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Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Despite their link with shadows and trickery, shadowdancers are as often good as evil. They may use their incredible abilities as they wish.

Shadowdancers often work in troupes, never staying in one place too long. Some use their abilities to entertain. Others operate as thieves, using their abilities to infiltrate past defenses and dupe others. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them.


Skills: Hide 10 ranks, Move Silently 8 ranks, Tumble 5 ranks

Feats: Dodge, Mobility

Hit Die: d8

Proficiencies: Armor (Light), Weapons (Simple)

Skill Points: 6 + INT

Class Skills: Bluff, Craft (Weapon, Armor, Building, Gemcutting, Locksmith), Decipher Script, Disguise, Escape Artist, Forgery, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Perform, Persuade, Profession, Search, Spot, Tumble

Level progression

Lvl BAB Saves Feats HP range   Shadow Evade   Shadow
Sneak Attack
Fort Ref Will Damage Reduction Concealment AC bonus
1st +0 +0 +2 +0 Darkvision 4-8 1d6
2nd +1 +0 +3 +0 Evasion, Uncanny Dodge I 8-16
3rd +2 +1 +3 +1 Shadow Daze, Summon Shadow 12-24 Shadow Demon
4th +3 +1 +4 +1 Shadow Evade, Shadow Jump, Shadow Conjuration 1/day 16-32 5/+2 10% +2
5th +3 +1 +4 +1 Hide in Plain Sight, Defensive Roll, Uncanny Dodge II 20-40 10/+2 20% +2
6th +4 +2 +5 +2 24-48 5/+3 30% +3 Nightwing 2d6
7th +5 +2 +5 +2 Slippery Mind 28-56 10/+3 40% +3
8th +6 +2 +6 +2 Swift and Silent +10% 32-64 5/+4 50% +4 Nightwalker
9th +6 +3 +6 +3 Shadow Twin 36-72 10/+4 60% +5
10th +7 +3 +7 +3 Improved Evasion, Uncanny Dodge III 40-80 5/+5 70% +6 Shadow Dragon

Sneak Attack

Shadowdancers receive sneak Attack progression, starting at level 6 and gaining another 1d6 at level 9.

Note: Mechanically, this is Blackguard's Sneak Attack, so it will stacks with the damage bonus from the rogue's sneak attack and assassin's death attack.

Summon Shadow

This ability is on a 15-minute cooldown.

Shadow Evade

In addition to the chart below, Shadow Evade applies Haste and immunity to necromancy for its duration. The duration is equal to 5 rounds plus an additional round per Shadowdancer level. Shadow Evade works on a charge-based system, capping at a maximum of 3 charges that independently refresh 5 minutes after use. This ability is undispellable and is a free action to use.

Shadow Jump

The Shadowdancer may teleport a short distance similar to Dimension Door, but only while stealthed. This ability is a free action and does not break stealth.

Swift and Silent

Shadowdancers receive "Swift and Silent" at level 8. This increases movement speed in stealth mode.

Shadow Twin

As a free action, the Shadowdancer may create a simulacrum in their place while they become unseeable and untargetable for two rounds or until they perform a hostile act. The clone acts as an exact replica and attacks nearby enemies, lasting for two rounds before it vanishes. This ability has a 2-minute cooldown.

Tips: Becoming a shadowdancer

  • Rogues, bards, and monks make excellent shadowdancers.
  • Fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill.
  • Wizard, sorcerer, cleric, and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly.