Ranger: Difference between revisions

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'''Class Skills''': Animal Empathy, Concentration, Craft (all), Discipline, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic, Religion), Listen, Lore, Move Silently, Parry, Profession, Ride, Search, Set Trap, Spot, Wilderness Lore
'''Class Skills''': Animal Empathy, Concentration, Craft (all), Discipline, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic, Religion), Listen, Lore, Move Silently, Parry, Profession, Ride, Search, Set Trap, Spot, Wilderness Lore
{| class="wikitable" style="text-align: center; background-color:#d3d3d2;" width="100%"
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Revision as of 12:08, 13 March 2013

Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.

Rangers from the Material Plane stalk and protect forests and hills, and the same is true for rangers who live on other planes. Of course, they may be crystal forests and hills of frame, but the deep personal connection and dedicated remain exactly the same. Whatever the nature of a planar ranger's chosen home, he is as comfortable there as a noble is upon a throne. He can sense trouble on the wind, glean details of recent events from a single footprint, and know the habits of the local flora and fauna the way a mother bear knows her cubs.


Hit Die: d10

Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)

Skill Points: 6 + INT

Class Skills: Animal Empathy, Concentration, Craft (all), Discipline, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic, Religion), Listen, Lore, Move Silently, Parry, Profession, Ride, Search, Set Trap, Spot, Wilderness Lore

Lvl BAB Fort Ref Will Special 0 1 2 3 4 5 6 7 8 9
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th