Tender of Worlds
While most druids concern themselves with a limited area of wilderness such as a forest or mountain range, the Tender of Worlds seeks to cultivate and watch over the very structure of the cosmos. These planar druids travel from world to world, ensuring that no one race or warlord manages to gain undue influence over multiple planes. Working alone or in small groups, Tenders of Worlds manage entire planes much as a botanist might cultivate a plant. They hold counsel with kings, spread lore of invading monsters, and provide magical and material aid whenever their assistance is required.
Alignment: Any Neutral
Skills: Wilderness Lore 12 ranks, Knowledge (Planes) 12 ranks
Spellcasting: The ability to cast 4th level Divine spells
Special: You must have an animal companion. The Tender of Worlds must assume the responsibility of keeping the balance of at least one plane.
Hit Die: d6
Proficiencies: Tenders of Worlds gain no additional proficiencies
Skill Points: 4 + INT
Class Skills: Animal Empathy, Bluff, Concentration, Craft, Heal, Knowledge (Arcane, Geography, Nobility, Planes, Psionic, Religion), Listen, Lore, Parry, Persuade, Profession, Spellcraft, Spot, Wilderness Lore
|Lvl||BAB||Fort||Ref||Will||Special||Spells per day|
|1st||+0||+2||+0||+2||Planar Sense, Planar Cohort||+1 level of existing divine spellcasting class|
|2nd||+1||+3||+0||+3||Planar Magic||+1 level of existing divine spellcasting class|
|3rd||+2||+3||+1||+3||Planar Jaunt||+1 level of existing divine spellcasting class|
|4th||+3||+4||+1||+4||Step of a Thousand Leagues||+1 level of existing divine spellcasting class|
|5th||+3||+4||+1||+4||Alter Planar Currents||+1 level of existing divine spellcasting class|
|6th||+4||+5||+2||+5||Speaker of one Million Tongues||+1 level of existing divine spellcasting class|
|7th||+5||+5||+2||+5||Warden of the Planes||+1 level of existing divine spellcasting class|
|8th||+6/+1||+6||+2||+6||Sense Portal||+1 level of existing divine spellcasting class|
|9th||+6/+1||+6||+3||+6||Improved Planar Jaunt||+1 level of existing divine spellcasting class|
|10th||+7/+2||+7||+3||+7||Walker Between Worlds||+1 level of existing divine spellcasting class|
At 1st level, the Tender of Worlds gains an intuitive sense of the plane's flow of energy, their arrangement, and the pathways between them. With a successful Wilderness Lore check (DC 20), as a standard action, they can determine the destination of any Gate or Portal that they encounter. In addition, when entering a new Plane, they may make a Wilderness Lore check (DC 20) to attune themselves to its energies, gaining insight into its traits and tendencies. Furthermore, they may learn of its general history and reputation amongst Planar Travelers. [This ability works at DM discretion.]
At 2nd level, the Tender's connection to the planes allows them to use spells that normally affect animals (Charm Animal, etc) on Outsiders.
At 3rd level, the Tender of Worlds learns to open and follow pathways between the planes. They may cast Plane Shift once per day as a divine spell, using their total divine caster level. At 9th level, the Tender of Worlds can cast Plane Shift twice per day.
Step of a Thousand Leagues
You have mastered not only the passageways between the planes, but also the affinities and gateways that connect one region of that plane to another. You may now cast Teleport once per day.
Alter Planar Currents
At 5th level, the Tender of Worlds can use their knowledge of planar structure and the flow of the cosmic energy to make themself immune to a plane's natural hazards. This includes such things as the fires of the elemental plane of fire, the diseases and apathy of Hades, the acidic rain of Gehenna, the carelessness of Elysium, etc. They are still subject to any other fire damage, diseases, acid damage, and so on.
Speaker of one Million Tongues
At 6th level, the Tender perceives the planar bindings that form and sustain intelligent life. They see the patterns in speech and customs that underlie all civilizations, allowing them to feel at home with a variety of races, from the humans of Vestrial to the undead lords of the Nightrealms. They can communicate with any creature that has a language.
Warden of the Planes
As the self-appointed champion of the planes and guardian of its overall structure, the Tender of Worlds must struggle to prevent malicious outsiders from spilling over to conquer and subjugate other natural realms. To this end, they gain the ability to impede a creature's ability to travel between planes in order to capture or kill it. At will, as a standard action that provokes an attack of opportunity, the Tender may cast Dimensional Anchor as a spell-like ability. This spell functions at the Tender's divine caster level.
The Tender's preternatural ability to chart and watch the flow of planar energies gives them the ability to easily find gateways to other worlds. They need only concentrate on the direction and speed of the cosmic bindings around them to find a door between the planes. By concentrating for 10 minutes, the Tender can discover the destination and general location of all portals within 5 miles of their current location. [This ability works at DM discretion.]
Walker Between Worlds
The boundaries between worlds and their imperfect paths no longer concern you. You may now cast gate once per day to jaunt to another plane with perfect accuracy.
Instead of summoning a creature to battle, a Tender of Worlds can call upon one of a number of planar cohorts to aid them in their duty to the planes. These companions last for 24 hours or until dismissed. Below are their stats, which increase by 5% per Tender of World level and by an additional 10% if you take the improved companion feat. This occupies your summon slot.
|Name||Strength||Dexterity||Constitution||Intellect||Wisdom||Charisma||Natural AC||Special Features||Creature Type|
|Fire Elemental||14||16||14||12||8||12||6||Fire Damage, Fire Immunity||Elemental|
|Air Elemental||12||18||12||12||8||12||2||Sonic Damage, Sonic Immunity, Haste||Elemental|
|Earth Elemental||18||10||16||12||8||12||12||25% Physical Immunity, Bludgeoning Damage||Elemental|
|Water Elemental||14||16||18||12||8||12||10||50% Physical Immunity, Regen||Elemental|
|Nightmare||18||15||16||13||12||12||13||50% Concealment, Large||Outsider|
|Unicorn||20||17||21||10||21||24||6||Heal, Greater Restoration, Large||Magical Beast|
|Phoenix||18||16||15||18||17||21||6||Fire Damage, +5 Deflection AC, Uncanny Dodge||Magical Beast|
|Displacer Beast||26||13||20||5||12||8||8||Sneak Attack, 50% Concealment||Magical Beast|
|Moon Dog||16||15||12||15||16||17||7||Improved Evasion, Dispell On Hit||Outsider|
|Couatl||18||16||14||17||19||17||9||Poison, On Hit Hold||Outsider|