Weapon Master: Difference between revisions
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For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb. | '''Description:''' ([[prestige class|PRESTIGE CLASS]]) | ||
For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb. | |||
''' | '''[[Hit die]]:''' d10 | ||
''' | '''Proficiencies:''' No additional proficiencies are granted. | ||
''' | '''[[Skill point]]s:''' 2 + [[int]] modifier | ||
''' | '''Skills:''' [[discipline]], [[heal (skill)|heal]], [[intimidate]], [[listen]], [[lore]], [[Spot]] | ||
''' | '''Unavailable feats:''' | ||
[[brew potion]], [[craft wand]], [[curse song]], [[divine might]], [[divine shield]], [[extra music]], [[extra turning]], [[lingering song]], [[quicken spell]], [[scribe scroll]], [[spell focus]], [[weapon specialization]] | |||
<br />These [[general feat]]s cannot be selected when taking a level of weapon master. | |||
''' | '''[[Saving throw|Primary saving throw(s)]]:''' [[reflex]] | ||
''' | '''[[Base attack bonus]]:''' +1/level | ||
==Requirements== | |||
To qualify as a weapon master, a character must fulfill all of the following criteria: | |||
''' | '''[[Base attack bonus]]:''' +5 | ||
{| | '''Feats:''' [[dodge]], [[mobility]], [[expertise]], [[spring attack]], [[weapon focus]] in a [[melee weapon]], and [[whirlwind attack]] | ||
!Lvl | |||
!BAB | '''Skills:''' [[intimidate]] 4 [[rank]]s | ||
! | |||
! | ''Note:'' Getting these feats requires [[dexterity]] and [[intelligence]] scores of at least 13. | ||
! | |||
! | ==Level progression== | ||
! | |||
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse" | |||
!2 | |- style="background:#c0c0c0" | ||
!Lvl | |||
! | !BAB | ||
! | !colspan=3|Saves | ||
! | !Feats | ||
! | !HP range | ||
! | !rowspan=12 style="background:#ffffff"| | ||
! | !AB bonus | ||
|- | !rowspan=2|Ki damage<br />uses per day | ||
| 1st | |- style="background:#c0c0c0" | ||
| | !colspan=2| | ||
| | !Fort | ||
| | !Ref | ||
| | !Will | ||
| | !colspan=2| | ||
| | ! | ||
| | |- align=center | ||
| | |1st || +1 || +0 || +2 || +0 ||align=left|[[ki damage]], [[weapon of choice]] ||5-10 || - ||1 | ||
| | |- align=center | ||
| | |2nd || +2 || +0 || +3 || +0 ||align=left| ||10-20 || - ||2 | ||
| | |- align=center | ||
| | |3rd || +3 || +1 || +3 || +1 ||align=left| ||15-30 || - ||3 | ||
| | |- align=center | ||
| | |4th || +4 || +1 || +4 || +1 ||align=left| ||20-40 || - ||4 | ||
| | |- align=center | ||
|- | |5th || +5 || +1 || +4 || +1 ||align=left|[[increased multiplier]], [[superior weapon focus]] (+1 AB) ||25-50 || +1 ||5 | ||
| 2nd | |- align=center | ||
| | |6th || +6 || +2 || +5 || +2 ||align=left| ||30-60 || +1 ||6 | ||
| | |- align=center | ||
| | |7th || +7 || +2 || +5 || +2 ||align=left|[[ki critical]] ||35-70 || +1 ||7 | ||
| | |- align=center | ||
| | |8th || +8 || +2 || +6 || +2 ||align=left| ||40-80 || +1 ||8 | ||
| | |- align=center | ||
| | |9th || +9 || +3 || +6 || +3 ||align=left| ||45-90 || +1 ||9 | ||
| | |- align=center | ||
| | |10th || +10 || +3 || +7 || +3 ||align=left| ||50-100|| +1 ||10 | ||
| | |} | ||
| | |||
| | ==Tip: Becoming a weapon master== | ||
| | * A [[fighter]] makes a very strong candidate for becoming a weapon master. All of the required feats are on the fighter bonus list, and a dedicated fighter can take his first level in weapon master as early as level 7. | ||
| | |||
| | [[Image:ife x2epwm.gif|right|Epic weapon master]] | ||
|- | |||
| 3rd | ==Epic weapon master== | ||
| | The weapon master's bond with his weapon of choice becomes stronger and devastatingly effective as he becomes the epic weapon master. | ||
