Monk: Difference between revisions

From Sigil - Planar Legends
Jump to navigation Jump to search
No edit summary
 
(35 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. Monks wearing armor lose their wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.  
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. Monks wearing armor lose their wisdom and level-based armor class bonuses, their movement speed, and their additional unarmed attacks per round.  


Monks who travel the planes do so for a variety of reasons, ranging from seeking to restore an ancient artifact to their temble to a much more general quest for enlightenment. The magnificent diversity of the planes lead many monks to adventure, and few return to quiet monastic study without having spent at least some time exploring. Living out a classic paradox, most find both more and less than they anticipate.  
Monks who travel the planes do so for a variety of reasons, ranging from seeking to restore an ancient artifact to their temple to a much more general quest for enlightenment. The magnificent diversity of the planes lead many monks to adventure, and few return to quiet monastic study without having spent at least some time exploring. Living out a classic paradox, most find both more and less than they anticipate.  
 
*'''Before planning on a monk character it is highly suggested to look at the [http://wiki.planarlegends.com/index.php?title=Rules#Prohibited_class_combinations prohibited class combinations].'''


*'''The following Monk multiclass combinations are prohibited on SPL: Monk + Druid/Cleric/Psion/Shifter. See our [http://wiki.planarlegends.com/index.php?title=Rules#Prohibited_class_combinations Rules.]'''




Line 14: Line 15:
'''Class Skills''': Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble  
'''Class Skills''': Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble  


'''Specialty weapon:''' The monk retains his [https://nwn.fandom.com/wiki/Unarmed_base_attack_bonus unarmed base attack bonus] when fighting with a [https://nwn.fandom.com/wiki/Kama kama]. Kamas are also permitted when using [https://nwn.fandom.com/wiki/Flurry_of_blows Flurry of Blows]. (These are the only two instances in which kamas receive special treatment in the hands of monks, though.)
'''Specialty Weapon:''' The monk retains his [https://nwn.fandom.com/wiki/Unarmed_base_attack_bonus unarmed base attack bonus] when fighting with '''Light Flails, Katanas, Daggers, Clubs, Handaxes, Kamas, Quarterstaves, Shurikens, Sickles''' and '''Bastard Swords'''. [https://nwn.fandom.com/wiki/Flurry_of_blows Flurry of Blows] also functions with them.


