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'''Description''': Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast [[divine]] spells, much as a [[druid]] does, and like a druid he is often accompanied by [[Animal Companion (feat)|animal companions]].
Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.  


'''Alignment restrictions:''' none
Rangers from the Material Plane stalk and protect forests and hills, and the same is true for rangers who live on other planes. Of course, they may be crystal forests and hills of frame, but the deep personal connection and dedicated remain exactly the same. Whatever the nature of a planar ranger's chosen home, he is as comfortable there as a noble is upon a throne. He can sense trouble on the wind, glean details of recent events from a single footprint, and know the habits of the local flora and fauna the way a mother bear knows her cubs.


'''[[Hit die]]:''' d10
'''Hit Die''': d10  


'''Proficiencies:''' armor ([[armor proficiency (light)|light]], [[armor proficiency (medium)|medium]]), [[shield proficiency|shields]], weapons ([[weapon proficiency (martial)|martial]], [[weapon proficiency (simple)|simple]])
'''Proficiencies''': Armor (Light, Medium), Shields, Weapons (Martial, Simple)  


'''[[Skill point]]s:''' 4 + [[int]] modifier ( (4 + int modifier) * 4 at 1st level)
'''Skill Points''': 6 + INT


'''Skills:''' [[animal empathy]], [[concentration]], [[craft armor]], [[craft trap]], [[craft weapon]], [[discipline]], [[Heal (skill)|heal]], [[hide]], [[listen]], [[lore]], [[move silently]], [[parry]], [[ride]], [[search]], [[set trap]], [[spot]]
'''Class Skills''': Animal Empathy, Concentration, Craft (all), Discipline, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic, Religion), Listen, Lore, Move Silently, Parry, Profession, Ride, Search, Set Trap, Spot, Wilderness Lore
 
'''Unavailable feats:'''
[[ambidexterity]], [[curse song]], [[divine might]], [[divine shield]], [[extra music]], [[extra turning]], [[lingering song]], [[quicken spell]], [[two-weapon fighting]], [[weapon specialization]]
<br />These [[general feat]]s cannot be selected when taking a level of ranger.
 
'''Bonus feats:''' [[favored enemy]], [[greater spell focus]]
 
'''[[Saving throw|Primary saving throw(s)]]:''' [[fortitude]]
 
'''[[Base attack bonus]]:''' +1/level


'''Spellcasting:''' [[Divine]] ([[spell failure]] from armor is ignored), [[wisdom]]-based (a base wisdom score of 10 + the spell's level is required to cast a spell, [[bonus spells]] are based on modified wisdom, and the wisdom modifier affects spell [[difficulty class|DCs]]), and requires preparation.
'''Spellcasting:''' [[Divine]] ([[spell failure]] from armor is ignored), [[wisdom]]-based (a base wisdom score of 10 + the spell's level is required to cast a spell, [[bonus spells]] are based on modified wisdom, and the wisdom modifier affects spell [[difficulty class|DCs]]), and requires preparation.
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|40th ||align=left|bonus feat ||200-400  || +9
|40th ||align=left|bonus feat ||200-400  || +9
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== Prestige class tips ==
*Combined with [[wizard]] or [[sorcerer]] levels, an elven or half-elven ranger makes the perfect [[arcane archer]].
*[[hide]] and [[move silently]] as class skills make it easy for evil rangers to become [[assassin]]s or [[blackguard]]s.
== Notes ==
*Despite popular perception and BioWare's prestige class tip, the ranger is not intrinsically better suited to archery than melee combat. Other than automatic access to ''cat's grace'' but not to ''[[bull's strength]]'' (c.f. [[attack bonus]]), a ranger has no abilities that benefit ranged combat without similar benefits to melee combat (and even that exception fails to meet this criteria if the ranger has [[weapon finesse]]).
* When reaching ranger levels with bonus favored enemy feats at [[epic character]] levels (not just epic ranger levels), a feat may be chosen from the epic ranger bonus feat list instead of the usual favored enemy. For example, a spell caster who meets the prerequisites for [[improved combat casting]] might take a single ranger level in order, among other reasons, to get that feat as a bonus feat (in lieu of a favored enemy).
*Although a ranger is automatically proficient with medium armor, many rangers prefer light armor as medium armor disables their ''dual-wield'' abilities.
* The ranger is well-suited for some stealth builds, as ranger and [[arcane archer]] are the only full base attack classes that have hide and move silently as class skills
* The ranger's ''dual-wield'' feat is particularly useful for characters whose unmodified dexterity is less than 15 (the prerequisite for [[ambidexterity]]), if that character wears light armor and has an interest in using two weapons.
== External resources ==
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]
*Overview of the ranger class in the Epic Character Builders Guild: [http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=16203&topic=168212&gid=8061 The Ranger Class] (Login required)
*Hakpak for 3.5 style ranger (one of many) available at [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=5646 3.5 Edition]. Changes to the ranger class include:
**Both fortitude and [[reflex]] as primary saving throws
**d8 [[hit die]] instead of d10
**6 [[skill point]]s per level instead of 4
**No longer given [[Armor Proficiency (Medium)|medium armor proficiency]]
**[[Dual-wield]] at level 2 instead of at level 1, [[Improved Two-Weapon Fighting]] at level 6 instead of level 9
**[[Woodland Stride]] at level 7, [[evasion]] at level 9
**[[Hide in plain sight]] at level 17 (outside only)
**Improved spell list

Revision as of 12:20, 14 March 2013

Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.

