Erik: Difference between revisions

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[[Category:Powers]]
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| colspan=2 align="center" style="border-bottom:1px solid grey;"|''"Father of the Forests"''
| colspan=2 align="center" style="border-bottom:1px solid grey;"|''"Father of the Forests"''
|-
|-
| '''Pantheon:''' ||  [[Cerilian Pantheon|Cerilian]]
| '''Pantheon:'''   [[Cerilian Pantheon|Cerilian]]
|-
|-
| valign="top"| '''AoC:''' || Forests, hunting,<br>nature
| valign="top"| '''AoC:''' || Forests, hunting,<br>nature
|-
|-
| '''Symbol:''' || Oak tree
| valign="top"| '''Symbol:''' || Oak tree
|-
| valign="top"| '''Alignment:''' || N
|-
| valign="top"| '''Worshiper Alignment:''' || N
|-
|-
| valign="top"| '''Home P/L/R:''' || [[the Outlands|Outlands]]/[[Nature's Rest|Nature's<br>Rest]]
| valign="top"| '''Home P/L/R:''' || [[the Outlands|Outlands]]/[[Nature's Rest|Nature's<br>Rest]]
|-
|-
| valign="top"| '''Aliases:''' || Aeric (Anuire), Erik (Brechtür, Rjurik), Iraikhan (Vosgaard)
|-
| valign="top"| '''Know Proxies:''' || Unknown
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Nature's Rest is only one of many druidical groves scattered about the Outlands, but few of them are filled with the everlasting peace of Erik's realm, peace that seems to flow from the very rocks at a body's feet. It's a richly forested realm, and animals roam freely. None may lift his hand against another in Nature's rest, except by the intercession of Erik's proxies (or the deity himself).


No settlements mar the face of the realm, and no mortal-built structures break the tree line. Erik holds his court in the open air, and all are welcome to attend, regardless of alignment. Nature's Rest is thus an often-sought haven, though it's rarely found.
Erik (AIR-ick) is the forest lord, the god of nature, protector of the wilderness, and patron of the Rjurik.Erik has few laws; equally, he levies few requirements. His principal concern is the safeguarding of the wilderness so that it can provide for future generations. He demands of his followers that they take only what they need from the bounty of nature. Those who despoil nature for purely personal gain are subject to his vengeance.The majority of Erik's clergy are druids. Erik's druids in the wilds do their best to preserve the wilderness, while his city-dwelling clergy council the people to manage nature's resources wisely. In Rjurik lands, druids act primarily as "village priests" for the rural and wilderness Rjurik. As such, their principle duties revolve around protecting their charges from the more dangerous aspects of their harsh environment. They see to the health of the people, defend them when they must, and help them eke out a living from the wilds. Most druids are trained by their predecessor to eventually replace them and are only dimly aware that the church has a small council of higher-ranking members. Rjurik druids do not distance themselves from those that they tend; they hunt, work, drink, live and love as any other member of their community. Most Rjurik jarls have a priest of Erik as an advisor, and their input is valued on all matters.
 
Dogma: Protect the wilderness so that it can provide for Erik's people always. Take only that which you need, and use all that you take. For every tree felled, plant two seedlings for the future. Greed for the wealth of others brings no honor. Live in reverent affinity with the elements of nature.
 
Erik's realm in the Outlands, Nature's Rest, is almost an exact copy of Cerilia, except it is Cerilia as it would have been without any intelligent beings living on it. Food is easy to come by and the worshipers of Erik lucky enough to make it here travel the lands marveling at its natural wonders.

Latest revision as of 11:43, 14 December 2023

"Father of the Forests"
Pantheon: Cerilian
AoC: Forests, hunting,
nature
Symbol: Oak tree
Alignment: N
Worshiper Alignment: N
Home P/L/R: Outlands/Nature's
Rest
Aliases: Aeric (Anuire), Erik (Brechtür, Rjurik), Iraikhan (Vosgaard)
Know Proxies: Unknown

Erik (AIR-ick) is the forest lord, the god of nature, protector of the wilderness, and patron of the Rjurik.Erik has few laws; equally, he levies few requirements. His principal concern is the safeguarding of the wilderness so that it can provide for future generations. He demands of his followers that they take only what they need from the bounty of nature. Those who despoil nature for purely personal gain are subject to his vengeance.The majority of Erik's clergy are druids. Erik's druids in the wilds do their best to preserve the wilderness, while his city-dwelling clergy council the people to manage nature's resources wisely. In Rjurik lands, druids act primarily as "village priests" for the rural and wilderness Rjurik. As such, their principle duties revolve around protecting their charges from the more dangerous aspects of their harsh environment. They see to the health of the people, defend them when they must, and help them eke out a living from the wilds. Most druids are trained by their predecessor to eventually replace them and are only dimly aware that the church has a small council of higher-ranking members. Rjurik druids do not distance themselves from those that they tend; they hunt, work, drink, live and love as any other member of their community. Most Rjurik jarls have a priest of Erik as an advisor, and their input is valued on all matters.

Dogma: Protect the wilderness so that it can provide for Erik's people always. Take only that which you need, and use all that you take. For every tree felled, plant two seedlings for the future. Greed for the wealth of others brings no honor. Live in reverent affinity with the elements of nature.

Erik's realm in the Outlands, Nature's Rest, is almost an exact copy of Cerilia, except it is Cerilia as it would have been without any intelligent beings living on it. Food is easy to come by and the worshipers of Erik lucky enough to make it here travel the lands marveling at its natural wonders.