'''Aligntment''': Any non-chaotic
'''Alignment''': Any non-chaotic


== Level progression ==
== Level progression ==
Line 49: Line 50:
| +2
| +2
| +2
| +2
|align="left"|[https://nwn.fandom.com/wiki/Cleave Cleave], [https://nwn.fandom.com/wiki/Monk_AC_bonus Monk AC Bonus], [https://nwn.fandom.com/wiki/Stunning_fist Stunning fist],[https://nwn.fandom.com/wiki/Evasion Evasion],<br />[https://nwn.fandom.com/wiki/Flurry_of_blows Flurry of Blows], [https://nwn.fandom.com/wiki/Improved_unarmed_strike Improved Unarmed Strike]
|align="left"|[https://nwn.fandom.com/wiki/Cleave Cleave], [https://nwn.fandom.com/wiki/Stunning_fist Stunning Fist], [https://nwn.fandom.com/wiki/Improved_unarmed_strike Improved Unarmed Strike]
|4-8
|4-8
| +0
| +0
Line 63: Line 64:
| +3
| +3
| +3
| +3
|align="left"|Weapon Finesse, [https://nwn.fandom.com/wiki/Deflect_arrows Deflect Arrows]
|align="left"|Weapon Finesse, [https://nwn.fandom.com/wiki/Deflect_arrows Deflect Arrows], [https://nwn.fandom.com/wiki/Evasion Evasion]
|8-16
|8-16
| +1
| +1
Line 77: Line 78:
| +3
| +3
| +3
| +3
|align="left"|[https://nwn.fandom.com/wiki/Monk_speed Monk Speed], [https://nwn.fandom.com/wiki/Still_mind Still Mind]
|align="left"|[https://nwn.fandom.com/wiki/Monk_speed Monk Speed], [https://nwn.fandom.com/wiki/Still_mind Still Mind], Monk AC Bonus (Dodge), [https://nwn.fandom.com/wiki/Flurry_of_blows Flurry of Blows]
|12-24
|12-24
| +2
| +2
Line 91: Line 92:
| +4
| +4
| +4
| +4
|align="left"|
|align="left"|[https://nwn.fandom.com/wiki/Knockdown Knockdown], [https://nwn.fandom.com/wiki/Improved_knockdown Improved Knockdown]
|16-32
|16-32
| +3
| +3
Line 119: Line 120:
| +5
| +5
| +5
| +5
|align="left"|[https://nwn.fandom.com/wiki/Knockdown Knockdown], [https://nwn.fandom.com/wiki/Improved_knockdown Improved Knockdown]
|align="left"|[https://nwn.fandom.com/wiki/Wholeness_of_body Wholeness of Body]
|24-48
|24-48
| +4/+1
| +4/+1
Line 133: Line 134:
| +5
| +5
| +5
| +5
|align="left"|[https://nwn.fandom.com/wiki/Wholeness_of_body Wholeness of Body]
|align="left"|[https://nwn.fandom.com/wiki/Ki_strike Ki Strike] +1
|28-56
|28-56
| +5/+2
| +5/+2
Line 175: Line 176:
| +7
| +7
| +7
| +7
|align="left"|[https://nwn.fandom.com/wiki/Ki_strike Ki Strike] +1
|align="left"|Ki Strike +2
|40-80
|40-80
| +7/+4/+1
| +7/+4/+1
Line 217: Line 218:
| +8
| +8
| +8
| +8
|align="left"|Ki Strike +2
|align="left"|Ki Strike +3
|52-104
|52-104
| +9/+6/+3
| +10/+7/+4/+1
| +7/+4/+1/+7
| +8/+5/+2/-1/+8
|1d12
|1d12
|1d10
|1d10
Line 233: Line 234:
|align="left"|
|align="left"|
|56-112
|56-112
| +10/+7/+4/+1
| +11/+8/+5/+2
| +8/+5/+2/-1/+8
| +9/+6/+3/0/+9
|1d12
|1d12
|1d10
|1d10
Line 245: Line 246:
| +9
| +9
| +9
| +9
|align="left"|[https://nwn.fandom.com/wiki/Quivering_palm Quivering Palm]
|align="left"|Ki Strike +4
|60-120
|60-120
| +11/+8/+5/+2
| +12/+9/+6/+3
| +9/+6/+3/+0/+9
| +10/+7/+4/+1/+10
|1d12
|1d12
|1d10
|1d10
Line 259: Line 260:
| +10
| +10
| +10
| +10
|align="left"|Ki Strike +3
|align="left"|
|64-128
|64-128
| +12/+9/+6/+3
| +13/+10/+7/+4/+1
| +10/+7/+4/+1/+10
| +11/+8/+5/+2/-1/+11
|1d20
|1d20
|2d6
|2d6
Line 275: Line 276:
|align="left"|
|align="left"|
|68-136
|68-136
| +12/+9/+6/+3
| +14/+11/+8/+5/+2
| +10/+7/+4/+1/+10
| +12/+9/+6/+3/0/+12
|1d20
|1d20
|2d6
|2d6
Line 287: Line 288:
| +11
| +11
| +11
| +11
|align="left"|[https://nwn.fandom.com/wiki/Empty_body Empty Body]
|align="left"|Empty Body
|72-144
|72-144
| +13/+10/+7/+4/+1
| +15/+12/+9/+6/+3
| +11/+8/+5/+2/-1/+11
| +13/+10/+7/+4/+1/+13
|1d20
|1d20
|2d6
|2d6
Line 301: Line 302:
| +11
| +11
| +11
| +11
|align="left"|
|align="left"|Ki Strike +5
|76-152
|76-152
| +14/+11/+8/+5/+2
| +16/+13/+10/+7/+4/+1
| +12/+9/+6/+3/+0/+12
| +14/+11/+8/+5/+2/-1/+14
|1d20
|1d20
|2d6
|2d6
Line 315: Line 316:
| +12
| +12
| +12
| +12
|align="left"|[https://nwn.fandom.com/wiki/Perfect_self Perfect Self]
|align="left"|Perfect Self
|80-160
|80-160
| +15/+12/+9/+6/+3
| +17/+14/+11/+8/+5/+2
| +13/+10/+7/+4/+1/+13
| +15/+12/+9/+6/+3/0/+15
|1d20
|1d20
|2d6
|2d6
Line 327: Line 328:
*A monk's [https://nwn.fandom.com/wiki/Unarmed_base_attack_bonus unarmed base attack bonus] (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher BAB progression class, or reduced attacks from taking a lower BAB progression class.
*A monk's [https://nwn.fandom.com/wiki/Unarmed_base_attack_bonus unarmed base attack bonus] (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher BAB progression class, or reduced attacks from taking a lower BAB progression class.
*A monk's UBAB, [https://nwn.fandom.com/wiki/Monk_AC_bonus AC Bonus], and speed are all negated when the monk wears armor other than clothing or uses a shield.
*A monk's UBAB, [https://nwn.fandom.com/wiki/Monk_AC_bonus AC Bonus], and speed are all negated when the monk wears armor other than clothing or uses a shield.
*Monk UBAB now works with Unarmed Attacks, Light Flails, Katanas, Daggers, Clubs, Handaxes, Kamas, Quarterstaves, Shurikens, Sickles and Bastard Swords.


