Chaos monks practice an art that supplicates chance and anarchy. Their core philosophy preaches that ki is an unbridled energy more potent when untamed. To most, the concept of chaotic monks seems a contradiction, yet those who have witnessed the effects firsthand are loath to deny its power.
Hit Die: d8
Proficiencies: Weapons (Monk)
Skill Points: 4 + INT
Class Skills: Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble
Disallowed Aligntments: Any non-chaotic
|Lvl||BAB||Saves||Feats||HP range||AC bonus|
|1st||+0||+2||+2||+2||Improved Unarmed Strike, Stunning Fist, Flailing Strikes||4-8||-|
|2nd||+1||+3||+3||+3||Weapon Finesse, Deflect Arrows, Evasion||8-16||-|
|3rd||+2||+3||+3||+3||Still Mind, Monk Speed||12-24||-|
|4th||+3||+4||+4||+4||Knockdown, Improved Knockdown||16-32||-|
|5th||+3||+4||+4||+4||Purity of Body||20-40||+1|
|6th||+4||+5||+5||+5||Wholeness of Body||24-48||+1|
|7th||+5||+5||+5||+5||Displacing Stance (20%)||28-56||+1|
|10th||+7/+2||+7||+7||+7||Ki Strike +1||40-80||+2|
|11th||+8/+3||+7||+7||+7||Freedom of Thought||44-88||+2|
|12th||+9/+4||+8||+8||+8||Displacing Stance (50%)||48-96||+2|
|13th||+10/+5||+8||+8||+8||Ki Strike +2||52-104||+2|
|16th||+13/+8/+3||+10||+10||+10||Ki Strike +3||64-128||+3|
Chaos monks practice martial arts with a reckless abandon that shifts drastically from humorously ineffective to frighteningly deadly. At the expense of accuracy, the chaos monk can attempt to make extra attacks at random (minimum 0). Regardless of the number of attacks made, she suffers an attack penalty on all of them. At 1st level she takes a-2 penalty, at 5th level it decreases to -1, and at 10th level it disappears. This ability also increases a chaos monk's damage. The amount of damage and damage types scale as the chaos monk gains levels.
Level 1 - 4: 1d4-1
Level 5 - 9: 1d4
Level 10 - 14: 1d6-1
Level 15+: 1d6
Note: Due to engine limitations, this ability doesn't function precisely as the feat says. The explanation for how it works is far longer than would be reasonable for an in game tooltip. You can have no more than 5 bonus attacks per round in NWN. To circumvent this the higher level flail is the higher chance it has of rolling 5 attacks. Mathematically the average extra number of attacks from flailing strike should remain roughly identical at all levels (always within .2 attacks/round). An example to illustrate: If you roll a d6, you get d6 extra attacks. In this system you would instead roll a d8, and on a roll of 5, 6, 7, or 8 you would get 5 attacks.
Level 5+: Bludgeoning, Slashing, Piercing
Level 10+: Acid, Cold, Electric, Fire
Level 15+: Negative, Positive, Sonic
Level 20+: Divine, Magic.
Damage = +1 - X, where X = Chaos Monk HD. EG. Level 14 Chaos monk would, on each individual attack, select a random damage type from among: bludgeoning, slashing, piercing, acid, cold, electric, or fire; then they would deal between 1 - 14 extra damage of that type on their attack.
Beginning at 7th level, the chaos monk's movements become so wild and unpredictable that she can partially displace herself for a number of rounds per day equal to half her chaos monk class level (these rounds need not be consecutive). This grants the chaos monk a 20% chance that an attacker misses because of the displacing stance. At 12th level the miss chance increases to 50%. This ability has a 2 turn cooldown.
Wholeness of Body
This ability now has unlimited uses with a 5 minute cooldown. It heals for the monk level multiplied by the wis modifier, with the minimum heal being twice your monk level.