Sorcerer: Difference between revisions

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(Added links to the spell list for each spell.)
 
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*Acid Splash
*[https://wiki.planarlegends.com/index.php?title=Acid_Splash_(Spell) Acid Splash]
*Assess Creature
*[https://wiki.planarlegends.com/index.php?title=Assess_Creature_(Spell) Assess Creature]
*Daze
*[https://wiki.planarlegends.com/index.php?title=Daze_(Spell) Daze]
*Disrupt Undead
*[https://wiki.planarlegends.com/index.php?title=Disrupt_Undead_(Spell) Disrupt Undead]
*Electric Jolt
*[https://wiki.planarlegends.com/index.php?title=Electric_Jolt_(Spell) Electric Jolt]
*Flare
*[https://wiki.planarlegends.com/index.php?title=Flare_(Spell) Flare]
*Light
*[https://wiki.planarlegends.com/index.php?title=Light_(Spell) Light]
*Open/Close
*[https://wiki.planarlegends.com/index.php?title=Open/Close_(Spell) Open/Close]
*Ray of Frost
*[https://wiki.planarlegends.com/index.php?title=Ray_of_Frost_(Spell) Ray of Frost]
*Resistance
*[https://wiki.planarlegends.com/index.php?title=Resistance_(Spell) Resistance]
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*Burning Hands
*[https://wiki.planarlegends.com/index.php?title=Burning_Hands_(Spell) Burning Hands]
*Charm Person
*[https://wiki.planarlegends.com/index.php?title=Charm_Person_(Spell) Charm Person]
*Chill Touch
*[https://wiki.planarlegends.com/index.php?title=Chill_Touch_(Spell) Chill Touch]
*Color Spray
*[https://wiki.planarlegends.com/index.php?title=Color_Spray_(Spell) Color Spray]
*Comprehend Languages
*[https://wiki.planarlegends.com/index.php?title=Comprehend_Languages_(Spell) Comprehend Languages]
*Endure Elements
*[https://wiki.planarlegends.com/index.php?title=Endure_Elements_(Spell) Endure Elements]
*Expeditious Retreat
*[https://wiki.planarlegends.com/index.php?title=Expeditious_Retreat_(Spell) Expeditious Retreat]
*Explosion
*[https://wiki.planarlegends.com/index.php?title=Explosion_(Spell) Explosion]
*Grease
*[https://wiki.planarlegends.com/index.php?title=Grease_(Spell) Grease]
*Horizikaul's Boom
*[https://wiki.planarlegends.com/index.php?title=Horizikaul's_Boom_(Spell) Horizikaul's Boom]
*Ice Dagger
*[https://wiki.planarlegends.com/index.php?title=Ice_Dagger_(Spell) Ice Dagger]
*Identify
*[https://wiki.planarlegends.com/index.php?title=Identify_(Spell) Identify]
*Ironguts
*[https://wiki.planarlegends.com/index.php?title=Ironguts_(Spell) Ironguts]
*Larloch's Minor Drain
*[https://wiki.planarlegends.com/index.php?title=Larloch's_Minor_Drain_(Spell) Larloch's Minor Drain]
*Mage Armor
*[https://wiki.planarlegends.com/index.php?title=Mage_Armor_(Spell) Mage Armor]
*Magic Missile
*[https://wiki.planarlegends.com/index.php?title=Magic_Missile_(Spell) Magic Missile]
*Magic Weapon
*[https://wiki.planarlegends.com/index.php?title=Magic_Weapon_(Spell) Magic Weapon]
*Negative Energy Ray
*[https://wiki.planarlegends.com/index.php?title=Negative_Energy_Ray_(Spell) Negative Energy Ray]
*Protection From Alignment
*[https://wiki.planarlegends.com/index.php?title=Protection_From_Alignment_(Spell) Protection From Alignment]
*Ray of Enfeeblement
*[https://wiki.planarlegends.com/index.php?title=Ray_of_Enfeeblement_(Spell) Ray of Enfeeblement]
*Scare
*[https://wiki.planarlegends.com/index.php?title=Scare_(Spell) Scare]
*Shelgarn's Persistent Blade
*[https://wiki.planarlegends.com/index.php?title=Shelgarn's_Persistent_Blade_(Spell) Shelgarn's Persistent Blade]
*Shield
*[https://wiki.planarlegends.com/index.php?title=Shield_(Spell) Shield]
*Shocking Grasp
*[https://wiki.planarlegends.com/index.php?title=Shocking_Grasp_(Spell) Shocking Grasp]
*Sleep
*[https://wiki.planarlegends.com/index.php?title=Sleep_(Spell) Sleep]
*Summon Creature I
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_I_(Spell) Summon Creature I]
*True Strike
*[https://wiki.planarlegends.com/index.php?title=True_Strike_(Spell) True Strike]
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*Alter Self
*[https://wiki.planarlegends.com/index.php?title=Alter_Self_(Spell) Alter Self]
*Balagarn's Iron Horn
*[https://wiki.planarlegends.com/index.php?title=Balagarn's_Iron_Horn_(Spell) Balagarn's Iron Horn]
*Blindness/Deafness
*[https://wiki.planarlegends.com/index.php?title=Blindness/Deafness_(Spell) Blindness/Deafness]
*Bull's Strength
*[https://wiki.planarlegends.com/index.php?title=Bull's_Strength_(Spell) Bull's Strength]
*Cat's Grace
*[https://wiki.planarlegends.com/index.php?title=Cat's_Grace_(Spell) Cat's Grace]
*Cloud of Bewilderment