== Epic monk ==
'''Changes to Monk AC'''


An epic monk's speed, power, grace, and force of will are unmatched by mortal beings. His powers continue to multiply as he steps away from the mortal shell and accepts an inner tranquility that lesser characters cannot even dream of.
'''Monk AC from wisdom is now Dodge AC and is capped by the Monk level, up to 10 levels of Monk, where the limit is removed'''.  That maximum combined amount of dodge AC a character can have from all sources is 20.  The "AC Bonus" monks gain based on levels is not affected by this cap.


'''Hit die:''' d8
* Example: A level 6 Monk with 50 Wisdom (meaning a modifier of +20) only benefits from 6 Dodge AC from Monk AC due to only having 6 levels of Monk. At level 10, the Monk benefits from the full 20 Dodge AC of the hypothetical 50 Wisdom.


'''Skill points:''' 4 + int modifier


'''Bonus feats:''' the epic monk gains a bonus feat every five levels after 20th. In other words, at levels 25, 30, 35, and 40.
'''Monk Shields and Armor'''


'''Special:''' every 3 levels, the monk's movement speed will increase by an additional 10%.
Monks have been modified to maintain the wisdom to AC bonus while wearing non-tower shields in the off-hand, and wearing armor with base AC no greater than 4.  However, this bonus will only function while the monk is wielding a single light flail, handaxe, or club in the main hand; or a two-handed heavy flail.  Wearing shields or armor '''will''' negate the "AC Bonus" monks gain based on their levels.


'''Special AC bonus:''' every 5 levels from 20, the monk's AC will increase by an additional + 1.


'''Epic monk bonus feats:''' [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Blinding_speed Blinding Speed], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage https://nwn.fandom.com/wiki/Epic_energy_resistance Epic Energy https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Improved_ki_strike_4 Improved Ki Strike 4], [https://nwn.fandom.com/wiki/Improved_ki_strike_5 Improved Ki Strike 5], [https://nwn.fandom.com/wiki/Improved_spell_resistance Improved Spell Resistance], [https://nwn.fandom.com/wiki/Improved_stunning_fist Improved Stunning Fist]], [https://nwn.fandom.com/wiki/Self_concealment Self Concealment]
'''Wholeness of Body'''


=== Epic monk level progression ===
The monk can heal damage equal to their monk level multiplied by their wisdom modifier, with the minimum heal being twice their monk level. This ability has unlimited uses with a 5-minute cooldown.
 
 
'''Empty Body'''
 
The monk may focus their ki outward into a cocoon of displacement to gain 60% concealment and +2 dodge AC. This ability can be toggled on and off.
 
 
'''Perfect Self'''
 
Gain immunity to all mind-affecting spells and effects, and reduce damage taken by 20%.
 
