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'''Description''': Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast [[divine]] spells, much as a [[druid]] does, and like a druid he is often accompanied by [[Animal Companion (feat)|animal companions]].
Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.  


'''Alignment restrictions:''' none
Rangers from the Material Plane stalk and protect forests and hills, and the same is true for rangers who live on other planes. Of course, they may be crystal forests and hills of frame, but the deep personal connection and dedicated remain exactly the same. Whatever the nature of a planar ranger's chosen home, he is as comfortable there as a noble is upon a throne. He can sense trouble on the wind, glean details of recent events from a single footprint, and know the habits of the local flora and fauna the way a mother bear knows her cubs.


'''[[Hit die]]:''' d10


'''Proficiencies:''' armor ([[armor proficiency (light)|light]], [[armor proficiency (medium)|medium]]), [[shield proficiency|shields]], weapons ([[weapon proficiency (martial)|martial]], [[weapon proficiency (simple)|simple]])
'''Hit Die''': d10


'''[[Skill point]]s:''' 4 + [[int]] modifier ( (4 + int modifier) * 4 at 1st level)
'''Proficiencies''': Armor (Light, Medium), Shields, Weapons (Martial, Simple)  


'''Skills:''' [[animal empathy]], [[concentration]], [[craft armor]], [[craft trap]], [[craft weapon]], [[discipline]], [[Heal (skill)|heal]], [[hide]], [[listen]], [[lore]], [[move silently]], [[parry]], [[ride]], [[search]], [[set trap]], [[spot]]
'''Skill Points''': 6 + INT


'''Unavailable feats:'''
'''Class Skills''': Animal Empathy, Concentration, Craft (all), Discipline, Disable Trap, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic, Religion), Listen, Lore, Move Silently, Parry, Profession, Ride, Search, Sense Motive, Set Trap, Spot, Taunt, Tumble, Wilderness Lore.
[[ambidexterity]], [[curse song]], [[divine might]], [[divine shield]], [[extra music]], [[extra turning]], [[lingering song]], [[quicken spell]], [[two-weapon fighting]], [[weapon specialization]]
<br />These [[general feat]]s cannot be selected when taking a level of ranger.


'''Bonus feats:''' [[favored enemy]], [[greater spell focus]]
'''Spellcasting:''' Divine


'''[[Saving throw|Primary saving throw(s)]]:''' [[fortitude]]
'''[[Base attack bonus]]:''' +1/level
'''Spellcasting:''' [[Divine]] ([[spell failure]] from armor is ignored), [[wisdom]]-based (a base wisdom score of 10 + the spell's level is required to cast a spell, [[bonus spells]] are based on modified wisdom, and the wisdom modifier affects spell [[difficulty class|DCs]]), and requires preparation.
== Spells ==
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!1st level spells
!2nd level spells
!3rd level spells
!4th level spells
|- align=left valign=top
|
*[[Camouflage]]
*[[Cure light wounds]]
*[[Entangle (spell)|Entangle]]
*[[Grease]]
*[[Magic fang]]
*[[Resist elements]]
*[[Summon creature I]]&nbsp;
*[[Ultravision]]
|
*[[Cat's grace]]
*[[Hold animal]]
*[[One with the land]]
*[[Protection from elements]]&nbsp;
*[[Sleep (spell)|Sleep]]
*[[Summon creature II]]
|
*[[Aid]]
*[[Blade thirst]]
*[[Cure moderate wounds]]&nbsp;
*[[Invisibility purge]]
*[[Greater magic fang]]
*[[Neutralize poison]]
*[[Remove disease]]
*[[Summon creature III]]
|
*[[Cure serious wounds]]
*[[Freedom of movement]]&nbsp;
*[[Mass camouflage]]
*[[Polymorph self]]
*[[Summon creature IV]]
|}


== Level progression ==
== Level progression ==


The bonuses against favored enemies are bonus damage added to weapon(s), and bonuses to the [[spot]], [[listen]], and [[taunt]] skills.
The bonuses against favored enemies are bonus damage added to weapon(s), and bonuses to the spot, listen, and taunt skills.