*[https://wiki.planarlegends.com/index.php?title=Cloud_of_Bewilderment_(Spell) Cloud of Bewilderment]
*Combust
*[https://wiki.planarlegends.com/index.php?title=Combust_(Spell) Combust]
*Continual Flame
*[https://wiki.planarlegends.com/index.php?title=Continual_Flame_(Spell) Continual Flame]
*Darkness
*[https://wiki.planarlegends.com/index.php?title=Darkness_(Spell) Darkness]
*Death Armor
*[https://wiki.planarlegends.com/index.php?title=Death_Armor_(Spell) Death Armor]
*Eagle's Splendor
*[https://wiki.planarlegends.com/index.php?title=Eagle's_Splendor_(Spell) Eagle's Splendor]
*Endurance
*[https://wiki.planarlegends.com/index.php?title=Endurance_(Spell) Endurance]
*Flame Weapon
*[https://wiki.planarlegends.com/index.php?title=Flame_Weapon_(Spell) Flame Weapon]
*Fox's Cunning
*[https://wiki.planarlegends.com/index.php?title=Fox's_Cunning_(Spell) Fox's Cunning]
*Frost Breath
*[https://wiki.planarlegends.com/index.php?title=Frost_Breath_(Spell) Frost Breath]
*Gedlee's Electric Loop
*[https://wiki.planarlegends.com/index.php?title=Gedlee's_Electric_Loop_(Spell) Gedlee's Electric Loop]
*Ghostly Visage
*[https://wiki.planarlegends.com/index.php?title=Ghostly_Visage_(Spell) Ghostly Visage]
*Ghoul Touch
*[https://wiki.planarlegends.com/index.php?title=Ghoul_Touch_(Spell) Ghoul Touch]
*Glitterdust
*[https://wiki.planarlegends.com/index.php?title=Glitterdust_(Spell) Glitterdust]
*Invisibility
*[https://wiki.planarlegends.com/index.php?title=Invisibility_(Spell) Invisibility]
*Knock
*[https://wiki.planarlegends.com/index.php?title=Knock_(Spell) Knock]
*Lesser Dispel
*[https://wiki.planarlegends.com/index.php?title=Lesser_Dispel_(Spell) Lesser Dispel]
*Melf's Acid Arrow
*[https://wiki.planarlegends.com/index.php?title=Melf's_Acid_Arrow_(Spell) Melf's Acid Arrow]
*Owl's Wisdom
*[https://wiki.planarlegends.com/index.php?title=Owl's_Wisdom_(Spell) Owl's Wisdom]
*Power Word, Sleep
*[https://wiki.planarlegends.com/index.php?title=Power_Word,_Sleep_(Spell) Power Word, Sleep]
*Protection From Arrows
*[https://wiki.planarlegends.com/index.php?title=Protection_From_Arrows_(Spell) Protection From Arrows]
*Resist Elements
*[https://wiki.planarlegends.com/index.php?title=Resist_Elements_(Spell) Resist Elements]
*See Invisibility
*[https://wiki.planarlegends.com/index.php?title=See_Invisibility_(Spell) See Invisibility]
*Sniloc's Snowball Swarm
*[https://wiki.planarlegends.com/index.php?title=Sniloc's_Snowball_Swarm_(Spell) Sniloc's Snowball Swarm]
*Stone Bones
*[https://wiki.planarlegends.com/index.php?title=Stone_Bones_(Spell) Stone Bones]
*Summon Creature II
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_II_(Spell) Summon Creature II]
*Tasha's Hideous Laughter
*[https://wiki.planarlegends.com/index.php?title=Tasha's_Hideous_Laughter_(Spell) Tasha's Hideous Laughter]
*Ultravision
*[https://wiki.planarlegends.com/index.php?title=Ultravision_(Spell) Ultravision]
*Vocalize
*[https://wiki.planarlegends.com/index.php?title=Vocalize_(Spell) Vocalize]
*Web
*[https://wiki.planarlegends.com/index.php?title=Web_(Spell) Web]
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*Acid Weapon
*[https://wiki.planarlegends.com/index.php?title=Acid_Weapon_(Spell) Acid Weapon]
*Clairaudience/Clairvoyance
*[https://wiki.planarlegends.com/index.php?title=Clairaudience/Clairvoyance_(Spell) Clairaudience/Clairvoyance]
*Clarity
*[https://wiki.planarlegends.com/index.php?title=Clarity_(Spell) Clarity]
*Dispel Magic
*[https://wiki.planarlegends.com/index.php?title=Dispel_Magic_(Spell) Dispel Magic]
*Displacement
*[https://wiki.planarlegends.com/index.php?title=Displacement_(Spell) Displacement]
*Find Traps
*[https://wiki.planarlegends.com/index.php?title=Find_Traps_(Spell) Find Traps]
*Fireball
*[https://wiki.planarlegends.com/index.php?title=Fireball_(Spell) Fireball]
*Flame Arrow
*[https://wiki.planarlegends.com/index.php?title=Flame_Arrow_(Spell) Flame Arrow]
*Flame Weapon
*[https://wiki.planarlegends.com/index.php?title=Flame_Weapon_(Spell) Flame Weapon]
*Fly
*[https://wiki.planarlegends.com/index.php?title=Fly_(Spell) Fly]
*Frost Weapon
*[https://wiki.planarlegends.com/index.php?title=Frost_Weapon_(Spell) Frost Weapon]
*Gaseous Form
*[https://wiki.planarlegends.com/index.php?title=Gaseous_Form_(Spell) Gaseous Form]
*Greater Magic Weapon
*[https://wiki.planarlegends.com/index.php?title=Greater_Magic_Weapon_(Spell) Greater Magic Weapon]
*Gust of Wind
*[https://wiki.planarlegends.com/index.php?title=Gust_of_Wind_(Spell) Gust of Wind]
*Haste
