Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.
Barbarians who strike beyond their homeland sometimes find that they go far indeed. Barbarians have no trouble with the dangers, the miles, and the wonders that traveling entails, and planar travel, while more grand, offers a barbarian a chance to refine his abilities.
Hit Die: d12
Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)
Skill Points: 4 + INT
Class Skills: Craft, Discipline, Heal, Intimidate, Knowledge (Engineering, Geography, Planes, Psionics, Religion) Listen, Lore, Parry, Profession (all but Bookkeeping, Sailor, Scribe), Ride, Taunt, Wilderness Lore
Alignment: The restriction has been removed and any Barbarian now works with any alignment.
bonus vs traps
|1st||+1||+2||+0||+0||Barbarian Fast Movement, Barbarian Rage, Rage Improvement||6-12||-||-||-||-|
|2nd||+2||+3||+0||+0||Uncanny Dodge I, Weapon Finesse, Rage Improvement||12-24||-||-||-||-|
|5th||+5||+4||+1||+1||Uncanny Dodge II||30-60||-||+1||-||-|
|10th||+10/+5||+7||+3||+3||Uncanny Dodge III, Rage Improvement||60-120||-||+2||-||-|
|11th||+11/+6/+1||+7||+3||+3||Damage Reduction I||66-132||1/-||+2||-||-|
|13th||+13/+8/+3||+8||+4||+4||Uncanny Dodge IV||78-156||1/-||+3||-||-|
|14th||+14/+9/+4||+9||+4||+4||Damage Reduction II, Rage Improvement||84-168||2/-||+3||-||-|
|16th||+16/+11/+6/+1||+10||+5||+5||Rage Improvement, Uncanny Dodge V||96-192||2/-||+4||-||2|
|17th||+17/+12/+7/+2||+10||+5||+5||Damage Reduction III||102-204||3/-||+4||-||-|
|19th||+19/+14/+9/+4||+11||+6||+6||Uncanny Dodge VI||114-228||3/-||+5||-||-|
|20th||+20/+15/+10/+5||+12||+6||+6||Rage Improvement, Damage Reduction IV||120-240||4/-||+5||2||2|
Extended Rage is not currently functioning on SPL. Please do not select this feat, as you will require a Dungeon Master to remove it.
At first level and every other barbarian level thereafter the barbarian is able to select a feat to enhance their rage. The higher level barbarian the wider the selection of feats become. Rage lasts for 36 seconds and has a 2 minute cooldown. Rage has two charges.
Available at 1st Level
Rage: Enhanced Violence
While enraged, increase attack bonus by 1 + Hit Dice / 5.
Rage: Enhanced Damage
While enraged, increase bludgeoning damage by 1 + Hit Dice / 5.
Rage: Enhanced Mobility
While enraged increase movement speed by 25%, and dodge AC by 1 + Hit Dice / 5.
Rage: Enhanced Health
When you enrage, gain temporary health equivalent to 5 * Con Modifier.
Rage: Enhanced Resilience
While enraged, your fortitude, will, and reflex saves are increased by 1 + Hit Dice / 5.
Available at 10th Level
While enraged you are immune to most slowing, entangling, and paralyzing effects.
While enraged you are immune to negative levels and ability score decreases.
While enraged you are immune to most stuns, dazes, and knockdowns.
Rage: Burning Rage
While enraged you gain 1d6 fire damage on every attack, and deal 1d6 + Strength Modifier retaliation damage while struck in melee combat.
Rage: Hyper Aggression
While enraged you gain +1 bonus attacks per round.
Rage: Quaking Rage
While enraged you cause your enemies to quake in fear, granting you 60% concealment.
When you enrage, you heal yourself for 5 * Con Modifier health instantly.
Available at 16th Level
While enraged, you regenerate your Con modifier in health every 3 seconds.
While enraged you become stubbornly resistant to spells, increasing your spell resistance by 10 + Barbarian level.
Rage: Echoing Blows
While enraged your attacks deal an additional 1d10 sonic damage.
Rage: Elemental Resiliency
While enraged you gain 100% immunity to cold, fire, electricity, and acid damage.
Rage: Brain Dead
While enraged your attacks cause additional physical damage equal to 4% of your maximum hit points and do half of that amount back to you.
Rage: Deadened Nerves
While enraged you take 20% less physical damage.
Rage: Reaper's Embrace
While enraged you gain immunity to most death effects, mind effects, and critical strikes.
The epic barbarian is a furious warrior who can cut his opponents to ribbons with awe-inspiring ease. He is the very incarnation of rage.
Hit die: d12
Skill points: 4 + int modifier
Bonus feats: The epic barbarian gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.
Epic bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, great constitution, great strength, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage
Epic barbarian level progression
bonus vs traps
|23rd||Epic Barbarian Damage Reduction I||138-276||5/-||+6||-||-|
|24th||Rage Enhancement, Bonus Feat||144-288||5/-||+6||-||2|
|26th||Epic Barbarian Damage Reduction II, Rage Enhancement||156-312||6/-||+7||-||-|
|28th||Rage Enhancement, Bonus Feat||168-336||6/-||+8||2||-|
|29th||Epic Barbarian Damage Reduction III||174-348||7/-||+8||-||-|
- While barbarians do not receive armor proficiency (heavy), they do not lose any abilities or receive any penalties if they do take the feat and wear heavy armor.
- Activating Barbarian Rage is a free action.
- Barbarians can take Great Strength and Great Constitution as Epic Bonus Feats.