Many armies boast units of soldiers who use a bow as their primary weapon, but most do not possess the discipline to gain the kind of experience the Peerless Archer has. The Peerless Archer devotes his life to perfecting his skill with the bow. All other concerns are secondary. For him, the perfect moment in life occurs when the arrow is loosed and everything depends upon the accuracy of his eye, the steadiness of his hand and his understanding of his chosen weapon. For the most skilled archers, life is lived to its fullest in that moment. Perfection is a bullseye, and everything else is irrelevant.
Base Attack Bonus: +5
- The Crafting System is currently being overhauled. Peerless Archer's requirements will be changed once it is implemented.
Feats: Weapon Focus (Longbow, Shortbow, Light Crossbow, Heavy Crossbow, or Sling), Point Blank Shot, Rapid Shot
Hit Die: d10
Proficiencies: Peerless Archers gain no additional proficiencies
Skill Points: 4 + INT
Class Skills: Concentration, Craft, Discipline, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic), Listen, Lore, Move Silently, Profession, Sense Motive, Spot, Wilderness Lore
|2nd||+2||+3||+3||+0||Sharp Shooting, Fletching I|
|3rd||+3||+3||+3||+1||Improved Rapid Shot|
|4th||+4||+4||+4||+1||Improved Power Shot|
|6th||+6/+1||+5||+5||+2||Greater Rapid Shot|
|7th||+7/+2||+5||+5||+2||Supreme Power Shot|
|9th||+9/+4||+6||+6||+3||Supreme Rapid Shot|
Blind Fight feat
This creates a 250 stack of arrows from Fletching I, II, III based on your level.
Fletching I: +3 projectile (cost 500 gold).
Fletching II: Star Piercers (1d8 divine, 2 piercing, 1d8 positive projectiles that cost 1500 gold)
Fletching III: Peerless Missiles (4 piercing, 2d4 magic, 2d4 positive that cost 2000 gold).
-5 Attack, +10 Damage. At 4th level, the damage increases to +15. At 7th level the damage increases to +20.
Improved Rapid Shot - The archer suffers a -4 penalty to AB but gains +2 attacks per round.
Greater Rapid Shot - The archer suffers a -6 penalty to AB but gains +3 attacks per round.
Supreme Rapid Shot - The archer suffers a -8 penalty to AB but gains +4 attacks per round.
These all are mutually exclusive with each other and with normal rapid shot. IE: You can't have -20 AB for +10 attacks/round. Does stack with power shot IE -13 penalty for +20 damage and +4 shots per round.
This feat reduces the AB penalties of both Power Shot and Rapid Shot by 2, to a minimum of -2.
Power Shot now reduces AB by -3 to gain +20 damage per shot.
Improved Rapid Shot - The archer suffers a -2 penalty to AB but gains +2 attacks per round.
Greater Rapid Shot - The archer suffers a -4 penalty to AB but gains +3 attacks per round.
Supreme Rapid Shot - The archer suffers a -6 penalty to AB but gains +4 attacks per round.