*[https://wiki.planarlegends.com/index.php?title=Haste_(Spell) Haste]
*Hold Person
*[https://wiki.planarlegends.com/index.php?title=Hold_Person_(Spell) Hold Person]
*Invisibility Sphere
*[https://wiki.planarlegends.com/index.php?title=Invisibility_Sphere_(Spell) Invisibility Sphere]
*Lightning Bolt
*[https://wiki.planarlegends.com/index.php?title=Lightning_Bolt_(Spell) Lightning Bolt]
*Lightning Weapon
*[https://wiki.planarlegends.com/index.php?title=Lightning_Weapon_(Spell) Lightning Weapon]
*Keen Edge
*[https://wiki.planarlegends.com/index.php?title=Keen_Edge_(Spell) Keen Edge]
*Magic Circle Against Alignment
*[https://wiki.planarlegends.com/index.php?title=Magic_Circle_Against_Alignment_(Spell) Magic Circle Against Alignment]
*Major Image: Creature
*[https://wiki.planarlegends.com/index.php?title=Major_Image:_Creature_(Spell) Major Image: Creature]
*Melf's Minute Meteors
*[https://wiki.planarlegends.com/index.php?title=Melf's_Minute_Meteors_(Spell) Melf's Minute Meteors]
*Mestil's Acid Breath
*[https://wiki.planarlegends.com/index.php?title=Mestil's_Acid_Breath_(Spell) Mestil's Acid Breath]
*Negative Energy Burst
*[https://wiki.planarlegends.com/index.php?title=Negative_Energy_Burst_(Spell) Negative Energy Burst]
*Protection From Elements
*[https://wiki.planarlegends.com/index.php?title=Protection_From_Elements_(Spell) Protection From Elements]
*Scintillating Sphere
*[https://wiki.planarlegends.com/index.php?title=Scintillating_Sphere_(Spell) Scintillating Sphere]
*Slow
*[https://wiki.planarlegends.com/index.php?title=Slow_(Spell) Slow]
*Spiderskin
*[https://wiki.planarlegends.com/index.php?title=Spiderskin_(Spell) Spiderskin]
*Stinking Cloud
*[https://wiki.planarlegends.com/index.php?title=Stinking_Cloud_(Spell) Stinking Cloud]
*Summon Creature III
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_III_(Spell) Summon Creature III]
*Tongues
*[https://wiki.planarlegends.com/index.php?title=Tongues_(Spell) Tongues]
*Vampiric Touch
*[https://wiki.planarlegends.com/index.php?title=Vampiric_Touch_(Spell) Vampiric Touch]
*Water Breathing
*[https://wiki.planarlegends.com/index.php?title=Water_Breathing_(Spell) Water Breathing]
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*Beltyn's Burning Blood
*[https://wiki.planarlegends.com/index.php?title=Beltyn's_Burning_Blood_(Spell) Beltyn's Burning Blood]
*Bestow Curse
*[https://wiki.planarlegends.com/index.php?title=Bestow_Curse_(Spell) Bestow Curse]
*Charm Monster
*[https://wiki.planarlegends.com/index.php?title=Charm_Monster_(Spell) Charm Monster]
*Confusion
*[https://wiki.planarlegends.com/index.php?title=Confusion_(Spell) Confusion]
*Contagion
*[https://wiki.planarlegends.com/index.php?title=Contagion_(Spell) Contagion]
*Dimensional Anchor
*[https://wiki.planarlegends.com/index.php?title=Dimensional_Anchor_(Spell) Dimensional Anchor]
*Dimension Door
*[https://wiki.planarlegends.com/index.php?title=Dimension_Door_(Spell) Dimension Door]
*Elemental Shield
*[https://wiki.planarlegends.com/index.php?title=Elemental_Shield_(Spell) Elemental Shield]
*Emotion: Courage
*[https://wiki.planarlegends.com/index.php?title=Emotion:_Courage_(Spell) Emotion: Courage]
*Emotion: Hope
*[https://wiki.planarlegends.com/index.php?title=Emotion:_Hope_(Spell) Emotion: Hope]
*Enervation
*[https://wiki.planarlegends.com/index.php?title=Enervation_(Spell) Enervation]
*Evard's Black Tentacles
*[https://wiki.planarlegends.com/index.php?title=Evard's_Black_Tentacles_(Spell) Evard's Black Tentacles]
*Fear
*[https://wiki.planarlegends.com/index.php?title=Fear_(Spell) Fear]
*Ice Storm
*[https://wiki.planarlegends.com/index.php?title=Ice_Storm_(Spell) Ice Storm]
*Improved Invisibility
*[https://wiki.planarlegends.com/index.php?title=Improved_Invisibility_(Spell) Improved Invisibility]
*Isaac's Lesser Missile Storm
*[https://wiki.planarlegends.com/index.php?title=Isaac's_Lesser_Missile_Storm_(Spell) Isaac's Lesser Missile Storm]
*Lesser Spell Breach
*[https://wiki.planarlegends.com/index.php?title=Lesser_(Spell)_Breach_(Spell) Lesser Spell Breach]
*Minor Globe of Invulnerability
*[https://wiki.planarlegends.com/index.php?title=Minor_Globe_of_Invulnerability_(Spell) Minor Globe of Invulnerability]
*Outiluke's Resilient Sphere
*[https://wiki.planarlegends.com/index.php?title=Outiluke's_Resilient_Sphere_(Spell) Outiluke's Resilient Sphere]
*Paralytic Bolt
*[https://wiki.planarlegends.com/index.php?title=Paralytic_Bolt_(Spell) Paralytic Bolt]
*Phantasmal Killer
*[https://wiki.planarlegends.com/index.php?title=Phantasmal_Killer_(Spell) Phantasmal Killer]
