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'''Description''': ([[prestige class|PRESTIGE CLASS]])
Divine Champions are mighty warriors who dedicate themselves to their deity's cause, defending holy or unholy ground, destroying enemies of the church, and slaying mythical beasts.
Divine Champions are mighty warriors who dedicate themselves to their deity's cause, defending holy or unholy ground, destroying enemies of the church, and slaying mythical beasts.


'''[[Hit die]]:''' d10
<u>Divine champions are required to have a Power. Concept, Cadence, Source, or Great Unknown Divine Champions are not valid</u>


'''Proficiencies:''' all [[weapon proficiency (simple)|simple]] and [[weapon proficiency (martial)|martial]] weapons, [[Armor Proficiency (Light)|light]] and [[Armor Proficiency (Medium)|medium]] armor and [[Shield Proficiency|shields]]
==Requirements==


'''[[Skill point]]s:''' 2 + [[int]] modifier
'''Base Attack Bonus''': +7


'''Skills:''' [[craft armor]], [[craft trap]], [[craft weapon]], [[discipline]], [[heal (skill)|heal]], [[lore]], [[parry]], [[ride]], [[spot]]
'''Feats''': Weapon Focus in a melee weapon  


'''Unavailable feats:'''
[[brew potion]], [[craft wand]], [[curse song]], [[divine might]], [[divine shield]], [[extra music]], [[extra turning]], [[lingering song]], [[quicken spell]], [[scribe scroll]], [[spell focus]], [[weapon specialization]]
<br />These [[general feat]]s cannot be selected when taking a level of champion of Torm.


'''Bonus feats:''' [[ambidexterity]], [[armor proficiency (heavy)]], [[blind fight]], [[called shot]], [[cleave]], [[deflect arrows]], [[disarm]], [[dodge]], [[expertise]], [[great cleave]], [[improved critical]], [[improved disarm]], [[improved expertise]], [[improved knockdown]], [[improved parry]], [[improved power attack]], [[improved two-weapon fighting]], [[improved unarmed strike]], [[knockdown]], [[mobility]], [[point blank shot]], [[power attack]], [[rapid shot]], [[spring attack]], [[stunning fist]], [[two-weapon fighting]], [[weapon finesse]], [[weapon focus]], [[weapon proficiency (exotic)]], [[whirlwind attack]]
'''Hit Die''': d10


'''[[Saving throw|Primary saving throw(s)]]:''' [[fortitude]] and [[reflex]]
'''Proficiencies''': Armor (Light, Medium), Shields, Weapons (Simple, Martial)


'''[[Base attack bonus]]:''' +1/level
'''Skill Points''': 2 + INT


== Requirements ==
'''Class Skills''': Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt
To qualify as a champion of Torm, a character must fulfill all of the following criteria:
 
'''Alignment:''' any non-evil
 
'''[[Base attack bonus]]:''' +7
 
'''Feats:''' [[weapon focus]] in a melee weapon


== Level progression ==
== Level progression ==
Line 47: Line 36:
!Will
!Will
|- align=center
|- align=center
|1st || +1 || +2 || +2 || +0 ||align=left|[[lay on hands]] ||5-10 || +0 || -
|1st || +1 || +2 || +2 || +0 ||align=left|[https://nwn.fandom.com/wiki/Lay_on_hands Lay on Hands] ||5-10 || +0 || -
|- align=center
|2nd || +2 || +3 || +3 || +0 ||align=left|[[:Category:Champion of Torm bonus feats|bonus feat]], [[sacred defense]] (+1) ||10-20 || +1 || -
|- align=center
|3rd || +3 || +3 || +3 || +1 ||align=left|[[smite evil]] ||15-30 || +1 || -
|- align=center
|4th || +4 || +4 || +4 || +1 ||align=left|bonus feat, sacred defense (+1) ||20-40 || +2 || -
|- align=center
|5th || +5 || +4 || +4 || +1 ||align=left|[[divine wrath]] ||25-50 || +2 || +3 5/+1
|- align=center
|6th || +6 || +5 || +5 || +2 ||align=left|bonus feat, sacred defense (+1) ||30-60 || +3 || +3 5/+1
|- align=center
|7th || +7 || +5 || +5 || +2 ||align=left| ||35-70 || +3 || +3 5/+1
|- align=center
|8th || +8 || +6 || +6 || +2 ||align=left|bonus feat, sacred defense (+1) ||40-80 || +4 || +3 5/+1
|- align=center
|9th || +9 || +6 || +6 || +3 ||align=left| ||45-90 || +4 || +3 5/+1
|- align=center
|10th || +10 || +7 || +7 || +3 ||align=left|bonus feat, sacred defense (+1), divine wrath (+2) ||50-100 || +5 || +5 5/+1
|}
 
== Tip: Becoming a champion of Torm ==
* [[Paladin]]s gain some of the fighter's combat abilities by choosing to become a champion of Torm.
*Conversely, [[fighter]]s gain paladin-like abilities by playing this prestige class.
*Militant [[cleric]]s may also find this prestige class appealing.
*This class should also be very interesting for [[rogue]]s because it gives increased [[saving throw]]s, fighter-like abilities like [[:Category:Champion of Torm bonus feats|bonus feats]], increased [[base attack bonus]] and [[hit point]]s while continuing a high [[reflex]] save.
*[[Sorcerer]]s have a synergy with this class as a high charisma improves many champion of Torm abilities.
 