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
Line 94: Line 41:
!4th
!4th
|- align=center
|- align=center
|1st || +1 || +2 || +0 || +0 ||align=left|bonus feat, [[Dual-wield (feat)|dual-wield]], [[trackless step]] &nbsp;
|1st || +0 || +2 || +2 || +2 ||align=left|[https://nwn.fandom.com/wiki/Favored_enemy Favored Enemy], [https://nwn.fandom.com/wiki/Dual-wield Dual-Wield], [https://nwn.fandom.com/wiki/Ambidexterity Ambidexterity], [https://nwn.fandom.com/wiki/Two-weapon_fighting Two-Weapon Fighting], [https://nwn.fandom.com/wiki/Trackless_step Trackless Step]
|5-10 || - || - || - || - || +1
|5-10 || - || - || - || - || +1
|- align=center
|- align=center
|2nd || +2 || +3 || +0 || +0 ||align=left|
|2nd || +1 || +3 || +3 || +3 ||align=left|[https://nwn.fandom.com/wiki/Weapon_finesse Weapon Finesse]
|10-20 || - || - || - || - || +1
|10-20 || - || - || - || - || +1
|- align=center
|- align=center
|3rd || +3 || +3 || +1 || +1 ||align=left|
|3rd || +3 || +3 || +3 || +3 ||align=left|
|15-30 || - || - || - || - || +1
|15-30 || - || - || - || - || +1
|- align=center
|- align=center
|4th || +4 || +4 || +1 || +1 ||align=left|
|4th || +4 || +4 || +4 || +4 ||align=left|
|20-40 ||0 || - || - || - || +1
|20-40 ||0 || - || - || - || +1
|- align=center
|- align=center
|5th || +5 || +4 || +1 || +1 ||align=left|bonus feat
|5th || +5 || +4 || +4 || +4 ||align=left|[https://nwn.fandom.com/wiki/Favored_enemy Favored Enemy]
|25-50 ||0 || - || - || - || +2
|25-50 ||0 || - || - || - || +2
|- align=center
|- align=center
|6th || +6/+1 || +5 || +2 || +2 ||align=left|[[Animal Companion (feat)|animal companion]]
|6th || +6/+1 || +5 || +5 || +5 ||align=left|[https://nwn.fandom.com/wiki/Animal_companion Animal Companion]
|30-60 ||1 || - || - || - || +2
|30-60 ||1 || - || - || - || +2
|- align=center
|- align=center
|7th || +7/+2 || +5 || +2 || +2 ||align=left|
|7th || +7/+2 || +5 || +5 || +5 ||align=left|
|35-70 ||1 || - || - || - || +2
|35-70 ||1 || - || - || - || +2
|- align=center
|- align=center
|8th || +8/+3 || +6 || +2 || +2 ||align=left|
|8th || +8/+3 || +6 || +6 || +6 ||align=left|
|40-80 ||1 ||0 || - || - || +2
|40-80 ||1 ||0 || - || - || +2
|- align=center
|- align=center
|9th || +9/+4 || +6 || +3 || +3 ||align=left|[[improved two-weapon fighting]]
|9th || +9/+4 || +6 || +6 || +6 ||align=left|[https://nwn.fandom.com/wiki/Improved_two-weapon_fighting Improved Two-Weapon Fighting]
|45-90 ||1 ||0 || - || - || +2
|45-90 ||1 ||0 || - || - || +2
|- align=center
|- align=center