| | |||
| | '''[[Hit die]]:''' d10 | ||
| | |||
| | '''Skill points:''' 2 + int modifier | ||
| | |||
| | '''Bonus feats:''' The epic weapon master gains a bonus feat every three levels. In other words, at levels 13, 16, 19, 22, 25, and 28. | ||
| | |||
| | '''Epic bonus feats:''' [[armor skin]], [[blinding speed]], [[devastating critical]], [[epic damage reduction]], [[epic toughness]], [[epic prowess]], [[epic weapon focus]], [[improved whirlwind attack]], [[overwhelming critical]], [[planar turning]], [[superior initiative]], [[weapon of choice]] | ||
| | <br />''The inclusion of ''planar turning'' in the bonus feat list is probably a bug.'' | ||
| | |||
| | '''Unavailable epic feats:''' | ||
| | [[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]], [[bane of enemies]], | ||
| | [[construct shape]], [[dragon shape]], [[epic spell penetration]], | ||
| | [[epic spell: dragon knight]], [[epic spell: epic mage armor]], [[epic spell: epic warding]], [[epic spell: greater ruin]], [[epic spell: hellball]], [[epic spell: mummy dust]], | ||
|- | [[epic weapon specialization]], [[great smiting]], | ||
| 4th | [[improved ki strike 4]], [[improved ki strike 5]], [[improved sneak attack]], | ||
| | [[improved spell resistance]], [[improved stunning fist]], | ||
| | [[lasting inspiration]], [[mighty rage]], [[outsider shape]], | ||
| | [[terrifying rage]], [[thundering rage]], [[undead shape]] | ||
| | <br />These general [[epic feat]]s cannot be selected when taking a level of weapon master. | ||
| | |||
| | ===Epic weapon master level progression=== | ||
| | |||
| | {| border=2 style="background:#efefef; color:#000000; border-collapse:collapse" | ||
| | |- style="background:#c0c0c0" | ||
| | ! Lvl | ||
| | !Feats | ||
| | !HP range | ||
| | !rowspan=22 style="background:#ffffff"| | ||
| | !AB bonus | ||
| | !rowspan=2|Ki damage<br />uses per day | ||
|- | |- style="background:#c0c0c0" | ||
| 5th | !colspan=3| | ||
| | ! | ||
| | |- align=center | ||
| | |11th ||align=left| ||55-110 || +1 ||11 | ||
| | |- align=center | ||
| | |12th ||align=left| ||60-120 || +1 ||12 | ||
| | |- align=center | ||
| | |13th ||align=left|bonus feat, [[epic superior weapon focus]] (+1 AB) ||65-130 || +2 ||13 | ||
| | |- align=center | ||
| | |14th ||align=left| ||70-140 || +2 ||14 | ||
| | |- align=center | ||
| | |15th ||align=left| ||75-150 || +2 ||15 | ||
| | |- align=center | ||
| | |16th ||align=left|bonus feat, epic superior weapon focus (+1 AB) ||80-160 || +3 ||16 | ||
| | |- align=center | ||
| | |17th ||align=left| ||85-170 || +3 ||17 | ||
|- | |- align=center | ||
| 6th | |18th ||align=left| ||90-180 || +3 ||18 | ||
| | |- align=center | ||
| | |19th ||align=left|bonus feat, epic superior weapon focus (+1 AB) ||95-190 || +4 ||19 | ||
| | |- align=center | ||
| | |20th ||align=left| ||100-200 || +4 ||20 | ||
| | |- align=center | ||
| | |21st ||align=left| ||105-210 || +4 ||21 | ||
| | |- align=center | ||
| | |22nd ||align=left|bonus feat, epic superior weapon focus (+1 AB) ||110-220 || +5 ||22 | ||
| | |- align=center | ||
| | |23rd ||align=left| ||115-230 || +5 ||23 | ||
| | |- align=center | ||
| | |24th ||align=left| ||120-240 || +5 ||24 | ||
| | |- align=center | ||
| | |25th ||align=left|bonus feat, epic superior weapon focus (+1 AB) ||125-250 || +6 ||25 | ||
| | |- align=center | ||
|- | |26th ||align=left| ||130-260 || +6 ||26 | ||
| 7th | |- align=center | ||
| | |27th ||align=left| ||135-270 || +6 ||27 | ||
| | |- align=center | ||
| | |28th ||align=left|bonus feat, epic superior weapon focus (+1 AB) ||140-280 || +7 ||28 | ||
