The githzerai are a once-human species that dwell primarily on the plane of Limbo. Githzerai are naturally possessed of psionics and some magic resistance. They tend to train in martial combat and many fight as monks.
Githzerai society is very monastic and introspective. Many githzerai train as Monks, while others choose to lose their natural magic resistance and become Wizards. Some multi-talented githzerai become zerths, blending magic, combat, and psionics into their fighting. The zerths also hold special significance as religious leaders in githzerai society. Like their cousins and enemies, the githyanki, githzerai often form hunting bands for the purpose of seeking out and destroying the hated illithids.
The githzerai dwell mostly in the chaos of Limbo, using their natural psionic abilities and mental focus to form the swirling chaos of the plane into great fortresses and monestaries.
Despite their massive cultural differences and mutual hatred of each other, the Githyanki and Githzerai are not very different from a biological standpoint. They’re both resistant to psychic powers due to long times slaving under the Illithid Empire, and they both have psychic powers of their own. The major divide between them is a shared hatred of each other due to a betrayal in the distant past. Some biological differences do exist, however, such as how Githyanki lay eggs.
Despite their opposition, the two races of Gith do share some similarities. Both are stoic and focused, and both value freedom from oppression - not necessarily freedom for other people, but they value their freedom a whole lot. Also, both like to flip out and pummel fools, though the Githzerai don't bother actually using weapons to do so very often.
Gith are typically a little over 6 feet tall and around 170 pounds. Their skin is heavily yellow-tinged and has speckled coloration, while their hair is nearly absent. They are very gaunt and move efficiently.
Githzerai have some difficulty interacting with other races, but are usually patient if you don't pester them. They've been known to join adventuring parties, usually when those adventurers are already consistently fighting Illithid or Githyanki.
Githzerai are most often inclined to chaos, partly due to their fierce independence and partly due to the place they live being physically composed of metaphysical chaos. 'Zerai are often monks, but even their monks are more likely to be chaotic than other races.
The Gith do not worship any Gods, and would balk at the thought of being slaves to another being. When the Githzerai revere something it's usually memory of Zerthimon, who freed them from the Illithids and led them to Limbo.
- +2 Dexterity, +2 Wisdom, -2 Intelligence.
- Darkvision: Githzerai can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and githzerai function just fine wtih no light at all.
- Spell Resistance: Githzerai have spell resistance equal to 5 plus their Hit Dice, capped at 35.
- Spells: Planeshift 1/day, Daze 3/day, Mage Armor 3/day.
- Psionics: Gith with a Wisdom of at least 10 may use mage hand at will as a spell-like ability, with a caster level equal to their character level.
- Automatic Languages: Githzerai.
- Effective Character Level: +2