|10th || +10/+5 || +7 || +3 || +3 ||align=left|bonus feat
|10th || +10/+5 || +7 || +7 || +7 ||align=left|[https://nwn.fandom.com/wiki/Favored_enemy Favored Enemy], Swift and Silent
|50-100 ||1 ||1 || - || - || +3
|50-100 ||1 ||1 || - || - || +3
|- align=center
|- align=center
|11th || +11/+6/+1 || +7 || +3 || +3 ||align=left|
|11th || +11/+6/+1 || +7 || +7 || +7 ||align=left|
|55-110 ||1 ||1 ||0 || - || +3
|55-110 ||1 ||1 ||0 || - || +3
|- align=center
|- align=center
|12th || +12/+7/+2 || +8 || +4 || +4 ||align=left|
|12th || +12/+7/+2 || +8 || +8 || +8 ||align=left|
|60-120 ||1 ||1 ||1 || - || +3
|60-120 ||1 ||1 ||1 || - || +3
|- align=center
|- align=center
|13th || +13/+8/+3 || +8 || +4 || +4 ||align=left|
|13th || +13/+8/+3 || +8 || +8 || +8 ||align=left|
|65-130 ||1 ||1 ||1 || - || +3
|65-130 ||1 ||1 ||1 || - || +3
|- align=center
|- align=center
|14th || +14/+9/+4 || +9 || +4 || +4 ||align=left|
|14th || +14/+9/+4 || +9 || +9 || +9 ||align=left|
|70-140 ||1 ||1 ||1 ||0 || +3
|70-140 ||1 ||1 ||1 ||0 || +3
|- align=center
|- align=center
|15th || +15/+10/+5 || +9 || +5 || +5 ||align=left|bonus feat
|15th || +15/+10/+5 || +9 || +9 || +9 ||align=left|[https://nwn.fandom.com/wiki/Favored_enemy Favored Enemy]
|75-150 ||2 ||1 ||1 ||1 || +4
|75-150 ||2 ||1 ||1 ||1 || +4
|- align=center
|- align=center
|16th || +16/+11/+6/+1 || +10 || +5 || +5 ||align=left|
|16th || +16/+11/+6/+1 || +10 || +10 || +10 ||align=left|
|80-160 ||2 ||2 ||1 ||1 || +4
|80-160 ||2 ||2 ||1 ||1 || +4
|- align=center
|- align=center
|17th || +17/+12/+7/+2 || +10 || +5 || +5 ||align=left|
|17th || +17/+12/+7/+2 || +10 || +10 || +10 ||align=left|[https://nwn.fandom.com/wiki/Hide_in_plain_sight Hide in Plain Sight]
|85-170 ||2 ||2 ||2 ||1 || +4
|85-170 ||2 ||2 ||2 ||1 || +4
|- align=center
|- align=center
|18th || +18/+13/+8/+3 || +11 || +6 || +6 ||align=left|
|18th || +18/+13/+8/+3 || +11 || +11 || +11 ||align=left|
|90-180 ||3 ||2 ||2 ||1 || +4
|90-180 ||3 ||2 ||2 ||1 || +4
|- align=center
|- align=center
|19th || +19/+14/+9/+4 || +11 || +6 || +6 ||align=left|
|19th || +19/+14/+9/+4 || +11 || +11 || +11 ||align=left|
|95-190 ||3 ||3 ||3 ||2 || +4
|95-190 ||3 ||3 ||3 ||2 || +4
|- align=center
|- align=center
|20th || +20/+15/+10/+5&nbsp; || +12 || +6 || +6 ||align=left|bonus feat
|20th || +20/+15/+10/+5&nbsp; || +12 || +12 || +12 ||align=left|[https://nwn.fandom.com/wiki/Bane_of_enemies Bane of Enemies], [https://nwn.fandom.com/wiki/Favored_enemy Favored Enemy]
|100-200 ||3 ||3 ||3 ||3 || +5
|100-200 ||3 ||3 ||3 ||3 || +5
|}
|}