| | |- align=center | ||
| | |29th ||align=left| ||145-290 || +7 ||29 | ||
| | |- align=center | ||
| | |30th ||align=left| ||150-300 || +7 ||30 | ||
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|} | |} | ||
==Special== | |||
'''Epic superior weapon focus''': For every 3 epic levels gained, an additional +1 to attack is granted to the weapon of choice. | |||
==Notes== | |||
*Requires [[Hordes of the Underdark]]. | |||
*It is not possible to create a weapon master with [[unarmed strike]] or a [[ranged weapon]]. | |||
* As the weapon of choice is chosen from a list, it is technically a [[bonus feat]] selected from a list. As such, it is available for selection (again) as a bonus feat at epic levels if the weapon focus prerequisite is met. Furthermore, a different bonus feat can be substituted for ''weapon of choice'' at weapon master level 1, if the prerequisites for that feat are met (which, among other things, implies being an epic character). | |||
*Weapon master and [[shadowdancer]] are the only classes lacking the generic class skills [[craft weapon]], [[craft trap]], [[craft armor]] as well as [[concentration]] and [[parry]] (all are [[cross-class skill]]s). | |||
*Although the ultimate specialist in a single weapon, weapon masters cannot take [[weapon specialization]] and [[epic weapon specialization]] without taking at least 4 [[fighter]] levels. One fighter or [[champion of Torm]] epic level must be taken for epic weapon specialization, leaving room for 29 weapon master levels. The last weapon master bonus feat and [[attack bonus]] increase is at level 28, so not much is lost by going that route. | |||
*The [[increased multiplier]] and [[ki critical]] feats make a deadly combination with [[overwhelming critical]] and [[devastating critical]] (against creatures not immune to [[critical hit]]s). |
Revision as of 04:31, 14 March 2013
Description: (PRESTIGE CLASS) For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.
Hit die: d10
Proficiencies: No additional proficiencies are granted.
Skill points: 2 + int modifier
Skills: discipline, heal, intimidate, listen, lore, Spot
Unavailable feats:
brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization
These general feats cannot be selected when taking a level of weapon master.
Primary saving throw(s): reflex
Base attack bonus: +1/level
Requirements
To qualify as a weapon master, a character must fulfill all of the following criteria:
Feats: dodge, mobility, expertise, spring attack, weapon focus in a melee weapon, and whirlwind attack
Skills: intimidate 4 ranks
Note: Getting these feats requires dexterity and intelligence scores of at least 13.
Level progression
Lvl | BAB | Saves | Feats | HP range | AB bonus | Ki damage uses per day | |||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||
1st | +1 | +0 | +2 | +0 | ki damage, weapon of choice | 5-10 | - | 1 | |
2nd | +2 | +0 | +3 | +0 | 10-20 | - | 2 | ||
3rd | +3 | +1 | +3 | +1 | 15-30 | - | 3 | ||
4th | +4 | +1 | +4 | +1 | 20-40 | - | 4 | ||
5th | +5 | +1 | +4 | +1 | increased multiplier, superior weapon focus (+1 AB) | 25-50 | +1 | 5 | |
6th | +6 | +2 | +5 | +2 | 30-60 | +1 | 6 | ||
7th | +7 | +2 | +5 | +2 | ki critical | 35-70 | +1 | 7 | |
8th | +8 | +2 | +6 | +2 | 40-80 | +1 | 8 | ||
9th | +9 | +3 | +6 | +3 | 45-90 | +1 | 9 | ||
10th | +10 | +3 | +7 | +3 | 50-100 | +1 | 10 |
Tip: Becoming a weapon master
- A fighter makes a very strong candidate for becoming a weapon master. All of the required feats are on the fighter bonus list, and a dedicated fighter can take his first level in weapon master as early as level 7.
