Tempus: Difference between revisions

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[[Category:Powers]]
[[Category:Powers]]
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| colspan=2 align="center" style="border-bottom:1px solid grey;"|''"Foehammer"''
| colspan=2 align="center" style="border-bottom:1px solid grey;"|''"Foehammer"''
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It's more correct to say that he favors all sides in war equally, because Tempus is an honorable power. He hates to betray a confidence, and he carves his own path through the world, letting no others stand in his way.
It's more correct to say that he favors all sides in war equally, because Tempus is an honorable power. He hates to betray a confidence, and he carves his own path through the world, letting no others stand in his way.


His realm, Knight's Rest, is anything but restful. It's like [[Asgard]], but more so - and that should tell a berk all he needs to know. Battles in the realm rage endlessly, and a sod who gets killed in combat lies on the ground for a short time while he heals, then rises to fight on the side of the basher who slew him. Only cowards die forever.
His realm, Knight's Rest, is anything but restful. It's like [[Asgard]], but more so - and that should tell a berk all he needs to know. Battles in the realm rage endlessly, and a sod who gets killed in combat lies on the ground for a short time while he heals, then rises to fight on the side of the basher who slew him. Only cowards die forever.

Latest revision as of 04:04, 17 July 2013

"Foehammer"
Pantheon: Faerûnian
AoC: War, warriors
Symbol: Silver sword on a
blood-red field
Home P/L/R: Limbo/Knight's Rest

Little is known of Tempus' abilities or personal life; it's said that he lives only for excess, whether in battle, food, or drink. He's a favorite power of warriors, no matter what their alignment, and this has made him mighty in the land. Still, Tempus has no real allies among the rest of his pantheon, for they fear he'll turn on them as rapidly as the shifting tides of a battle.

It's more correct to say that he favors all sides in war equally, because Tempus is an honorable power. He hates to betray a confidence, and he carves his own path through the world, letting no others stand in his way.

His realm, Knight's Rest, is anything but restful. It's like Asgard, but more so - and that should tell a berk all he needs to know. Battles in the realm rage endlessly, and a sod who gets killed in combat lies on the ground for a short time while he heals, then rises to fight on the side of the basher who slew him. Only cowards die forever.