''Being able to cast 0 spells of a certain level per day means the ranger cannot cast spells of that level unless bonus [[spell slot]]s of the appropriate level are granted by a high wisdom.''
''Being able to cast 0 spells of a certain level per day means the ranger cannot cast spells of that level unless bonus spell slots of the appropriate level are granted by a high wisdom.''
 
'''Do not use favored enemy bonus feats to take anything other than favored enemies.  The ability to take non-favored enemy feats on favored enemy levels is a bug with NWN that we can't remove.'''
 
 
'''Swift and Silent'''
 
This automatically increases movement speed by 50% while stealthed.
 
 
''' Animal Companion '''
 
A Ranger may select from a number of animal companions.  The base stats for the companions are listed below.  '''The vanila NWN animal companions, such as panthers, bears, etc. do not function, you have to choose a planar one.''' Each level companions gain 1 HD of their creature type and their base stats increase by 5% per Ranger level.  The [[Feats & Systems#New Summoning Feats|Improved Companion feat]] may be taken to increase their scaling by an additional 10%, and [[Feats & Systems#New Summoning Feats|Empowered Companion feat]] for +4 to physical stats '''after''' scaling.
 
{| class="wikitable" style="text-align: center; background-color:#d3d3d2;" width="100%"
!Name
!Strength
!Dexterity
!Constitution
!Intellect 
!Wisdom
!Charisma
!Natural AC
!Special Features
!Creature Type
|-
| Axebeak
| 18
| 14
| 12
| 8
| 12
| 8
| 5
| Power Attack, Cleave
| Magical Beast
|-
| Roc
| 14
| 18
| 12
| 12
| 8
| 8
| 5
| Blind Fight, Knockdown
| Magical Beast
|-
| Gryphon
| 16
| 16
| 16
| 8
| 8
| 8
| 7
| Knockdown, Expertise
| Magical Beast
|-
| Limlim
| 12
| 18
| 14
| 8
| 8
| 12
| 3
| Small, Dark Blessing
| Magical Beast
|-
| Dilophosaurus
| 16
| 16
| 16
| 8
| 8
| 8
| 5
| Improved Knockdown, Large
| Magical Beast
|-
| Ankheg
| 14
| 14
| 18
| 8
| 8
| 8
| 7
| 3 - 9/- DR (based on level)
| Magical Beast
|-
| Cranium Rat
| 8
| 16
| 10
| 16
| 12
| 8
| 1
| Spells:  Magic Missiles (x99), Missile Storm (limited), Greater Missile Storm (limited)
| Wizard 1, Aberation 2-19
|-
| Cocatrice
| 8
| 18
| 10
| 8
| 14
| 12
| 4
| Small, Hold on hit
| Magical Beast
|-
| Ooze
| 14
| 14
| 14
| 8
| 8
| 8
| 1
| 50% Physical Immunity
| Ooze
|-
| Aoskian Hound
| 16
| 14
| 14
| 10
| 12
| 4
| 4
| Divine Damage
| Magical Beast
|-
| Achaierai
| 18
| 14
| 14
| 10
| 14
| 16
| 7
| Daze on Hit, Large
| Magical Beast
|}
 
== Spells ==
 
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!1st level spells
!2nd level spells
!3rd level spells
!4th level spells
|- align=left valign=top
|
*[https://wiki.planarlegends.com/index.php?title=Camouflage_(Spell) Camouflage]
*[https://wiki.planarlegends.com/index.php?title=Cure_Light_Wounds_(Spell) Cure Light Wounds]
*[https://wiki.planarlegends.com/index.php?title=Entangle_(Spell) Entangle]
*[https://wiki.planarlegends.com/index.php?title=Grease_(Spell) Grease]
*[https://wiki.planarlegends.com/index.php?title=Longstrider_(Spell) Longstrider]
*[https://wiki.planarlegends.com/index.php?title=Magic_Fang_(Spell) Magic Fang]
*[https://wiki.planarlegends.com/index.php?title=Resist_Elements_(Spell) Resist Elements]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_I_(Spell) Summon Creature I&nbsp;]
*[https://wiki.planarlegends.com/index.php?title=Ultravision_(Spell) Ultravision]
|
*[https://wiki.planarlegends.com/index.php?title=Barkskin_(Spell) Barkskin]
*[https://wiki.planarlegends.com/index.php?title=Cat's_Grace_(Spell) Cat's Grace]
*[https://wiki.planarlegends.com/index.php?title=Endurance_(Spell) Endurance]
*[https://wiki.planarlegends.com/index.php?title=Hold_Animal_(Spell) Hold Animal]
*[https://wiki.planarlegends.com/index.php?title=One_with_the_Land_(Spell) One with the Land]
*[https://wiki.planarlegends.com/index.php?title=Protection_from_Elements_(Spell) Protection from Elements&nbsp;]
*[https://wiki.planarlegends.com/index.php?title=Sleep_(Spell) Sleep]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_II_(Spell) Summon Creature II]
*[https://wiki.planarlegends.com/index.php?title=Flame_Weapon_(Spell) Flame Weapon]
*[https://wiki.planarlegends.com/index.php?title=Lightning_Weapon_(Spell) Lightning Weapon]
*[https://wiki.planarlegends.com/index.php?title=Frost_Weapon_(Spell) Frost Weapon]
*[https://wiki.planarlegends.com/index.php?title=Acid_Weapon_(Spell) Acid Weapon]
|
*[https://wiki.planarlegends.com/index.php?title=Aid_(Spell) Aid]
*[https://wiki.planarlegends.com/index.php?title=Blade_Thirst_(Spell) Blade Thirst]
*[https://wiki.planarlegends.com/index.php?title=Cure_Moderate_Wounds_(Spell) Cure Moderate Wounds&nbsp;]
*[https://wiki.planarlegends.com/index.php?title=Invisibility_Purge_(Spell) Invisibility Purge]
*[https://wiki.planarlegends.com/index.php?title=Greater_Magic_Fang_(Spell) Greater Magic Fang]
*[https://wiki.planarlegends.com/index.php?title=Neutralize_Poison_(Spell) Neutralize Poison]
*[https://wiki.planarlegends.com/index.php?title=Remove_Disease_(Spell) Remove Disease]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_III_(Spell) Summon Creature III]
|
*[https://wiki.planarlegends.com/index.php?title=Awaken_(Spell) Awaken]
*[https://wiki.planarlegends.com/index.php?title=Cure_Serious_Wounds_(Spell) Cure Serious Wounds]
*[https://wiki.planarlegends.com/index.php?title=Freedom_of_Movement_(Spell) Freedom of Movement&nbsp;]
*[https://wiki.planarlegends.com/index.php?title=Mass_Camouflage_(Spell) Mass Camouflage]
*[https://wiki.planarlegends.com/index.php?title=Polymorph_Self_(Spell) Polymorph Self]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_IV_(Spell) Summon Creature IV]
*[https://wiki.planarlegends.com/index.php?title=Teleport_(Spell) Teleport]
*[https://wiki.planarlegends.com/index.php?title=Trollish_Fortitude_(Spell) Trollish Fortitude]
|}


