Arcane Archer: Difference between revisions
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'''Feats''': [[weapon focus]] ([[longbow]] or [[shortbow]]), [[point blank shot]] | '''Feats''': [[weapon focus]] ([[longbow]] or [[shortbow]]), [[point blank shot]] | ||
'''Race''': | '''Race''': The race requirement has been removed for this class. | ||
'''Spellcasting''': ability to cast [[arcane]] spells ([[bard]], [[sorcerer]], or [[wizard]] classes) | '''Spellcasting''': ability to cast [[arcane]] spells ([[bard]], [[sorcerer]], or [[wizard]] classes) |
Revision as of 03:55, 14 March 2013
Description: (PRESTIGE CLASS) Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement his combat prowess.
Hit dice: d8
Proficiencies: all simple and martial weapons, light and medium armor, and shields
Skill points: 4 + int modifier
Skills: craft armor, craft trap, craft weapon, heal, hide, listen, lore, move silently, ride, spot
Unavailable feats:
brew potion, craft wand, curse song,
deflect arrows, divine might, divine shield, extra music,
extra turning, lingering song, quicken spell, scribe scroll,
spell focus, weapon specialization
These general feats cannot be selected when taking a level of arcane archer.
Primary saving throw(s): fortitude, reflex
Base attack bonus: +1/level
Requirements
To qualify as an arcane archer, a character must fulfill all of the following criteria:
Feats: weapon focus (longbow or shortbow), point blank shot
Race: The race requirement has been removed for this class.
Spellcasting: ability to cast arcane spells (bard, sorcerer, or wizard classes)
Level progression
Lvl | BAB | Saves | Feats | HP range | Arrow enchantment |
Imbued arrow explosion damage | |||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||
1st | +1 | +2 | +2 | +0 | enchant arrow | 4-8 | +1 | - | |
2nd | +2 | +3 | +3 | +0 | imbue arrow | 8-16 | +1 | 10d6 | |
3rd | +3 | +3 | +3 | +1 | 12-24 | +2 | 10d6 | ||
4th | +4 | +4 | +4 | +1 | seeker arrow I | 16-32 | +2 | 10d6 | |
5th | +5 | +4 | +4 | +1 | 20-40 | +3 | 10d6 | ||
6th | +6 | +5 | +5 | +2 | seeker arrow II | 24-48 | +3 | 10d6 | |
7th | +7 | +5 | +5 | +2 | 28-56 | +4 | 10d6 | ||
8th | +8 | +6 | +6 | +2 | hail of arrows | 32-64 | +4 | 10d6 | |
9th | +9 | +6 | +6 | +3 | 36-72 | +5 | 10d6 | ||
10th | +10 | +7 | +7 | +3 | arrow of death | 40-80 | +5 | 10d6 |
Tip: becoming an arcane archer
- Fighters, rangers, paladins, and barbarians become arcane archers to add a little magic to their combat abilities.
- Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoires.
Epic arcane archer
The epic arcane archer is the living extension of her bow. Lesser beings can only gape in awe at the wonders she can achieve.
Hit die: d8
Skill points: 4 + int modifier
Bonus feats: The epic arcane archer gains a bonus feat every four levels. In other words, at levels 14, 18, 22, 26, and 30.
Epic bonus feats: blinding speed, devastating critical (longbow, shortbow), epic prowess, epic reflexes, epic toughness, epic weapon focus (longbow, shortbow), great dexterity, improved combat casting, overwhelming critical (longbow, shortbow)
Unavailable epic feats:
automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies,
construct shape, dragon shape, epic spell penetration,
epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust,
epic weapon specialization, great smiting,
improved ki strike 4, improved ki strike 5, improved sneak attack,
improved spell resistance, improved stunning fist,
lasting inspiration, mighty rage, outsider shape,
planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of arcane archer.
Epic arcane archer level progression
Lvl | Feats | HP range | Arrow enchantment |
Imbue arrow explosion damage | |
---|---|---|---|---|---|
11th | 44-88 | +6 | 10d6 | ||
12th | 48-96 | +6 | 11d6 | ||
13th | 52-104 | +7 | 11d6 | ||
14th | bonus feat | 56-112 | +7 | 12d6 | |
15th | 60-120 | +8 | 12d6 | ||
16th | 64-128 | +8 | 13d6 | ||
17th | 68-136 | +9 | 13d6 | ||
18th | bonus feat | 72-144 | +9 | 14d6 | |
19th | 76-152 | +10 | 14d6 | ||
20th | 80-160 | +10 | 15d6 | ||
21st | 84-168 | +11 | 15d6 | ||
22nd | bonus feat | 88-176 | +11 | 16d6 | |
23rd | 92-184 | +12 | 16d6 | ||
24th | 96-192 | +12 | 17d6 | ||
25th | 100-200 | +13 | 17d6 | ||
26th | bonus feat | 104-208 | +13 | 18d6 | |
27th | 108-216 | +14 | 18d6 | ||
28th | 112-224 | +14 | 19d6 | ||
29th | 116-232 | +15 | 19d6 | ||
30th | bonus feat | 120-240 | +15 | 20d6 |
Special
Enchant arrow: For every two levels beyond 9th, the potency of the arrows fired by the arcane archer increases by +1.
Notes
- Requires Shadows of Undrentide.
- Some documentation states that the ability to cast level 1 spells is required to be an arcane archer, but that is incorrect. Only a single level of any arcane class is needed. For example, bards don't get level 1 spells until their second level, but only one bard level is needed to become an arcane archer. The same applies to wizards with 10 or lower intelligence and to sorcerers with 10 or lower charisma.