Divine Champion: Difference between revisions

From Sigil - Planar Legends
Jump to navigation Jump to search
(Created page with "Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Torm is th...")
 
No edit summary
Line 16: Line 16:


'''Class Skills''': Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt
'''Class Skills''': Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt
'''Important Note''': This class replaces the Champion of Torm from base NWN. The class has been renamed in order to suit characters of differing faiths.

Revision as of 08:10, 11 March 2013

Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Torm is the patron of paladins and an unswerving enemy of corruption and evil.

Requirements

Base Attack Bonus: +7

Feats: Weapon Focus in a melee weapon

DM Approval: This Prestige Class requires DM approval. Characters with levels in this prestige class must be faithful servants to their Power.

Hit Die: d10

Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)

Skill Points: 2 + INT

Class Skills: Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt

Important Note: This class replaces the Champion of Torm from base NWN. The class has been renamed in order to suit characters of differing faiths.