[[Image:ife x2epdivcha.gif|right|Epic champion of Torm]]
 
== Epic champion of Torm ==
Torm guides the epic champion of Torm on her life journey. She has ascended through the ranks of holy warriors to become a symbol of Torm's might.
 
'''Hit die:''' d10
 
'''Skill points:''' 2 + [[int]] modifier
 
'''Bonus feats:''' The epic champion of Torm gains a bonus feat every four levels. In other words, at levels 14, 18, 22, 26, and 30.
 
'''Epic bonus feats:''' [[armor skin]], [[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]], [[devastating critical]], [[epic damage reduction]], [[epic prowess]], [[epic spell focus]], [[epic spell penetration]], [[epic toughness]], [[epic weapon focus]], [[epic weapon specialization]], [[great smiting]], [[great wisdom]], [[improved combat casting]], [[improved stunning fist]], [[improved whirlwind attack]], [[overwhelming critical]], [[planar turning]], [[superior initiative]]
 
'''Unavailable epic feats:'''
[[bane of enemies]],
[[construct shape]], [[dragon shape]],
[[epic spell: dragon knight]], [[epic spell: epic mage armor]], [[epic spell: epic warding]], [[epic spell: greater ruin]], [[epic spell: hellball]], [[epic spell: mummy dust]],
[[improved ki strike 4]], [[improved ki strike 5]], [[improved sneak attack]],
[[improved spell resistance]],
[[lasting inspiration]], [[mighty rage]], [[outsider shape]],
[[terrifying rage]], [[thundering rage]], [[undead shape]]
<br />These general [[epic feat]]s cannot be selected when taking a level of champion of Torm.
 
=== Epic champion of Torm level progression ===
 
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!&nbsp;Lvl&nbsp;
!Feats
!HP range
|rowspan=21 style="background:#ffffff"|&nbsp;
!Save bonus
!Divine wrath
|- align=center
|11th
|align=left|
|55-110
| +5
| +5 5/+1
|- align=center
|- align=center
|12th
|2nd || +2 || +3 || +3 || +0 ||align=left|[https://nwn.fandom.com/wiki/Category:Champion_of_Torm_bonus_feats Bonus Feat], [https://nwn.fandom.com/wiki/Sacred_defense Sacred Defense] (+1) ||10-20 || +1 || -
|align=left|[[sacred defense]] (+1)
|60-120
| +6
| +5 5/+1
|- align=center
|- align=center
|13th
|3rd || +3 || +3 || +3 || +1 ||align=left|[https://nwn.fandom.com/wiki/Smite_evil Smite Evil] ||15-30 || +1 || -
|align=left|
|65-130
| +6
| +5 5/+1
|- align=center
|- align=center
|14th
|4th || +4 || +4 || +4 || +1 ||align=left|Bonus Feat, Sacred Defense (+1) ||20-40 || +2 || -
|align=left|bonus feat, sacred defense (+1)
|70-140
| +7
| +5 5/+1
|- align=center
|- align=center
|15th
|5th || +5 || +4 || +4 || +1 ||align=left|Divine Wrath ||25-50 || +2 || +3 20% DI
|align=left|[[divine wrath]] (+2)
|75-150
| +7
| +7 10/+2
|- align=center
|- align=center
|16th
|6th || +6 || +5 || +5 || +2 ||align=left|Bonus Feat, Sacred Defense (+1) ||30-60 || +3 || +3 20% DI
|align=left|sacred defense (+1)
|80-160
| +8
| +7 10/+2
|- align=center
|- align=center
|17th
|7th || +7 || +5 || +5 || +2 ||align=left| ||35-70 || +3 || +3 20% DI
|align=left|
|85-170
| +8
| +7 10/+2
|- align=center
|- align=center
|18th
|8th || +8 || +6 || +6 || +2 ||align=left|Bonus Feat, Sacred Defense (+1) ||40-80 || +4 || +3 20% DI
|align=left|bonus feat, sacred defense (+1)
|90-180
| +9
| +7 10/+2
|- align=center
|- align=center
|19th
|9th || +9 || +6 || +6 || +3 ||align=left| ||45-90 || +4 || +3 20% DI
|align=left|
|95-190
| +9
| +7 10/+2
|- align=center
|- align=center
|20th
|10th || +10 || +7 || +7 || +3 ||align=left|Bonus Feat, Sacred Defense (+1), Divine Wrath (+2) ||50-100 || +5 || +5 5/+5 20% DI
|align=left|sacred defense (+1), divine wrath (+2)
|100-200
| +10
| +9 15/+3
|- align=center
|21th
|align=left|
|105-210
| +10
| +9 15/+3
|- align=center
|22th
|align=left|bonus feat, sacred defense (+1)
|110-220
| +11
| +9 15/+3
|- align=center
|23th
|align=left|
|115-230
| +11
| +9 15/+3
|- align=center
|24th
|align=left|sacred defense (+1)
|120-240
| +12
| +9 15/+3
|- align=center
|25th
|align=left|divine wrath (+2)
|125-250
| +12
| +11 20/+4
|- align=center
|26th
|align=left|bonus feat, sacred defense (+1)
|130-260
| +13
| +11 20/+4
|- align=center
|27th
|align=left|
|135-270
| +13
| +11 20/+4
|- align=center
|28th
|align=left|sacred defense (+1)
|140-280
| +14
| +11 20/+4
|- align=center
|29th
|align=left|
|145-290
| +14
| +11 20/+4
|- align=center
|30th
|align=left|bonus feat, sacred defense (+1), divine wrath (+2)
|150-300
| +15
| +13 25/+5
|}
|}