Rangers from the Material Plane stalk and protect forests and hills, and the same is true for rangers who live on other planes. Of course, they may be crystal forests and hills of frame, but the deep personal connection and dedicated remain exactly the same. Whatever the nature of a planar ranger's chosen home, he is as comfortable there as a noble is upon a throne. He can sense trouble on the wind, glean details of recent events from a single footprint, and know the habits of the local flora and fauna the way a mother bear knows her cubs.

Hit Die: d10

Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)

Skill Points: 6 + INT

Class Skills: Animal Empathy, Concentration, Craft (all), Discipline, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic, Religion), Listen, Lore, Move Silently, Parry, Profession, Ride, Search, Set Trap, Spot, Wilderness Lore

Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation.

Spells

1st level spells 2nd level spells 3rd level spells 4th level spells

Level progression

The bonuses against favored enemies are bonus damage added to weapon(s), and bonuses to the spot, listen, and taunt skills.

Level BAB Saves Feats HP range   Base spells per day   Bonuses vs.
fav. enemy
Fort Ref Will 1st 2nd 3rd 4th
1st +1 +2 +0 +0 bonus feat, dual-wield, trackless step   5-10 - - - - +1
2nd +2 +3 +0 +0 10-20 - - - - +1
3rd +3 +3 +1 +1 15-30 - - - - +1
4th +4 +4 +1 +1 20-40 0 - - - +1
5th +5 +4 +1 +1 bonus feat 25-50 0 - - - +2
6th +6/+1 +5 +2 +2 animal companion 30-60 1 - - - +2
7th +7/+2 +5 +2 +2 35-70 1 - - - +2
8th +8/+3 +6 +2 +2 40-80 1 0 - - +2
9th +9/+4 +6 +3 +3 improved two-weapon fighting 45-90 1 0 - - +2
10th +10/+5 +7 +3 +3 bonus feat 50-100 1 1 - - +3
11th +11/+6/+1 +7 +3 +3 55-110 1 1 0 - +3
12th +12/+7/+2 +8 +4 +4 60-120 1 1 1 - +3
13th +13/+8/+3 +8 +4 +4 65-130 1 1 1 - +3
14th +14/+9/+4 +9 +4 +4 70-140 1 1 1 0 +3
15th +15/+10/+5 +9 +5 +5 bonus feat 75-150 2 1 1 1 +4
16th +16/+11/+6/+1 +10 +5 +5 80-160 2 2 1 1 +4
17th +17/+12/+7/+2 +10 +5 +5 85-170 2 2 2 1 +4
18th +18/+13/+8/+3 +11 +6 +6 90-180 3 2 2 1 +4
19th +19/+14/+9/+4 +11 +6 +6 95-190 3 3 3 2 +4
20th +20/+15/+10/+5  +12 +6 +6 bonus feat 100-200 3 3 3 3 +5

Being able to cast 0 spells of a certain level per day means the ranger cannot cast spells of that level unless bonus spell slots of the appropriate level are granted by a high wisdom.

Epic ranger

The epic ranger moves through the natural world with deadly grace and a keen mind. The epic ranger is both a protector and a hunter, and his powers reflect this.

Hit die: d10

Skill points: 4 + int modifier

Bonus feats: The epic ranger gains a bonus feat every three levels and every five levels after the 20th. In other words, at levels 23, 25, 26, 29, 30, 32, 35(two bonus feats), 38, and 40.

Epic ranger bonus feats: bane of enemies, blinding speed, epic prowess, epic spell focus, epic toughness, epic weapon focus, improved combat casting, perfect health

Epic favored enemy: The epic ranger gains a further +1 bonus in weapon damage, spot, listen, and taunt versus favored enemies for every 5 levels after the 20th.

Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of ranger.

Epic ranger level progression

Level Feats HP range   Bonuses vs.
fav. enemy
 
21st 105-210 +5
22nd 110-220 +5
23rd bonus feat 115-230 +5
24th 120-240 +5
25th bonus feat 125-250 +6
26th bonus feat 130-260 +6
27th 135-270 +6
28th 140-280 +6
29th bonus feat 145-290 +6
30th bonus feat 150-300 +7
31st 155-310 +7
32nd bonus feat 160-320 +7
33rd 165-330 +7
34th 170-340 +7
35th 2 bonus feats 175-350 +8
36th 180-360 +8
37th 185-370 +8
38th bonus feat 190-380 +8
39th 195-390 +8
40th bonus feat 200-400 +9