== Epic ranger ==
== Epic ranger ==
Line 164: Line 309:
'''Skill points:''' 4 + int modifier
'''Skill points:''' 4 + int modifier


'''Bonus feats:''' The epic ranger gains a bonus feat every three levels and every five levels after the 20th. In other words, at levels 23, 25, 26, 29, 30, 32, 35(two bonus feats), 38, and 40.
'''Bonus feats:''' The epic ranger gains a bonus feat every three levels and every five levels after the 20th. In other words, at levels 23, 25, 26, 29, 30, 32, 35 (two bonus feats), 38, and 40.


'''Epic ranger bonus feats:''' [[bane of enemies]], [[blinding speed]], [[epic prowess]], [[epic spell focus]], [[epic toughness]], [[epic weapon focus]], [[improved combat casting]], [[perfect health]]
'''Epic ranger bonus feats:''' [https://nwn.fandom.com/wiki/Bane_of_enemies Bane of Enemies], [https://nwn.fandom.com/wiki/Blinding_speed Blinding Speed], [https://nwn.fandom.com/wiki/Epic_prowess Epic Prowess], [https://nwn.fandom.com/wiki/Epic_spell_focus Epic Spell Focus], [https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Epic_weapon_focus Epic Weapon Focus], [https://nwn.fandom.com/wiki/Improved_combat_casting Improved Combat Casting], [https://nwn.fandom.com/wiki/Perfect_health Perfect Health]


'''Epic favored enemy:''' The epic ranger gains a further +1 bonus in weapon damage, spot, listen, and taunt versus favored enemies for every 5 levels after the 20th.
'''Epic Favored Enemy:''' The epic ranger gains a further +1 bonus in weapon damage, spot, listen, and taunt versus favored enemies for every 5 levels after the 20th.
 
'''Unavailable epic feats:'''
[[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]],
[[construct shape]], [[dragon shape]], [[epic spell penetration]],
[[epic spell: dragon knight]], [[epic spell: epic mage armor]], [[epic spell: epic warding]], [[epic spell: greater ruin]], [[epic spell: hellball]], [[epic spell: mummy dust]],
[[epic weapon specialization]], [[great smiting]],
[[improved ki strike 4]], [[improved ki strike 5]], [[improved sneak attack]],
[[improved spell resistance]], [[improved stunning fist]],
[[lasting inspiration]], [[mighty rage]], [[outsider shape]],
[[planar turning]], [[terrifying rage]], [[thundering rage]], [[undead shape]]
<br />These general [[epic feat]]s cannot be selected when taking a level of ranger.


