Magic Vestment (Spell): Difference between revisions

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(Created page with "Category:Spells {| class="toccolours" | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Magic Vestment'' |- | '''Caster Level(s)''' || Cleric 3 |- | '''Innate...")
 
(Updated the page to account for new breakpoints, added Practiced Caster link.)
 
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| colspan="2" style="text-align: center; font-size: 1.2em;"| ''Magic Vestment''
| colspan="2" style="text-align: center; font-size: 1.2em;"| ''Magic Vestment''
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| '''Caster Level(s)''' || Cleric 3
| '''Caster Level(s)''' || Cleric 3, Evangelist 3
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| '''Innate Level''' || 3
| '''Innate Level''' || 3
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You empower the touched armor or shield with a +1 AC bonus per 3 caster levels (maximum of +5).
You empower the touched armor or shield with a +3 AC bonus +1 per 10 caster levels. Casting it at somebody that has armor and shield equipped will cause it to enchant the shield. Casting it at somebody that has armor, but no shield equipped, will enchant the armor.
 
The cap on the AC bonus is +4 AC. In order to go above the cap, the caster has to have at least 4 Caster Levels in either Cleric, Evangelist or Mystic Theurge. At CL 20 and at least 20 levels, the bonus is +5. At CL 27 and at least 20 levels, the bonus is +6.
 
[https://wiki.planarlegends.com/index.php?title=Feats_%26_Systems#New_Spellcasting_Feats Practiced Caster] counts for reaching breakpoints, but not for unlocking the base cap.
 
Racial HD are included as caster levels for the purpose calculating total caster levels.

Latest revision as of 07:28, 11 June 2024

Magic Vestment
Caster Level(s) Cleric 3, Evangelist 3
Innate Level 3
School Transmutation
Descriptor(s) Armor Enchantment
Component(s) Verbal, Somatic
Range Touch
Area of Effect / Target Creature, Armor or Shield
Duration 1 Hour / Level
Additional Counter Spells
Save None
Spell Resistance No


You empower the touched armor or shield with a +3 AC bonus +1 per 10 caster levels. Casting it at somebody that has armor and shield equipped will cause it to enchant the shield. Casting it at somebody that has armor, but no shield equipped, will enchant the armor.

The cap on the AC bonus is +4 AC. In order to go above the cap, the caster has to have at least 4 Caster Levels in either Cleric, Evangelist or Mystic Theurge. At CL 20 and at least 20 levels, the bonus is +5. At CL 27 and at least 20 levels, the bonus is +6.

Practiced Caster counts for reaching breakpoints, but not for unlocking the base cap.

Racial HD are included as caster levels for the purpose calculating total caster levels.