Divine Champion: Difference between revisions

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'''Class Skills''': Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt
'''Class Skills''': Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt
{| class="wikitable" style="text-align: center; background-color:#d3d3d2;" width="100%"
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'''Important Note''': This class replaces the Champion of Torm from base NWN. The class has been renamed in order to suit characters of differing faiths.
'''Important Note''': This class replaces the Champion of Torm from base NWN. The class has been renamed in order to suit characters of differing faiths.

Revision as of 12:12, 13 March 2013

Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Torm is the patron of paladins and an unswerving enemy of corruption and evil.

Requirements

Base Attack Bonus: +7

Feats: Weapon Focus in a melee weapon

DM Approval: This Prestige Class requires DM approval. Characters with levels in this prestige class must be faithful servants to their Power.

Hit Die: d10

Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)

Skill Points: 2 + INT

Class Skills: Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt

Lvl BAB Fort Ref Will Special 0 1 2 3 4 5 6 7 8 9
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Important Note: This class replaces the Champion of Torm from base NWN. The class has been renamed in order to suit characters of differing faiths.