=== Epic ranger level progression ===
=== Epic ranger level progression ===
Line 213: Line 347:
|30th ||align=left|bonus feat ||150-300 || +7
|30th ||align=left|bonus feat ||150-300 || +7
|- align=center
|- align=center
|31st ||align=left| ||155-310 || +7
|- align=center
|32nd ||align=left|bonus feat ||160-320 || +7
|- align=center
|33rd ||align=left| ||165-330 || +7
|- align=center
|34th ||align=left| ||170-340 || +7
|- align=center
|35th ||align=left|2 bonus feats ||175-350 || +8
|- align=center
|36th ||align=left| ||180-360  || +8
|- align=center
|37th ||align=left| ||185-370  || +8
|- align=center
|38th ||align=left|bonus feat ||190-380  || +8
|- align=center
|39th ||align=left| ||195-390  || +8
|- align=center
|40th ||align=left|bonus feat ||200-400  || +9
|}
|}
== Prestige class tips ==
*Combined with [[wizard]] or [[sorcerer]] levels, an elven or half-elven ranger makes the perfect [[arcane archer]].
*[[hide]] and [[move silently]] as class skills make it easy for evil rangers to become [[assassin]]s or [[blackguard]]s.
== Notes ==
*Despite popular perception and BioWare's prestige class tip, the ranger is not intrinsically better suited to archery than melee combat. Other than automatic access to ''cat's grace'' but not to ''[[bull's strength]]'' (c.f. [[attack bonus]]), a ranger has no abilities that benefit ranged combat without similar benefits to melee combat (and even that exception fails to meet this criteria if the ranger has [[weapon finesse]]).
* When reaching ranger levels with bonus favored enemy feats at [[epic character]] levels (not just epic ranger levels), a feat may be chosen from the epic ranger bonus feat list instead of the usual favored enemy. For example, a spell caster who meets the prerequisites for [[improved combat casting]] might take a single ranger level in order, among other reasons, to get that feat as a bonus feat (in lieu of a favored enemy).
*Although a ranger is automatically proficient with medium armor, many rangers prefer light armor as medium armor disables their ''dual-wield'' abilities.
* The ranger is well-suited for some stealth builds, as ranger and [[arcane archer]] are the only full base attack classes that have hide and move silently as class skills
* The ranger's ''dual-wield'' feat is particularly useful for characters whose unmodified dexterity is less than 15 (the prerequisite for [[ambidexterity]]), if that character wears light armor and has an interest in using two weapons.
== External resources ==
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]
*Overview of the ranger class in the Epic Character Builders Guild: [http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=16203&topic=168212&gid=8061 The Ranger Class] (Login required)
*Hakpak for 3.5 style ranger (one of many) available at [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=5646 3.5 Edition]. Changes to the ranger class include:
**Both fortitude and [[reflex]] as primary saving throws
**d8 [[hit die]] instead of d10
**6 [[skill point]]s per level instead of 4
**No longer given [[Armor Proficiency (Medium)|medium armor proficiency]]
**[[Dual-wield]] at level 2 instead of at level 1, [[Improved Two-Weapon Fighting]] at level 6 instead of level 9
**[[Woodland Stride]] at level 7, [[evasion]] at level 9
**[[Hide in plain sight]] at level 17 (outside only)
**Improved spell list

Latest revision as of 18:07, 20 December 2024

Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.

Rangers from the Material Plane stalk and protect forests and hills, and the same is true for rangers who live on other planes. Of course, they may be crystal forests and hills of frame, but the deep personal connection and dedicated remain exactly the same. Whatever the nature of a planar ranger's chosen home, he is as comfortable there as a noble is upon a throne. He can sense trouble on the wind, glean details of recent events from a single footprint, and know the habits of the local flora and fauna the way a mother bear knows her cubs.


Hit Die: d10

Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)

Skill Points: 6 + INT

Class Skills: Animal Empathy, Concentration, Craft (all), Discipline, Disable Trap, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic, Religion), Listen, Lore, Move Silently, Parry, Profession, Ride, Search, Sense Motive, Set Trap, Spot, Taunt, Tumble, Wilderness Lore.

Spellcasting: Divine


Level progression

The bonuses against favored enemies are bonus damage added to weapon(s), and bonuses to the spot, listen, and taunt skills.

