transformed, but will require the Natural Spell feat in order to cast spells while transformed. Wild Shape is a free action and persists through rest.


Wild Shape:

Badger: +3 AC, +2 strength, +4 dexterity, +30% movement speed, +5 hide, move silently, spot, and listen.

Wolf: +1 AC, +2 strength, +4 dexterity, +2 constitution, +30% movement speed, +5 hide, move silently, spot, and listen.

Bear: +1 AC, +4 strength, +2 dexterity, +4 constitution, +20% movement speed, +5 discipline, spot, and listen.

Eagle: Flight, +2 AC, +2 strength, +4 dexterity, +40% movement speed, +5 spot and listen.

Tiger: +1 AC, +4 strength, +2 dexterity, +40% movement speed, +5 hide, move silently, spot, and listen.


Greater Wild Shape:

Badger: +4 AC, +2 strength, +6 dexterity, +40% movement speed, +10 hide, move silently, spot, and listen.

Wolf: +2 AC, +4 strength, +4 dexterity, +2 constitution, +40% movement speed, +10 hide, move silently, spot, and listen.

Bear: +2 AC, +6 strength, +2 dexterity, +4 constitution, +25% movement speed, +10 discipline, spot, and listen.

Eagle: Flight, +3 AC, +2 strength, +6 dexterity, +45% movement speed, +10 spot and listen.

Tiger: +2 AC, +4 strength, +2 dexterity, +2 constitution, +45% movement speed, +10 hide, move silently, spot, and listen.


True Wild Shape:

Badger: +5 AC, +2 strength, +8 dexterity, +50% movement speed, +15 hide, move silently, spot, and listen.

Wolf: +3 AC, +6 strength, +6 dexterity, +2 constitution, +50% movement speed, +15 hide, move silently, spot, and listen.

Bear: +2 AC, +10 strength, +2 dexterity, +6 constitution, +30% movement speed, +15 discipline, spot, and listen.

Eagle: Flight, +4 AC, +2 strength, +10 dexterity, +50% movement speed, +15 spot and listen.

Tiger: +3 AC, +8 strength, +4 dexterity, +2 constitution, +50% movement speed, +15 hide, move silently, spot, and listen.


Mystical Wild Shape:

Pack Badger: +7 AC, +4 strength, +12 dexterity, +4 Constitution, +50% movement speed, +25 hide, move silently, spot, and listen.

Vine Wolf: +5 AC, +5 AB, +5 Acid Damage, 100% Acid Immunity, +1 APR, +8 strength, +4 dexterity, +8 constitution, +50% movement speed, +20 hide, move silently, spot, and listen.

Storm Bear: +4 AC, +7 AB, +5 Lightning Damage, +100% Electrical Immunity, +1 APR, +12 strength, +2 dexterity, +10 constitution, +40% movement speed, +20 discipline, spot, and listen.

Sun Eagle: Flight, +6 AC, +5 AB, +5 Fire Damage, +100% Fire Immunity, +1 APR, +4 strength, +12 dexterity, +2 constitution, +50% movement speed, +20 spot and listen.

Glacial Tiger: +5 AC, +6 AB, +5 Cold Damage, +100% Cold Immunity, +1 APR, +10 strength, +6 dexterity, +4 constitution, +50% movement speed, +20 hide, move silently, spot, and listen.


Notes

  • The Druid and Shifter shapeshifting feats cannot be dispelled.
  • Druids cannot take the weapon proficiency (simple, martial, or exotic) feats on a druid level. An elven druid will receive racial bonus proficiencies in longsword, rapier, longbow, and shortbow, or a level of a second class can be taken to gain its class weapon proficiencies.