*Polymorph Self
*[https://wiki.planarlegends.com/index.php?title=Polymorph_Self_(Spell) Polymorph Self]
*Remove Blindness/Deafness
*[https://wiki.planarlegends.com/index.php?title=Remove_Blindness/Deafness_(Spell) Remove Blindness/Deafness]
*Remove Curse
*[https://wiki.planarlegends.com/index.php?title=Remove_Curse_(Spell) Remove Curse]
*Shadow Conjuration
*[https://wiki.planarlegends.com/index.php?title=Shadow_Conjuration_(Spell) Shadow Conjuration]
*Shout
*[https://wiki.planarlegends.com/index.php?title=Shout_(Spell) Shout]
*Static Orb
*[https://wiki.planarlegends.com/index.php?title=Static_Orb_(Spell) Static Orb]
*Stoneskin
*[https://wiki.planarlegends.com/index.php?title=Stoneskin_(Spell) Stoneskin]
*Summon Creature IV
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_IV_(Spell) Summon Creature IV]
*Vitriolic Sphere
*[https://wiki.planarlegends.com/index.php?title=Vitriolic_Sphere_(Spell) Vitriolic Sphere]
*Wall of Fire
*[https://wiki.planarlegends.com/index.php?title=Wall_of_Fire_(Spell) Wall of Fire]
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!5th level spells
!5th level spells
!6th level spells
!6th level spells
!7th level spells
!7th level spells
!8th level spells
!8th level spells
!9th level spells
!9th level spells
|-align=left valign=top
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*[https://wiki.planarlegends.com/index.php?title=Animate_Dead_(Spell) Animate Dead]
*[https://wiki.planarlegends.com/index.php?title=Baleful_Polymorph_(Spell) Baleful Polymorph]
*[https://wiki.planarlegends.com/index.php?title=Ball_Lightning_(Spell) Ball Lightning]
*[https://wiki.planarlegends.com/index.php?title=Bigby's_Interposing_Hand_(Spell) Bigby's Interposing Hand]
*[https://wiki.planarlegends.com/index.php?title=Break_Enchantment_(Spell) Break Enchantment]
*[https://wiki.planarlegends.com/index.php?title=Cloudkill_(Spell) Cloudkill]
*[https://wiki.planarlegends.com/index.php?title=Cone_of_Cold_(Spell) Cone of Cold]
*[https://wiki.planarlegends.com/index.php?title=Dismissal_(Spell) Dismissal]
*[https://wiki.planarlegends.com/index.php?title=Dominate_Person_(Spell) Dominate Person]
*[https://wiki.planarlegends.com/index.php?title=Energy_Buffer_(Spell) Energy Buffer]
*[https://wiki.planarlegends.com/index.php?title=Feeblemind_(Spell) Feeblemind]
*[https://wiki.planarlegends.com/index.php?title=Firebrand_(Spell) Firebrand]
*[https://wiki.planarlegends.com/index.php?title=Greater_Shadow_Conjuration_(Spell) Greater Shadow Conjuration]
*[https://wiki.planarlegends.com/index.php?title=Hold_Monster_(Spell) Hold Monster]
*[https://wiki.planarlegends.com/index.php?title=Lesser_Mind_Blank_(Spell) Lesser Mind Blank]
*[https://wiki.planarlegends.com/index.php?title=Lesser_Planar_Binding_(Spell) Lesser Planar Binding]
*[https://wiki.planarlegends.com/index.php?title=Lesser_Spell_Mantle_(Spell) Lesser Spell Mantle]
*[https://wiki.planarlegends.com/index.php?title=Mestil's_Acid_Sheath_(Spell) Mestil's Acid Sheath]
*[https://wiki.planarlegends.com/index.php?title=Mind_Fog_(Spell) Mind Fog]
*[https://wiki.planarlegends.com/index.php?title=Shadow_Evocation_(Spell) Shadow Evocation]
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_V_(Spell) Summon Creature V]
*[https://wiki.planarlegends.com/index.php?title=Tailor_Memories_(Spell) Tailor Memories]
*[https://wiki.planarlegends.com/index.php?title=Teleport_(Spell) Teleport]
*[https://wiki.planarlegends.com/index.php?title=Wall_of_Dispell_Magic_(Spell) Wall of Dispell Magic]
*[https://wiki.planarlegends.com/index.php?title=Wall_of_Force_(Spell) Wall of Force]
*[https://wiki.planarlegends.com/index.php?title=Wall_of_Stone_(Spell) Wall of Stone]
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*Animate dead
*[https://wiki.planarlegends.com/index.php?title=Acid_Fog_(Spell) Acid Fog]
*Baleful Polymorph
*[https://wiki.planarlegends.com/index.php?title=Acid_Storm_(Spell) Acid Storm]
*Ball Lightning
*[https://wiki.planarlegends.com/index.php?title=Bigby's_Forceful_Hand_(Spell) Bigby's Forceful Hand]
*Bigby's Interposing Hand
*[https://wiki.planarlegends.com/index.php?title=Chain_Lightning_(Spell) Chain Lightning]
*Break Enchantment
*[https://wiki.planarlegends.com/index.php?title=Circle_of_Death_(Spell) Circle of Death]
*Cloudkill
*[https://wiki.planarlegends.com/index.php?title=Disintegrate_(Spell) Disintegrate]
*Cone of Cold
*[https://wiki.planarlegends.com/index.php?title=Ethereal_Visage_(Spell) Ethereal Visage]
*Dismissal
*[https://wiki.planarlegends.com/index.php?title=Flesh_to_Stone_(Spell) Flesh to Stone]