== Epic Monk ==


{|border="2" style="background:#efefef; color:#000000; border-collapse:collapse"
{|border="2" style="background:#efefef; color:#000000; border-collapse:collapse"
Line 367: Line 379:
|-align="center"
|-align="center"
|23rd
|23rd
|align="left"|
|align="left"|bonus feat
|92-184
|92-184
| +4
| +4
Line 379: Line 391:
|-align="center"
|-align="center"
|25th
|25th
|align="left"|bonus feat
|align="left"|
|100-200
|100-200
| +5
| +5
Line 385: Line 397:
|-align="center"
|-align="center"
|26th
|26th
|align="left"|
|align="left"|bonus feat
|104-208
|104-208
| +5
| +5
Line 403: Line 415:
|-align="center"
|-align="center"
|29th
|29th
|align="left"|
|align="left"|bonus feat
|116-232
|116-232
| +5
| +5
Line 409: Line 421:
|-align="center"
|-align="center"
|30th
|30th
|align="left"|bonus feat
|align="left"|
|120-240
|120-240
| +6
| +6
| +100%
| +100%
|-align="center"
|-align="center"
|31st
|align="left"|
|124-248
| +6
| +100%
|-align="center"
|32nd
|align="left"|
|128-256
| +6
| +100%
|-align="center"
|33rd
|align="left"|
|132-264
| +6
| +110%
|-align="center"
|34th
|align="left"|
|136-272
| +6
| +110%
|-align="center"
|35th
|align="left"|bonus feat
|140-280
| +7
| +110%
|-align="center"
|36th
|align="left"|
|144-288
| +7
| +120%
|-align="center"
|37th
|align="left"|
|148-296
| +7
| +120%
|-align="center"
|38th
|align="left"|
|152-304
| +7
| +120%
|-align="center"
|39th
|align="left"|
|156-312
| +7
| +130%
|-align="center"
|40th
|align="left"|bonus feat &nbsp;
|160-320
| +8
| +130%
|}
|}
== Notes ==
*At level 20, monks receive glowing eyes. The color of the glow depends on the character's alignment: good glows blue, evil glows red, and neutral glows purple. This occurs because in pencil-and-paper, 20th-level monks become [https://nwn.fandom.com/wiki/Outsider outsiders]; however, in NWN, their race does not change.
*There is a tendency among players to confuse "specialty weapon" with "equivalent to unarmed attacks". However, the only special treatment kamas receive is what is stated above: a monk retains his unarmed attack bonus when fighting with a kama. No other unarmed-only ability can be used while fighting with a kama. This includes stunning fist, quivering palm, and ki strike. (Note that the flurry of blows description specifically states that it applies to both unarmed attacks and kamas, so it is not "unarmed-only".)

Latest revision as of 16:56, 14 January 2025

Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. Monks wearing armor lose their wisdom and level-based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Monks who travel the planes do so for a variety of reasons, ranging from seeking to restore an ancient artifact to their temple to a much more general quest for enlightenment. The magnificent diversity of the planes lead many monks to adventure, and few return to quiet monastic study without having spent at least some time exploring. Living out a classic paradox, most find both more and less than they anticipate.


Hit Die: d8

Proficiencies: Armor (Robes), Weapons (Monk)

Skill Points: 4 + INT

Class Skills: Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble

Specialty Weapon: The monk retains his unarmed base attack bonus when fighting with Light Flails, Katanas, Daggers, Clubs, Handaxes, Kamas, Quarterstaves, Shurikens, Sickles and Bastard Swords. Flurry of Blows also functions with them.

