The earth whispers to some Dwarves, revealing the true secrets of stone; these dwarves are called the Stonelords. Fighters are the most common Stonelords, though Dwarven paladins and rangers take up the mantle occasionally as well. Stonelords use their connection to the earth to draw on immense reservoirs of power, performing feats of amazing power.
Race: Dwarf, Earth Genasi, or any other race with a connection to stone.
Base Attack Bonus: +5
Feats: Great Fortitude
Special: The prospective Stonelord must ingest 20,000 gp worth of gems.
Hit Die: d12
Proficiencies: Stonelords gain no additional proficiencies
Skill Points: 2 + INT
Class Skills: Bluff, Concentration, Craft, Discipline, Escape Artist, Intimidate, Knowledge, Parry, Profession, Spot, Taunt, Wilderness Lore
|3rd||+3||+3||+1||+1||Strength of Stone|
|5th||+5||+4||+1||+1||Meld Into Stone|
The Stonelord can use a clump of mud to heal wounds equal to 1d20 plus twice their Stonelord levels and twice their constitution modifier combined. The mud also applies 6 regeneration a round, lasting 1 round per Stonelord level plus half their constitution modifier, and is undispellable. This ability is on 1-minute cooldown.
The Stonelord can grip a target in a fearsome grasp of stone, similar to the Hold Monster spell (DC 15 + con modifier). This ability is on a 2-minute cooldown.
Strength of Stone
Once per day, the Stonelord can call upon the Strength of Stone, gaining strength equivalent to 1 plus half their Stonelord level. This effect stacks with other ability buffs, lasts an hour per Stonelord level, and is undispellable.
Once per day, the Stonelord can call upon the Endurance of the Earth, gaining constitution equivalent to 1 plus half their Stonelord level. This effect stacks with other ability buffs, lasts an hour per Stonelord level, and is undispellable.
Meld Into Stone
The Stonelord can literally meld into stone, becoming invulnerable to attacks and applying a greater version of Earth's Blood with a heal that instead scales twelve times their constitution modifier. While melded into stone, the ability also applies an Earth's Blood regeneration that is three times more powerful. The Stonelord, however, cannot interact in any way with their environment, and cannot even see or hear things going on around them. The duration is one round per half their constitution modifier and is undispellable. This ability has a 10-minute cooldown.
The Stonelord is able to coat themselves in a protective layer of earth. They gain damage reduction of 5/+20, with a maximum absorption of 10 damage per constitution modifier. For the duration, the Stonelord also gains 30 flat resistance and 50% immunity to acid. This effect lasts an hour per Stonelord level and is undispellable. This ability has a 5-minute cooldown and does not stack with itself.
The Stonelord can control the very gravity of the ground beneath them, casting the equivalent of a Reverse Gravity spell (DC 17 + con modifier). Each foe must make a reflex save or fall victim to subjective gravity. Their fall results in damage equivalent to 2d6 per stonelord level, to a maximum of 20d6. This ability is on a 5-minute cooldown.
The Stonelord can summon an Earth Elemental to assist them in battle. The strength of the Earth Elemental is dependent on the constitution ability score:
Constitution of 16 and below: Huge Earth Elemental.
Constitution of 17 to 29: Greater Earth Elemental.
Constitution of 30 and above: Earth Elemental Menhir.
Legends tell of mighty Stonelords whose connection to the earth was so strong that they have summoned beings even greater than these. The elemental gains physical damage immunity equal to double the Stonelord's constitution modifier. This ability is on a 15-minute cooldown.
The Stonelord can shake the ground violently by merely stomping their feet, bringing an Earthquake to the surrounding area to deal damage for 1d10 x 125% of his constitution modifier. (DC 21 + con modifier). This ability is on a 5-minute cooldown.
The Stonelord is able to coat themselves in an even more powerful protective layer of earth. They gain damage reduction of 10/+20, with a maximum absorption of 20 damage per constitution modifier. For the duration, the Stonelord also gains 100% immunity to acid. Additionally, Greater Earthskin applies 5 temporary hit points per constitution modifier. This effect lasts an hour per Stonelord level and is undispellable. This ability is on a 10-minute cooldown and does not stack with itself.