Divine Champion
Description: (PRESTIGE CLASS) Divine Champions are mighty warriors who dedicate themselves to their deity's cause, defending holy or unholy ground, destroying enemies of the church, and slaying mythical beasts.
Hit die: d10
Proficiencies: all simple and martial weapons, light and medium armor and shields
Skill points: 2 + int modifier
Skills: craft armor, craft trap, craft weapon, discipline, heal, lore, parry, ride, spot
Unavailable feats:
brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization
These general feats cannot be selected when taking a level of champion of Torm.
Bonus feats: ambidexterity, armor proficiency (heavy), blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack
Primary saving throw(s): fortitude and reflex
Base attack bonus: +1/level
Requirements
To qualify as a champion of Torm, a character must fulfill all of the following criteria:
Alignment: any non-evil
Feats: weapon focus in a melee weapon
Level progression
Level | BAB | Saves | Feats | HP range | Save bonus | Divine wrath | |||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||
1st | +1 | +2 | +2 | +0 | lay on hands | 5-10 | +0 | - | |
2nd | +2 | +3 | +3 | +0 | bonus feat, sacred defense (+1) | 10-20 | +1 | - | |
3rd | +3 | +3 | +3 | +1 | smite evil | 15-30 | +1 | - | |
4th | +4 | +4 | +4 | +1 | bonus feat, sacred defense (+1) | 20-40 | +2 | - | |
5th | +5 | +4 | +4 | +1 | divine wrath | 25-50 | +2 | +3 5/+1 | |
6th | +6 | +5 | +5 | +2 | bonus feat, sacred defense (+1) | 30-60 | +3 | +3 5/+1 | |
7th | +7 | +5 | +5 | +2 | 35-70 | +3 | +3 5/+1 | ||
8th | +8 | +6 | +6 | +2 | bonus feat, sacred defense (+1) | 40-80 | +4 | +3 5/+1 | |
9th | +9 | +6 | +6 | +3 | 45-90 | +4 | +3 5/+1 | ||
10th | +10 | +7 | +7 | +3 | bonus feat, sacred defense (+1), divine wrath (+2) | 50-100 | +5 | +5 5/+1 |
Tip: Becoming a champion of Torm
- Paladins gain some of the fighter's combat abilities by choosing to become a champion of Torm.
- Conversely, fighters gain paladin-like abilities by playing this prestige class.
- Militant clerics may also find this prestige class appealing.
- This class should also be very interesting for rogues because it gives increased saving throws, fighter-like abilities like bonus feats, increased base attack bonus and hit points while continuing a high reflex save.
- Sorcerers have a synergy with this class as a high charisma improves many champion of Torm abilities.
Epic champion of Torm
Torm guides the epic champion of Torm on her life journey. She has ascended through the ranks of holy warriors to become a symbol of Torm's might.
Hit die: d10
Skill points: 2 + int modifier
Bonus feats: The epic champion of Torm gains a bonus feat every four levels. In other words, at levels 14, 18, 22, 26, and 30.
Epic bonus feats: armor skin, automatic quicken spell, automatic silent spell, automatic still spell, devastating critical, epic damage reduction, epic prowess, epic spell focus, epic spell penetration, epic toughness, epic weapon focus, epic weapon specialization, great smiting, great wisdom, improved combat casting, improved stunning fist, improved whirlwind attack, overwhelming critical, planar turning, superior initiative
Unavailable epic feats:
bane of enemies,
construct shape, dragon shape,
epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust,
improved ki strike 4, improved ki strike 5, improved sneak attack,
improved spell resistance,
lasting inspiration, mighty rage, outsider shape,
terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of champion of Torm.
Epic champion of Torm level progression
Lvl | Feats | HP range | Save bonus | Divine wrath | |
---|---|---|---|---|---|
11th | 55-110 | +5 | +5 5/+1 | ||
12th | sacred defense (+1) | 60-120 | +6 | +5 5/+1 | |
13th | 65-130 | +6 | +5 5/+1 | ||
14th | bonus feat, sacred defense (+1) | 70-140 | +7 | +5 5/+1 | |
15th | divine wrath (+2) | 75-150 | +7 | +7 10/+2 | |
16th | sacred defense (+1) | 80-160 | +8 | +7 10/+2 | |
17th | 85-170 | +8 | +7 10/+2 | ||
18th | bonus feat, sacred defense (+1) | 90-180 | +9 | +7 10/+2 | |
19th | 95-190 | +9 | +7 10/+2 | ||
20th | sacred defense (+1), divine wrath (+2) | 100-200 | +10 | +9 15/+3 | |
21th | 105-210 | +10 | +9 15/+3 | ||
22th | bonus feat, sacred defense (+1) | 110-220 | +11 | +9 15/+3 | |
23th | 115-230 | +11 | +9 15/+3 | ||
24th | sacred defense (+1) | 120-240 | +12 | +9 15/+3 | |
25th | divine wrath (+2) | 125-250 | +12 | +11 20/+4 | |
26th | bonus feat, sacred defense (+1) | 130-260 | +13 | +11 20/+4 | |
27th | 135-270 | +13 | +11 20/+4 | ||
28th | sacred defense (+1) | 140-280 | +14 | +11 20/+4 | |
29th | 145-290 | +14 | +11 20/+4 | ||
30th | bonus feat, sacred defense (+1), divine wrath (+2) | 150-300 | +15 | +13 25/+5 |
Special:
Sacred defense: Saving throws continue to improve by +1 for every 2 epic levels.
Divine wrath: Every five epic levels the attack, damage, and saving throw bonuses increase by a further +2.
Notes
- If the character is an epic character before becoming an epic Divine Champion, the available feats include those in the epic Divine Champion bonus list.
- If weapon specialization has been taken on a fighter level, epic weapon specialization can be taken as an epic Divine Champion bonus feat.
- This class replaces the original Champion of Torm class.