*Dominate Person
*[https://wiki.planarlegends.com/index.php?title=Globe_of_Invulnerability_(Spell) Globe of Invulnerability]
*Energy Buffer
*[https://wiki.planarlegends.com/index.php?title=Greater_Di(Spell)ing_(Spell) Greater Dispelling]
*Feeblemind
*[https://wiki.planarlegends.com/index.php?title=Greater_(Spell)_breach_(Spell) Greater Spell breach]
*Firebrand
*[https://wiki.planarlegends.com/index.php?title=Greater_Stoneskin_(Spell) Greater Stoneskin]
*Greater Shadow Conjuration
*[https://wiki.planarlegends.com/index.php?title=Isaac's_Greater_Missile_Storm_(Spell) Isaac's Greater Missile Storm]
*Hold Monster
*[https://wiki.planarlegends.com/index.php?title=Legend_Lore_(Spell) Legend Lore]
*Lesser Mind Blank
*[https://wiki.planarlegends.com/index.php?title=Mass_Haste_(Spell) Mass Haste]
*Lesser Planar Binding
*[https://wiki.planarlegends.com/index.php?title=Otiluke's_Freezing_Sphere_(Spell) Otiluke's Freezing Sphere]
*Lesser Spell Mantle
*[https://wiki.planarlegends.com/index.php?title=Planar_Binding_(Spell) Planar Binding]
*Mestil's Acid Sheath
*[https://wiki.planarlegends.com/index.php?title=Power_Word,_Silence_(Spell) Power Word, Silence]
*Mind Fog
*[https://wiki.planarlegends.com/index.php?title=Protection_From_(Spell)s_(Spell) Protection From Spells]
*Shadow Evocation
*[https://wiki.planarlegends.com/index.php?title=Stone_to_Flesh_(Spell) Stone to Flesh]
*Summon Creature V
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_VI_(Spell) Summon Creature VI]
*Tailor Memories
*[https://wiki.planarlegends.com/index.php?title=Tenser's_Transformation_(Spell) Tenser's Transformation]
*Teleport
*[https://wiki.planarlegends.com/index.php?title=Trollish_Fortitude_(Spell) Trollish Fortitude]
*Wall of Dispell Magic
*[https://wiki.planarlegends.com/index.php?title=True_Seeing_(Spell) True Seeing]
*Wall of Force
*[https://wiki.planarlegends.com/index.php?title=Undeath_to_Death_(Spell) Undeath to Death]
*Wall of Stone
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*Acid Fog
*[https://wiki.planarlegends.com/index.php?title=Banishment_(Spell) Banishment]
*Acid Storm
*[https://wiki.planarlegends.com/index.php?title=Bigby's_Grasping_Hand_(Spell) Bigby's Grasping Hand]
*Bigby's Forceful Hand
*[https://wiki.planarlegends.com/index.php?title=Control_Undead_(Spell) Control Undead]
*Chain Lightning
*[https://wiki.planarlegends.com/index.php?title=Control_Weather_(Spell) Control Weather]
*Circle of Death
*[https://wiki.planarlegends.com/index.php?title=Delayed_Blast_Fireball_(Spell) Delayed Blast Fireball]
*Disintegrate
*[https://wiki.planarlegends.com/index.php?title=Finger_of_Death_(Spell) Finger of Death]
*Ethereal Visage
*[https://wiki.planarlegends.com/index.php?title=Great_Thunderclap_(Spell) Great Thunderclap]
*Flesh to Stone
*[https://wiki.planarlegends.com/index.php?title=Insanity_(Spell) Insanity]
*Globe of Invulnerability
*[https://wiki.planarlegends.com/index.php?title=Mass_Hold_Person_(Spell) Mass Hold Person]
*Greater Dispelling
*[https://wiki.planarlegends.com/index.php?title=Mass_Teleport_(Spell) Mass Teleport]
*Greater Spell breach
*[https://wiki.planarlegends.com/index.php?title=Memory_Wipe_(Spell) Memory Wipe]
*Greater Stoneskin
*[https://wiki.planarlegends.com/index.php?title=Mordenkainen's_Magnificent_Mansion_(Spell) Mordenkainen's Magnificent Mansion]
*Isaac's Greater Missile Storm
*[https://wiki.planarlegends.com/index.php?title=Mordenkainen's_Sword_(Spell) Mordenkainen's Sword]
*Legend Lore
*[https://wiki.planarlegends.com/index.php?title=Planeshift_(Spell) Planeshift]
*Mass Haste
*[https://wiki.planarlegends.com/index.php?title=Power_Word,_Stun_(Spell) Power Word, Stun]
*Otiluke's Freezing Sphere
*[https://wiki.planarlegends.com/index.php?title=Prismatic_Spray_(Spell) Prismatic Spray]
*Planar Binding
*[https://wiki.planarlegends.com/index.php?title=Reverse_Gravity_(Spell) Reverse Gravity]
*Power Word, Silence
*[https://wiki.planarlegends.com/index.php?title=Ruby_Ray_of_Reversal_(Spell) Ruby Ray of Reversal]
*Protection From Spells
*[https://wiki.planarlegends.com/index.php?title=Shadow_Evocation,_Greater_(Spell) Shadow Evocation, Greater]
*Shades
*[https://wiki.planarlegends.com/index.php?title=Shadow_Shield_(Spell) Shadow Shield]
*Stone to Flesh
*[https://wiki.planarlegends.com/index.php?title=(Spell)_Mantle_(Spell) Spell Mantle]
*Summon Creature VI
*[https://wiki.planarlegends.com/index.php?title=Stun_Ray_(Spell) Stun Ray]
*Tenser's Transformation
