Rogue
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
The only thing more varied and unpredictable than a rogue's intentions are the infinite planes of reality. No matter what a rogue wants to do, no matter what treasure or information or experience she seeks, it can be found somewhere on the planes. A rogue who spends her life exploring and twisting realities and the gossamer walls that separate them comes away with a unique insight into the way the cosmos functions.
Hit Die: d6
Proficiencies: Armor (Light), Weapons (Rogue)
Skill Points: 8 + INT
Class Skills: Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device
Level progression
Lvl | BAB | Saves | Feats | HP range | Sneak attack | |||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | +0 | +0 | +2 | +0 | 3-6 | 1d6 | ||
2nd | +1 | +0 | +3 | +0 | Weapon Finesse, Evasion | 6-12 | 1d6 | |
3rd | +2 | +1 | +3 | +1 | Uncanny Dodge I | 9-18 | 2d6 | |
4th | +3 | +1 | +4 | +1 | 12-24 | 2d6 | ||
5th | +3 | +1 | +4 | +1 | 15-30 | 3d6 | ||
6th | +4 | +2 | +5 | +2 | Uncanny Dodge II | 18-36 | 3d6 | |
7th | +5 | +2 | +5 | +2 | 21-42 | 4d6 | ||
8th | +6/+1 | +2 | +6 | +2 | 24-48 | 4d6 | ||
9th | +7/+2 | +3 | +6 | +3 | 27-54 | 5d6 | ||
10th | +8/+3 | +3 | +7 | +3 | Improved Sneak Attack, Special Bonus Feat | 30-60 | 5d6 | |
11th | +9/+4 | +3 | +7 | +3 | Uncanny Dodge III | 33-66 | 6d6 | |
12th | +10/+5 | +4 | +8 | +4 | 36-72 | 6d6 | ||
13th | +11/+6/+1 | +4 | +8 | +4 | Special Bonus Feat | 39-78 | 7d6 | |
14th | +12/+7/+2 | +4 | +9 | +4 | Uncanny Dodge IV | 42-84 | 7d6 | |
15th | +13/+8/+3 | +5 | +9 | +5 | 45-90 | 8d6 | ||
16th | +14/+9/+4 | +5 | +10 | +5 | Special Bonus Feat | 48-96 | 8d6 | |
17th | +15/+10/+5 | +5 | +10 | +5 | Hide in Plain Sight, Uncanny Dodge V | 51-102 | 9d6 | |
18th | +16/+11/+6/+1 | +6 | +11 | +6 | 54-108 | 9d6 | ||
19th | +17/+12/+7/+2 | +6 | +11 | +6 | Special Bonus Feat | 57-114 | 10d6 | |
20th | +18/+13/+8/+3 | +6 | +12 | +6 | Uncanny Dodge IV+ | 60-120 | 10d6 |
Improved Sneak Attack
When attacking a target that is immune to critical hits, half of your sneak attack damage is applied. Automatically granted to Rogue at level 10, unavailable to the rest of the classes.
Special Bonus Feats
On achieving 10th level and every three levels thereafter (13th, 16th and 19th), the rogue can choose one of these feats. This is replaced by epic bonus feat progression once the character becomes epic rogue.
- Crippling Strike
- Defensive Roll
- Improved Evasion
- Opportunist
- Skill Mastery
- Slippery Mind
- Expertise
- Improved Expertise
- Improved Weapon Finesse
- Hyperfocus - The rogue enters a flow state of hyperfocus to avoid all incoming attacks for a brief time. They gain 100% Dodge Chance for 2 rounds. This ability is a free action and has a 90-second cooldown. Level 15+, cannot be used in heavy armor.
- Shrapnel Bomb - The rogue may throw a bomb at an area, causing bleed damage to all targets hit equal to 1d6 for each rogue level. It deals half damage on a successful reflex save of 12 + 1/2 Rogue Levels + (Higher of Intellect or Dexterity Modifier). This ability has an increased DC when used against NPCs and may be used 5 times per rest. The bleed does not stack. Requires level 15+.
Epic rogue
The ultimate thief with legendary skills and many a tale of derring-do, the epic rogue is the master of cunning, deceit, and stealth.
Hit die: d6
Skill points: 8 + int modifier
Bonus feats: the epic rogue gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.
Epic rogue bonus feats: Crippling Strike, Defensive Roll, Epic Reputation, Epic Skill Focus (all but Animal Empathy, Perform, Use Magic Device), Improved Evasion, Improved Sneak Attack, Opportunist, Self Concealment, Skill Mastery, Slippery Mind, Superior Initiative
Epic rogue level progression
Lvl | Feats | HP range | Sneak attack | |
---|---|---|---|---|
21st | 63-126 | 11d6 | ||
22nd | 66-132 | 11d6 | ||
23rd | 69-138 | 12d6 | ||
24th | bonus feat | 72-144 | 12d6 | |
25th | 75-150 | 13d6 | ||
26th | 78-156 | 13d6 | ||
27th | 81-162 | 14d6 | ||
28th | bonus feat | 84-168 | 14d6 | |
29th | 87-174 | 15d6 | ||
30th | 90-180 | 15d6 |