Divine Champion: Difference between revisions
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'''Divine Wrath'''<br> | '''Divine Wrath'''<br> | ||
At level 5, Divine Wrath grants +3 to attack, damage, and saves for a number of rounds equal to their charisma modifier. At level 10, these bonuses increase by an additional +2. Divine Wrath also provides | At level 5, Divine Wrath grants +3 to attack, damage, and saves for a number of rounds equal to their charisma modifier. At level 10, these bonuses increase by an additional +2. Divine Wrath also provides 5/+5 DR for its duration. The Divine Champion may use this ability five times per day as a free action. | ||
Revision as of 06:50, 19 December 2020
Divine Champions are mighty warriors who dedicate themselves to their deity's cause, defending holy or unholy ground, destroying enemies of the church, and slaying mythical beasts.
Requirements
Base Attack Bonus: +7
Feats: Weapon Focus in a melee weapon
Hit Die: d10
Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)
Skill Points: 2 + INT
Class Skills: Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt
Level progression
Level | BAB | Saves | Feats | HP range | Save bonus | Divine wrath | |||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||
1st | +1 | +2 | +2 | +0 | Lay on Hands | 5-10 | +0 | - | |
2nd | +2 | +3 | +3 | +0 | Bonus Feat, Sacred Defense (+1) | 10-20 | +1 | - | |
3rd | +3 | +3 | +3 | +1 | Smite Evil | 15-30 | +1 | - | |
4th | +4 | +4 | +4 | +1 | Bonus Feat, Sacred Defense (+1) | 20-40 | +2 | - | |
5th | +5 | +4 | +4 | +1 | Divine Wrath | 25-50 | +2 | +3 5/+5 | |
6th | +6 | +5 | +5 | +2 | Bonus Feat, Sacred Defense (+1) | 30-60 | +3 | +3 5/+5 | |
7th | +7 | +5 | +5 | +2 | 35-70 | +3 | +3 5/+5 | ||
8th | +8 | +6 | +6 | +2 | Bonus Feat, Sacred Defense (+1) | 40-80 | +4 | +3 5/+5 | |
9th | +9 | +6 | +6 | +3 | 45-90 | +4 | +3 5/+5 | ||
10th | +10 | +7 | +7 | +3 | Bonus Feat, Sacred Defense (+1), Divine Wrath (+2) | 50-100 | +5 | +5 5/+5 |
Divine Wrath
At level 5, Divine Wrath grants +3 to attack, damage, and saves for a number of rounds equal to their charisma modifier. At level 10, these bonuses increase by an additional +2. Divine Wrath also provides 5/+5 DR for its duration. The Divine Champion may use this ability five times per day as a free action.
Tips: Becoming a Divine Champion
- Paladins gain some of the fighter's combat abilities by choosing to become a divine champion.
- Conversely, fighters gain paladin-like abilities by playing this prestige class.
- Militant clerics may also find this prestige class appealing.
- This class should also be very interesting for rogues because it gives increased saving throws, fighter-like abilities like bonus feats, increased base attack bonus and hit points while continuing a high reflex save.
- Sorcerers have a synergy with this class as a high charisma improves many divine champion abilities.
Epic Divine Champion
A deity guides the epic divine champion on her life journey. She has ascended through the ranks of holy warriors to become a symbol of her deity's might.
Hit die: d10
Skill points: 2 + int modifier
Bonus feats: The epic divine champion gains a bonus feat every four levels. In other words, at levels 14 and 18.
Available Epic bonus feats: armor skin, automatic quicken spell, automatic silent spell, automatic still spell, devastating critical, epic damage reduction, epic prowess, epic spell focus, epic spell penetration, epic toughness, epic weapon focus, epic weapon specialization, great smiting, great wisdom, improved combat casting, improved stunning fist, improved whirlwind attack, overwhelming critical, planar turning, superior initiative
Epic divine champion level progression
Lvl | Feats | HP range | Save bonus | Divine wrath | |
---|---|---|---|---|---|
11th | 55-110 | +5 | +5 5/+1 | ||
12th | sacred defense (+1) | 60-120 | +6 | +5 5/+1 | |
13th | 65-130 | +6 | +5 5/+1 | ||
14th | bonus feat, sacred defense (+1) | 70-140 | +7 | +5 5/+1 | |
15th | divine wrath (+2) | 75-150 | +7 | +7 10/+2 | |
16th | sacred defense (+1) | 80-160 | +8 | +7 10/+2 | |
17th | 85-170 | +8 | +7 10/+2 | ||
18th | bonus feat, sacred defense (+1) | 90-180 | +9 | +7 10/+2 | |
19th | 95-190 | +9 | +7 10/+2 | ||
20th | sacred defense (+1), divine wrath (+2) | 100-200 | +10 | +9 15/+3 |
Special:
Sacred defense: Saving throws continue to improve by +1 for every 2 epic levels.
Divine wrath: Every five epic levels the attack, damage, and saving throw bonuses increase by a further +2.
Notes
- This class replaces the original Champion of Torm class.