Level BAB Saves Feats HP range   Base spells per day   Bonuses vs.
fav. enemy
Fort Ref Will 1st 2nd 3rd 4th
1st +0 +2 +2 +2 Favored Enemy, Dual-Wield, Ambidexterity, Two-Weapon Fighting, Trackless Step 5-10 - - - - +1
2nd +1 +3 +3 +3 Weapon Finesse 10-20 - - - - +1
3rd +3 +3 +3 +3 15-30 - - - - +1
4th +4 +4 +4 +4 20-40 0 - - - +1
5th +5 +4 +4 +4 Favored Enemy 25-50 0 - - - +2
6th +6/+1 +5 +5 +5 Animal Companion 30-60 1 - - - +2
7th +7/+2 +5 +5 +5 35-70 1 - - - +2
8th +8/+3 +6 +6 +6 40-80 1 0 - - +2
9th +9/+4 +6 +6 +6 Improved Two-Weapon Fighting 45-90 1 0 - - +2
10th +10/+5 +7 +7 +7 Favored Enemy, Swift and Silent 50-100 1 1 - - +3
11th +11/+6/+1 +7 +7 +7 55-110 1 1 0 - +3
12th +12/+7/+2 +8 +8 +8 60-120 1 1 1 - +3
13th +13/+8/+3 +8 +8 +8 65-130 1 1 1 - +3
14th +14/+9/+4 +9 +9 +9 70-140 1 1 1 0 +3
15th +15/+10/+5 +9 +9 +9 Favored Enemy 75-150 2 1 1 1 +4
16th +16/+11/+6/+1 +10 +10 +10 80-160 2 2 1 1 +4
17th +17/+12/+7/+2 +10 +10 +10 Hide in Plain Sight 85-170 2 2 2 1 +4
18th +18/+13/+8/+3 +11 +11 +11 90-180 3 2 2 1 +4
19th +19/+14/+9/+4 +11 +11 +11 95-190 3 3 3 2 +4
20th +20/+15/+10/+5  +12 +12 +12 Bane of Enemies, Favored Enemy 100-200 3 3 3 3 +5

Being able to cast 0 spells of a certain level per day means the ranger cannot cast spells of that level unless bonus spell slots of the appropriate level are granted by a high wisdom.

Do not use favored enemy bonus feats to take anything other than favored enemies. The ability to take non-favored enemy feats on favored enemy levels is a bug with NWN that we can't remove.


Swift and Silent

This automatically increases movement speed by 50% while stealthed.


Animal Companion

A Ranger may select from a number of animal companions. The base stats for the companions are listed below. The vanila NWN animal companions, such as panthers, bears, etc. do not function, you have to choose a planar one. Each level companions gain 1 HD of their creature type and their base stats increase by 5% per Ranger level. The Improved Companion feat may be taken to increase their scaling by an additional 10%, and Empowered Companion feat for +4 to physical stats after scaling.

Name Strength Dexterity Constitution Intellect Wisdom Charisma Natural AC Special Features Creature Type
Axebeak 18 14 12 8 12 8 5 Power Attack, Cleave Magical Beast
Roc 14 18 12 12 8 8 5 Blind Fight, Knockdown Magical Beast
Gryphon 16 16 16 8 8 8 7 Knockdown, Expertise Magical Beast
Limlim 12 18 14 8 8 12 3 Small, Dark Blessing Magical Beast
Dilophosaurus 16 16 16 8 8 8 5 Improved Knockdown, Large Magical Beast
Ankheg 14 14 18 8 8 8 7 3 - 9/- DR (based on level) Magical Beast
Cranium Rat 8 16 10 16 12 8 1 Spells: Magic Missiles (x99), Missile Storm (limited), Greater Missile Storm (limited) Wizard 1, Aberation 2-19
Cocatrice 8 18 10 8 14 12 4 Small, Hold on hit Magical Beast
Ooze 14 14 14 8 8 8 1 50% Physical Immunity Ooze
Aoskian Hound 16 14 14 10 12 4 4 Divine Damage Magical Beast
Achaierai 18 14 14 10 14 16 7 Daze on Hit, Large Magical Beast

Spells

1st level spells 2nd level spells 3rd level spells 4th level spells

Epic ranger

The epic ranger moves through the natural world with deadly grace and a keen mind. The epic ranger is both a protector and a hunter, and his powers reflect this.

Hit die: d10

Skill points: 4 + int modifier

Bonus feats: The epic ranger gains a bonus feat every three levels and every five levels after the 20th. In other words, at levels 23, 25, 26, 29, 30, 32, 35 (two bonus feats), 38, and 40.

Epic ranger bonus feats: Bane of Enemies, Blinding Speed, Epic Prowess, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Improved Combat Casting, Perfect Health

Epic Favored Enemy: The epic ranger gains a further +1 bonus in weapon damage, spot, listen, and taunt versus favored enemies for every 5 levels after the 20th.

Epic ranger level progression

Level Feats HP range   Bonuses vs.
fav. enemy
 
21st 105-210 +5
22nd 110-220 +5
23rd bonus feat 115-230 +5
24th 120-240 +5
25th bonus feat 125-250 +6
26th bonus feat 130-260 +6
27th 135-270 +6
28th 140-280 +6
29th bonus feat 145-290 +6
30th bonus feat 150-300 +7