Epic weapon master
The weapon master's bond with his weapon of choice becomes stronger and devastatingly effective as he becomes the epic weapon master.
Hit die: d10
Skill points: 2 + int modifier
Bonus feats: The epic weapon master gains a bonus feat every three levels. In other words, at levels 13, 16, 19, 22, 25, and 28.
Epic bonus feats: armor skin, blinding speed, devastating critical, epic damage reduction, epic toughness, epic prowess, epic weapon focus, improved whirlwind attack, overwhelming critical, planar turning, superior initiative, weapon of choice
The inclusion of planar turning in the bonus feat list is probably a bug.
Unavailable epic feats:
automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies,
construct shape, dragon shape, epic spell penetration,
epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust,
epic weapon specialization, great smiting,
improved ki strike 4, improved ki strike 5, improved sneak attack,
improved spell resistance, improved stunning fist,
lasting inspiration, mighty rage, outsider shape,
terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of weapon master.
Epic weapon master level progression
Lvl | Feats | HP range | AB bonus | Ki damage uses per day | |
---|---|---|---|---|---|
11th | 55-110 | +1 | 11 | ||
12th | 60-120 | +1 | 12 | ||
13th | bonus feat, epic superior weapon focus (+1 AB) | 65-130 | +2 | 13 | |
14th | 70-140 | +2 | 14 | ||
15th | 75-150 | +2 | 15 | ||
16th | bonus feat, epic superior weapon focus (+1 AB) | 80-160 | +3 | 16 | |
17th | 85-170 | +3 | 17 | ||
18th | 90-180 | +3 | 18 | ||
19th | bonus feat, epic superior weapon focus (+1 AB) | 95-190 | +4 | 19 | |
20th | 100-200 | +4 | 20 | ||
21st | 105-210 | +4 | 21 | ||
22nd | bonus feat, epic superior weapon focus (+1 AB) | 110-220 | +5 | 22 | |
23rd | 115-230 | +5 | 23 | ||
24th | 120-240 | +5 | 24 | ||
25th | bonus feat, epic superior weapon focus (+1 AB) | 125-250 | +6 | 25 | |
26th | 130-260 | +6 | 26 | ||
27th | 135-270 | +6 | 27 | ||
28th | bonus feat, epic superior weapon focus (+1 AB) | 140-280 | +7 | 28 | |
29th | 145-290 | +7 | 29 | ||
30th | 150-300 | +7 | 30 |
Special
Epic superior weapon focus: For every 3 epic levels gained, an additional +1 to attack is granted to the weapon of choice.
Notes
- Requires Hordes of the Underdark.
- It is not possible to create a weapon master with unarmed strike or a ranged weapon.
- As the weapon of choice is chosen from a list, it is technically a bonus feat selected from a list. As such, it is available for selection (again) as a bonus feat at epic levels if the weapon focus prerequisite is met. Furthermore, a different bonus feat can be substituted for weapon of choice at weapon master level 1, if the prerequisites for that feat are met (which, among other things, implies being an epic character).
- Weapon master and shadowdancer are the only classes lacking the generic class skills craft weapon, craft trap, craft armor as well as concentration and parry (all are cross-class skills).
- Although the ultimate specialist in a single weapon, weapon masters cannot take weapon specialization and epic weapon specialization without taking at least 4 fighter levels. One fighter or champion of Torm epic level must be taken for epic weapon specialization, leaving room for 29 weapon master levels. The last weapon master bonus feat and attack bonus increase is at level 28, so not much is lost by going that route.
- The increased multiplier and ki critical feats make a deadly combination with overwhelming critical and devastating critical (against creatures not immune to critical hits).