Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.
Rangers from the Material Plane stalk and protect forests and hills, and the same is true for rangers who live on other planes. Of course, they may be crystal forests and hills of frame, but the deep personal connection and dedicated remain exactly the same. Whatever the nature of a planar ranger's chosen home, he is as comfortable there as a noble is upon a throne. He can sense trouble on the wind, glean details of recent events from a single footprint, and know the habits of the local flora and fauna the way a mother bear knows her cubs.
Hit Die: d10
Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)
Skill Points: 6 + INT
Class Skills: Animal Empathy, Concentration, Craft (all), Discipline, Disable Trap, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic, Religion), Listen, Lore, Move Silently, Parry, Profession, Ride, Search, Sense Motive, Set Trap, Spot, Taunt, Tumble, Wilderness Lore.
|Level||BAB||Saves||Feats||HP range||Base spells per day||Bonuses vs.|
|1st||+0||+2||+2||+2||Favored Enemy, Dual-Wield, Ambidexterity, Two-Weapon Fighting, Trackless Step||5-10||-||-||-||-||+1|
|9th||+9/+4||+6||+6||+6||Improved Two-Weapon Fighting||45-90||1||0||-||-||+2|
|10th||+10/+5||+7||+7||+7||Favored Enemy, Swift and Silent 10%||50-100||1||1||-||-||+3|
|17th||+17/+12/+7/+2||+10||+10||+10||Hide in Plain Sight||85-170||2||2||2||1||+4|
|20th||+20/+15/+10/+5||+12||+12||+12||Bane of Enemies, Favored Enemy||100-200||3||3||3||3||+5|
Being able to cast 0 spells of a certain level per day means the ranger cannot cast spells of that level unless bonus spell slots of the appropriate level are granted by a high wisdom.
Do not use favored enemy bonus feats to take anything other than favored enemies. The ability to take non-favored enemy feats on favored enemy levels is a bug with NWN that we can't remove.
Swift and Silent
Rangers receive "Swift and Silent" at level 10. This increases movement speed in stealth mode. Speed increases every 4 levels.
A ranger may select from a number of animal companions. The base stats for the companions are listed below. Each level companions gain 1 HD of their creature type and their base stats increase by 5% per ranger level. The improved companion feat may be taken to increase their scaling by an additional 10%.
|Name||Strength||Dexterity||Constitution||Intellect||Wisdom||Charisma||Natural AC||Special Features||Creature Type|
|Axebeak||18||14||12||8||12||8||5||Power Attack, Cleave||Magical Beast|
|Roc||14||18||12||12||8||8||5||Blind Fight, Knockdown||Magical Beast|
|Gryphon||16||16||16||8||8||8||7||Knockdown, Expertise||Magical Beast|
|Limlim||12||18||14||8||8||12||3||Small, Dark Blessing||Magical Beast|
|Dilophosaurus||16||16||16||8||8||8||5||Improved Knockdown, Large||Magical Beast|
|Ankheg||14||14||18||8||8||8||7||3 - 9/- DR (based on level)||Magical Beast|
|Cranium Rat||8||16||10||16||12||8||1||Spells: Magic Missiles (x99), Missile Storm (limited), Greater Missile Storm (limited)||Wizard 1, Aberation 2-19|
|Cocatrice||8||18||10||8||14||12||4||Small, Hold on hit||Magical Beast|
|Ooze||14||14||14||8||8||8||1||50% Physical Immunity||Ooze|
|Aoskian Hound||16||14||14||10||12||4||4||Divine Damage||Magical Beast|
|Achaierai||18||14||14||10||14||16||7||Daze on Hit, Large||Magical Beast|
|1st level spells||2nd level spells||3rd level spells||4th level spells|
The epic ranger moves through the natural world with deadly grace and a keen mind. The epic ranger is both a protector and a hunter, and his powers reflect this.
Hit die: d10
Skill points: 4 + int modifier
Bonus feats: The epic ranger gains a bonus feat every three levels and every five levels after the 20th. In other words, at levels 23, 25, 26, 29, 30, 32, 35(two bonus feats), 38, and 40.
Epic Favored Enemy: The epic ranger gains a further +1 bonus in weapon damage, spot, listen, and taunt versus favored enemies for every 5 levels after the 20th.
Epic ranger level progression
|Level||Feats||HP range||Bonuses vs.|