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_VII_(Spell) Summon Creature VII]
*Trollish Fortitude
*True Seeing
*Undeath to Death
|
|
*Banishment
*[https://wiki.planarlegends.com/index.php?title=Bigby's_Clenched_Fist_(Spell) Bigby's Clenched Fist]
*Bigby's Grasping Hand
*[https://wiki.planarlegends.com/index.php?title=Blackstaff_(Spell) Blackstaff]
*Control Undead
*[https://wiki.planarlegends.com/index.php?title=Create_Undead_(Spell) Create Undead]
*Control Weather
*[https://wiki.planarlegends.com/index.php?title=Deadly_Lahar_(Spell) Deadly Lahar]
*Delayed Blast Fireball
*[https://wiki.planarlegends.com/index.php?title=Greater_Planar_Binding_(Spell) Greater Planar Binding]
*Finger of Death
*[https://wiki.planarlegends.com/index.php?title=Greater_Sanctuary_(Spell) Greater Sanctuary]
*Great Thunderclap
*[https://wiki.planarlegends.com/index.php?title=Greater_Shout_(Spell) Greater Shout]
*Insanity
*[https://wiki.planarlegends.com/index.php?title=Horrid_Wilting_(Spell) Horrid Wilting]
*Mass Hold Person
*[https://wiki.planarlegends.com/index.php?title=Incendiary_Cloud_(Spell) Incendiary Cloud]
*Mass Teleport
*[https://wiki.planarlegends.com/index.php?title=Mass_Blindness/Deafness_(Spell) Mass Blindness/Deafness]
*Memory Wipe
*[https://wiki.planarlegends.com/index.php?title=Mass_Charm_(Spell) Mass Charm]
*Mordenkainen's Magnificent Mansion
*[https://wiki.planarlegends.com/index.php?title=Maze_(Spell) Maze]
*Mordenkainen's Sword
*[https://wiki.planarlegends.com/index.php?title=Mind_Blank_(Spell) Mind Blank]
*Planeshift
*[https://wiki.planarlegends.com/index.php?title=Polar_Ray_(Spell) Polar Ray]
*Power Word, Stun
*[https://wiki.planarlegends.com/index.php?title=Power_Word,_Blind_(Spell) Power Word, Blind]
*Prismatic Spray
*[https://wiki.planarlegends.com/index.php?title=Premonition_(Spell) Premonition]
*Reverse Gravity
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_VIII_(Spell) Summon Creature VIII]
*Ruby Ray of Reversal
*[https://wiki.planarlegends.com/index.php?title=Sunburst_(Spell) Sunburst]
*Shadow Evocation, Greater
*[https://wiki.planarlegends.com/index.php?title=Wall_of_Greater_Dispel_Magic_(Spell) Wall of Greater Dispel Magic]
*Shadow Shield
*Spell Mantle
*Stun Ray
*Summon Creature VII
|
|
*Bigby's Clenched Fist
*[https://wiki.planarlegends.com/index.php?title=Bigby's_Crushing_Hand_(Spell) Bigby's Crushing Hand]
*Blackstaff
*[https://wiki.planarlegends.com/index.php?title=Black_Blade_of_Disaster_(Spell) Black Blade of Disaster]
*Create Undead
*[https://wiki.planarlegends.com/index.php?title=Disrupt_Teleport_(Spell) Disrupt Teleport]
*Deadly Lahar
*[https://wiki.planarlegends.com/index.php?title=Dominate_Monster_(Spell) Dominate Monster]
*Greater Planar Binding
*[https://wiki.planarlegends.com/index.php?title=Energy_Drain_(Spell) Energy Drain]
*Greater Sanctuary
*[https://wiki.planarlegends.com/index.php?title=Freedom_(Spell) Freedom]
*Greater Shout
*[https://wiki.planarlegends.com/index.php?title=Gate_(Spell) Gate]
*Horrid Wilting
*[https://wiki.planarlegends.com/index.php?title=Greater_(Spell)_Mantle_(Spell) Greater Spell Mantle]
*Incendiary Cloud
*[https://wiki.planarlegends.com/index.php?title=Imprisonment_(Spell) Imprisonment]
*Mass Blindness/Deafness
*[https://wiki.planarlegends.com/index.php?title=Mass_Hold_Monster_(Spell) Mass Hold Monster]
*Mass Charm
*[https://wiki.planarlegends.com/index.php?title=Meteor_Swarm_(Spell) Meteor Swarm]
*Maze
*[https://wiki.planarlegends.com/index.php?title=Mordenkainen's_Disjunction_(Spell) Mordenkainen's Disjunction]
*Mind Blank
*[https://wiki.planarlegends.com/index.php?title=Power_Word,_Kill_(Spell) Power Word, Kill]
*Polar Ray
*[https://wiki.planarlegends.com/index.php?title=Shades_(Spell) Shades]
*Power Word, Blind
*[https://wiki.planarlegends.com/index.php?title=Shapechange_(Spell) Shapechange]
*Premonition
*[https://wiki.planarlegends.com/index.php?title=Summon_Creature_IX_(Spell) Summon Creature IX]
*Summon Creature VIII
*[https://wiki.planarlegends.com/index.php?title=Time_Stop_(Spell) Time Stop]
*Sunburst
*[https://wiki.planarlegends.com/index.php?title=Wail_of_the_Banshee_(Spell) Wail of the Banshee]
*Wall of Greater Dispel Magic
*[https://wiki.planarlegends.com/index.php?title=Weird_(Spell) Weird]
|
*Bigby's Crushing Hand
*Black Blade of Disaster
*Disrupt Teleport
*Dominate Monster
*Energy Drain
*Freedom
*Gate
*Greater Spell Mantle
*Imprisonment
*Mass Hold Monster
*Meteor Swarm
*Mordenkainen's Disjunction
*Power Word, Kill
*Shades
*Shapechange
*Summon Creature IX
*Time Stop
*Wail of the Banshee
*Weird
|}
|}