Alignment: Any non-chaotic

Level progression

Lvl BAB Saves Feats HP range   Unarmed AB Flurry of blows AB Unarmed damage AC bonus Speed bonus
Fort Ref Will Large/medium Small
1st +0 +2 +2 +2 Cleave, Stunning Fist, Improved Unarmed Strike 4-8 +0 -2/-2 1d6 1d4 - -
2nd +1 +3 +3 +3 Weapon Finesse, Deflect Arrows, Evasion 8-16 +1 -1/-1 1d6 1d4 - -
3rd +2 +3 +3 +3 Monk Speed, Still Mind, Monk AC Bonus (Dodge), Flurry of Blows 12-24 +2 +0/+0 1d6 1d4 - +10%
4th +3 +4 +4 +4 Knockdown, Improved Knockdown 16-32 +3 +1/+1 1d8 1d6 - +10%
5th +3 +4 +4 +4 Purity of Body 20-40 +3 +1/+1 1d8 1d6 +1 +10%
6th +4 +5 +5 +5 Wholeness of Body 24-48 +4/+1 +2/-1/+2 1d8 1d6 +1 +20%
7th +5 +5 +5 +5 Ki Strike +1 28-56 +5/+2 +3/+0/+3 1d8 1d6 +1 +20%
8th +6/+1 +6 +6 +6 32-64 +6/+3 +4/+1/+4 1d10 1d8 +1 +20%
9th +6/+1 +6 +6 +6 Improved Evasion 36-72 +6/+3 +4/+1/+4 1d10 1d8 +1 +30%
10th +7/+2 +7 +7 +7 Ki Strike +2 40-80 +7/+4/+1 +5/+2/-1/+5 1d10 1d8 +2 +30%
11th +8/+3 +7 +7 +7 Diamond Body 44-88 +8/+5/+2 +6/+3/+0/+6 1d10 1d8 +2 +30%
12th +9/+4 +8 +8 +8 Diamond Soul 48-96 +9/+6/+3 +7/+4/+1/+7 1d12 1d10 +2 +40%
13th +10/+5 +8 +8 +8 Ki Strike +3 52-104 +10/+7/+4/+1 +8/+5/+2/-1/+8 1d12 1d10 +2 +40%
14th +11/+6/+1 +9 +9 +9 56-112 +11/+8/+5/+2 +9/+6/+3/0/+9 1d12 1d10 +2 +40%
15th +12/+7/+2 +9 +9 +9 Ki Strike +4 60-120 +12/+9/+6/+3 +10/+7/+4/+1/+10 1d12 1d10 +3 +50%
16th +13/+8/+3 +10 +10 +10 64-128 +13/+10/+7/+4/+1 +11/+8/+5/+2/-1/+11 1d20 2d6 +3 +50%
17th +14/+9/+4 +10 +10 +10 68-136 +14/+11/+8/+5/+2 +12/+9/+6/+3/0/+12 1d20 2d6 +3 +50%
18th +15/+10/+5 +11 +11 +11 Empty Body 72-144 +15/+12/+9/+6/+3 +13/+10/+7/+4/+1/+13 1d20 2d6 +3 +60%
19th +16/+11/+6 +11 +11 +11 Ki Strike +5 76-152 +16/+13/+10/+7/+4/+1 +14/+11/+8/+5/+2/-1/+14 1d20 2d6 +3 +60%
20th +17/+12/+7 +12 +12 +12 Perfect Self 80-160 +17/+14/+11/+8/+5/+2 +15/+12/+9/+6/+3/0/+15 1d20 2d6 +4 +60%
  • A monk's unarmed base attack bonus (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher BAB progression class, or reduced attacks from taking a lower BAB progression class.
  • A monk's UBAB, AC Bonus, and speed are all negated when the monk wears armor other than clothing or uses a shield.
  • Monk UBAB now works with Unarmed Attacks, Light Flails, Katanas, Daggers, Clubs, Handaxes, Kamas, Quarterstaves, Shurikens, Sickles and Bastard Swords.

Changes to Monk AC

Monk AC from wisdom is now Dodge AC and is capped by the Monk level, up to 10 levels of Monk, where the limit is removed. That maximum combined amount of dodge AC a character can have from all sources is 20. The "AC Bonus" monks gain based on levels is not affected by this cap.

  • Example: A level 6 Monk with 50 Wisdom (meaning a modifier of +20) only benefits from 6 Dodge AC from Monk AC due to only having 6 levels of Monk. At level 10, the Monk benefits from the full 20 Dodge AC of the hypothetical 50 Wisdom.


Monk Shields and Armor

Monks have been modified to maintain the wisdom to AC bonus while wearing non-tower shields in the off-hand, and wearing armor with base AC no greater than 4. However, this bonus will only function while the monk is wielding a single light flail, handaxe, or club in the main hand; or a two-handed heavy flail. Wearing shields or armor will negate the "AC Bonus" monks gain based on their levels.


Wholeness of Body

The monk can heal damage equal to their monk level multiplied by their wisdom modifier, with the minimum heal being twice their monk level. This ability has unlimited uses with a 5-minute cooldown.


Empty Body

The monk may focus their ki outward into a cocoon of displacement to gain 60% concealment and +2 dodge AC. This ability can be toggled on and off.


Perfect Self

Gain immunity to all mind-affecting spells and effects, and reduce damage taken by 20%.

Epic Monk

  Lvl   Feats HP range AC bonus Speed bonus
21st 84-168 +4 +70%
22nd 88-176 +4 +70%
23rd bonus feat 92-184 +4 +70%
24th 96-192 +4 +80%
25th 100-200 +5 +80%
26th bonus feat 104-208 +5 +80%
27th 108-216 +5 +90%
28th 112-224 +5 +90%
29th bonus feat 116-232 +5 +90%
30th 120-240 +6 +100%