'''Special:'''
'''Sacred defense:''' Saving throws continue to improve by +1 for every 2 epic levels.
'''Divine wrath:''' Every five epic levels the attack, damage, and saving throw bonuses increase by a further +2.


== Notes ==
'''Divine Wrath'''
*Requires [[Hordes of the Underdark]].
*If the character is an [[epic character]] before becoming an epic champion of Torm, the available feats include those in the epic champion of Torm bonus list.
*If weapon specialization has been taken on a [[fighter]] level, epic weapon specialization can be taken as an epic champion of Torm bonus feat.


=== Previous versions ===
At level 5, Divine Wrath grants +3 to attack, divine damage, saves, and -20% damage taken for a number of rounds equal to their charisma modifier plus half of their Divine Champion level. At level 10, these bonuses increase by an additional +2. This ability also provides 5/+5 DR for its duration. Divine Wrath works on a charge-based system, capping at a maximum of 3 charges that independently refresh 6 minutes after use. This ability is undispellable and is a free action to use.  
*Prior to version 1.69, epic weapon specialization in the [[dwarven waraxe]] could not be taken on a champion of Torm level.
*Prior to version 1.69, a champion of Torm could not take [[ambidexterity]] or [[two-weapon fighting]] as bonus feats even though they were on the fighter bonus feat list.


=== Pen & paper notes ===
(Note the damage immunity provides no feedback and is separate from all other immunity)
* The champion of Torm class is based on the [[pencil-and-paper]] divine champion prestige class. However, while the divine champion class has a maximum level of 5 (similar to the [[harper scout]] level maximum), [[BioWare]]'s class has no set limit other than that inherent to prestige class rules (max 30 levels, including epic levels). The distinguishing feature seems to be that the name champion of Torm suggests worship of the deity Torm, though this restriction is not actually enforced in the game. Jeff Marvin, BioWare Web Developer [http://forums.bioware.com/viewtopic.html?topic=272785&forum=41 posted] the following: "Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts." Presumably some [[gameworld]]s may further define this class with their [[script]]s.

Latest revision as of 21:18, 5 August 2024

Divine Champions are mighty warriors who dedicate themselves to their deity's cause, defending holy or unholy ground, destroying enemies of the church, and slaying mythical beasts.

Divine champions are required to have a Power. Concept, Cadence, Source, or Great Unknown Divine Champions are not valid

Requirements

Base Attack Bonus: +7

Feats: Weapon Focus in a melee weapon


Hit Die: d10

Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)

Skill Points: 2 + INT

Class Skills: Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt

Level progression

Level BAB Saves Feats HP range   Save bonus Divine wrath
Fort Ref Will
1st +1 +2 +2 +0 Lay on Hands 5-10 +0 -
2nd +2 +3 +3 +0 Bonus Feat, Sacred Defense (+1) 10-20 +1 -
3rd +3 +3 +3 +1 Smite Evil 15-30 +1 -
4th +4 +4 +4 +1 Bonus Feat, Sacred Defense (+1) 20-40 +2 -
5th +5 +4 +4 +1 Divine Wrath 25-50 +2 +3 20% DI
6th +6 +5 +5 +2 Bonus Feat, Sacred Defense (+1) 30-60 +3 +3 20% DI
7th +7 +5 +5 +2 35-70 +3 +3 20% DI
8th +8 +6 +6 +2 Bonus Feat, Sacred Defense (+1) 40-80 +4 +3 20% DI
9th +9 +6 +6 +3 45-90 +4 +3 20% DI
10th +10 +7 +7 +3 Bonus Feat, Sacred Defense (+1), Divine Wrath (+2) 50-100 +5 +5 5/+5 20% DI


Divine Wrath

At level 5, Divine Wrath grants +3 to attack, divine damage, saves, and -20% damage taken for a number of rounds equal to their charisma modifier plus half of their Divine Champion level. At level 10, these bonuses increase by an additional +2. This ability also provides 5/+5 DR for its duration. Divine Wrath works on a charge-based system, capping at a maximum of 3 charges that independently refresh 6 minutes after use. This ability is undispellable and is a free action to use.

(Note the damage immunity provides no feedback and is separate from all other immunity)