Line 435: Line 434:
''' Bloodline - Martial '''
''' Bloodline - Martial '''


This sorcerous path comes with increased BAB (16 BAB at 20 Sorcerer), increased HP (from d4 to d6 HD), and proficiency in armor and weapons. It also allows you to access the enhanced martial class paths at 10th level.
Your sorcerous bloodline is attuned to more martial persuits. Upon taking this feat the sorcerer will begin to gain full BAB and have their HD increased from d4s to d6s.  In addition, they will gain proficiency in light and medium armor, shield proficiency, and martial weapon proficiency. It also allows you to access the enhanced martial class paths at 10th level.


Upon taking this feat the sorcerer will begin to gain full BAB and have their HD increased from d4s to d8s.  In addition they will gain proficiency in light and medium armors, shield proficiency, and martial weapon proficiency.


''' Bloodline - Caster''' 


''' Bloodline - Caster''' 
Your sorcerous bloodline favors raw magical power over martial prowess. Upon taking this path, the sorcerer will replace their daily spell allotment with a mana pool from which to draw from. So long as there is enough mana within the pool, they are able to cast any spell of any level. Mana is based on your total number of spell slots, including spellslots granted by gear. This path also allows you to access to Elemental Blast and the specialized caster paths at 10th level.


This sorcerous path comes with a special cantrip ability usable unlimited times per day, access to the specialized caster paths at 10th level, and access to a mana pool from which you can cast your spells.  Mana is based on your total number of spell slots, including spellslots granted by gear.
Elemental Blast may be used infinitely and deals d6 per 2 sorcerer levels damage of either electrical, fire, or cold to a single target enemy.


Upon taking this path the sorcerer will replace their daily spell allotment with a mana pool from which to draw from.  So long as there is enough mana within the pool, they are able to cast any spell of any level.  The cantrip 'Elemental Blast' will be available to all sorcerers and deal 1d6 per 2 sorcerer levels damage of either electrical, fire, or cold to a single target enemy.


== Bloodline Paths ==
=Bloodline Paths=


At 10th level, the sorcerer may further specialize down one of six class paths depending on their original choice of bloodline at level 7.   
At 10th level, the sorcerer may further specialize down one of six class paths depending on their original choice of bloodline at level 7.   




'''Martial Bloodline Paths:'''
===Martial Bloodline Paths===


'''Bladewarden''' - Further enhancing their natural gifts, the path of the bladewarden enhances the sorcerer's hit dice further from d6s to d8s and gain proficiency in heavy armor.  In addition, their strength and dexterity are permanently boosted by +2 at level 15, and their constitution by +2 at 20.


'''Bladewarden''' - Further enhancing their natural gifts, the path of the bladewarden enhances the sorcerer's hit dice further from d6s to d8s and gain proficiency in heavy armor.  In addition, their physical abilities are permanently boosted by +2.


'''Spellthief''' - Though they gain no new proficiency, a spellthief gains 2d6 sneak attack damage and +2 base ranks in Hide, Move Silently, and Tumble per sorcerer starting at 10th level. Starting at 12th level and on every even level thereafter the spellthief will start to do an additional 1d6 force damage on a successful sneak attack.
'''Spellthief''' - Though they gain no new proficiency, a spellthief gains 2d6 sneak attack damage and +2 base ranks in Hide, Move Silently, and Tumble per sorcerer starting at 10th level. A spellthief also gains Arcane Blades, which allows them to deal additional force damage equal to 20% of their physical damage.


'''Spellbow''' - An exclusively ranged dicipline, the Spellbow is adept at enhancing their ranged attacks with their own magic.  Spellbows receive the same feat line that Arcane Archer does, starting at level 10 with Enchant Arrow III and progressing to Arrow of Death at 20th level.


'''Spellbow''' - An exclusively ranged discipline, the Spellbow is adept at enhancing their ranged attacks with their own magic. Spellbows receive the same feat line that Arcane Archer does, starting at level 10 with Enchant Arrow III and progressing to Arrow of Death at 20th level.


'''Caster Bloodline Paths:'''


===Caster Bloodline Paths===
'''Elementalist''' - Putting their weight into offensive and primarily evocation and conjuration magics, an Elementalist further specializes into either electrical, fire, or cold damage.  Whichever type of damage is selected will become the Elementalist's primary damage type, and all damage of the other two types will be converted into the primary type (Example:  A Lightning Elementalist casting a the Fireball spell would cause the spell to deal electrical damage instead of fire.  Further, if they had a sword that dealt 1d6 cold damage that cold damage would be turned into electrical damage).  In addition, when an Elementalist deals damage to a target with their chosen damage type, they will apply vulnerability to that target proportional to the amount of mana they are missing (Applies 1% vulnerability per 2% mana below max).  The vulnerability effect lasts for 30 seconds and does not stack.  Elemental Blast also deals 30% increased damage for an Elementalist.


'''Elementalist''' - Putting their weight into offensive and primarily evocation and conjuration magics, an elementalist further specializes into either electrical, fire, or cold damage.  Whichever type of damage is selected will become the elementalist's primary damage type, and all damage of the other two types will be converted into the primary type (Example:  A Lightning Elementalist casting a the Fireball spell would cause the spell to deal electrical damage instead of fire.  Further, if they had a sword that dealt 1d6 cold damage that cold damage would be turned into electrical damage).  In addition, when an elementalist deals damage to a target with their chosen damage type, they will apply vulnerability to that target proportional to the amount of mana they are missing (Applies 1% vulnerability per 2% mana below max).  The vulnerability effect lasts for 30 seconds and does not stack.


'''Enchanter''' - Focusing primarily on, of course, Enchantment and Illusion to beguile their friends and enemies, enchanters gain the class feature 'Enchanting Aura.'  Enchanting Aura gives all allies within a large radius bonus dodge AC, saves, and attack bonus equal to 1/4th the Enchanter's level (+5 at level 20).  Further, an enchanter's primary line of spells, the domination line, are enhanced for them.  Domination Spells have their duration effectively set to permanent (technically they are set to 10,000 rounds or ~16.6 real-life hours) and Enchanters gain additional henchman slots to a maximum of five henchmen, thus allowing an enchanter to have five henchmen and optionally a conjured creature simultaneously.
'''Enchanter''' - Focusing primarily on, of course, Enchantment and Illusion to beguile their friends and enemies, enchanters gain the class feature 'Enchanting Aura.'  Enchanting Aura gives all allies within a large radius bonus dodge AC, saves, and attack bonus equal to 1/4th the Enchanter's level (+5 at level 20).  Further, an enchanter's primary line of spells, the domination line, are enhanced for them.  Domination Spells have their duration effectively set to permanent (technically they are set to 10,000 rounds or ~16.6 real-life hours) and Enchanters gain additional henchman slots to a maximum of five henchmen, thus allowing an enchanter to have five henchmen and optionally a conjured creature simultaneously.


'''Spellblade''' - Abjuration and transmutation are the spellblade's most common schools, as the spellblade walks a thin line between the martial and caster disciplines of sorcerer.  Spellblades gain the 'Spellblade Weapon Proficiency' feat, allowing them to use shortswords, longswords, greatswords, and double bladed swords.  While using one of the Spellblade weapons and while the offhand is unoccupied by a shield the spellblades' attacks will deal force damage equal to (d6 * Charisma modifier).  This may only occur once per round.  To represent their martial training, spellblades also gain full BAB (15 BAB at 20 Sorcerer), but do not gain larger hit dice.  To help them with defense, spellblades automatically manifest an enhanced shielding charm that reduces most damage they take by half at the cost of a proportional amount of mana.  To offset this, the Spellblade's mana pool has been significantly increased.
'''Spellblade''' - Abjuration and transmutation are the spellblade's most common schools, as the spellblade walks a thin line between the martial and caster disciplines of sorcerer.  Spellblades gain the 'Spellblade Weapon Proficiency' feat, allowing them to use shortswords, longswords, greatswords, and double bladed swords.  While using one of the Spellblade weapons and while the offhand is unoccupied by a shield the spellblades' attacks will deal force damage equal to (d6 * Charisma modifier).  This may only occur once per round.  To represent their martial training, spellblades also gain full BAB (15 BAB at 20 Sorcerer), but do not gain larger hit dice.  To help them with defense, spellblades automatically manifest an enhanced shielding charm that reduces most damage they take by half at the cost of a proportional amount of mana.  To offset this, the Spellblade's mana pool has been significantly increased.


==Epic sorcerer==
The epic sorcerer is a near mythic being. But still the need for ever-greater power never ceases and the sorcerer pushes on, exploring and mastering the magical.
'''Hit die:''' d4
'''Skill points:''' 2 + int modifier
'''Bonus feats:''' The epic sorcerer gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.
'''Epic sorcerer bonus feats:''' automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, great charisma, improved combat casting


'''Unavailable epic feats:'''
bane of enemies,
construct shape, dragon shape,
epic weapon specialization, great smiting,
improved ki strike 4, improved ki strike 5, improved sneak attack,
improved spell resistance, improved stunning fist,
lasting inspiration, mighty rage, outsider shape,
planar turning, terrifying rage, thundering rage, undead shape
<br />These general epic feats cannot be selected when taking a level of sorcerer.


=== Epic sorcerer level progression ===
=Epic Sorcerer=


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Latest revision as of 06:16, 1 June 2024

Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons.

Though many claim a sorcerer's power derives from draconic heritave, a few sorcerers believe that their arcane prowess comes from an even purer source - the planes themselves. It isn't uncommon to see sorcerers traveling the multiverse in search of support for this belief. Unlike other spellcasters, the sorcerer has a limited ability to customize his talents for planar adventuring. With a small list of spells known, the sorcerer who wishes to adapt to life on the planes must choose his tools wisely. Even so, the wide variety of challenges awaiting the planar sorcerer demands a slightly more adaptable approach to spellcasting.


Hit Die: d4

Proficiencies: Armor (Robes), Weapons (Simple)

Skill Points: 2 + INT

Class Skills: Bluff, Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Profession (all), Spellcraft

Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell difficulty class), and spontaneous cast (no spell preparation required).

Special abilities & feats

  • Level 1 summon familiar

Spells

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
 
5th level spells 6th level spells 7th level spells 8th level spells 9th level spells

Level progression

Lvl BAB Saves Feats HP range   Base spells per day   Known spells
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Summon Familiar 2-4 5 3 4 2 - - - - - - - -
2nd +1 +0 +0 +3 Weapon Finesse 4-8 6 4 5 2 - - - - - - - -
3rd +1 +1 +1 +3 6-12 6 5 5 3 - - - - - - - -
4th +2 +1 +1 +4 8-16 6 6 3 6 3 1 - - - - - - -
5th +2 +1 +1 +4 10-20 6 6 4 6 4 2 - - - - - - -
6th +3 +2 +2 +5 12-24 6 6 5 3 7 4 2 1 - - - - - -
7th +3 +2 +2 +5 Bloodline Feat 14-28 6 6 6 4 7 5 3 2 - - - - - -
8th +4 +2 +2 +6 16-32 6 6 6 5 3 7 5 3 2 1 - - - - -
9th +4 +3 +3 +6 18-36 6 6 6 6 4 7 5 4 3 2 - - - - -
10th +5 +3 +3 +7 Bloodline Feat II 20-40 6 6 6 6 5 3 7 5 4 3 2 1 - - - -
11th +5 +3 +3 +7 22-44 6 6 6 6 6 4 7 5 5 4 3 2 - - - -
12th +6/+1 +4 +4 +8 24-48 6 6 6 6 6 5 3 7 5 5 4 3 2 1 - - -
13th +6/+1 +4 +4 +8 26-52 6 6 6 6 6 6 4 7 5 5 4 4 3 2 - - -
14th +7/+2 +4 +4 +9 28-56 6 6 6 6 6 6 5 3 7 5 5 4 4 3 2 1 - -
15th +7/+2 +5 +5 +9 30-60 6 6 6 6 6 6 6 4 7 5 5 4 4 4 3 2 - -
16th +8/+3 +5 +5 +10 32-64 6 6 6 6 6 6 6 5 3 7 5 5 4 4 4 3 2 1 -
17th +8/+3 +5 +5 +10 34-68 6 6 6 6 6 6 6 6 4 7 5 5 4 4 4 3 3 2 -
18th +9/+4 +6 +6 +11 36-72 6 6 6 6 6 6 6 6 5 3 7 5 5 4 4 4 3 3 2 1
19th +9/+4 +6 +6 +11 38-76 6 6 6 6 6 6 6 6 6 4 7 5 5 4 4 4 3 3 3 2
20th +10/+5 +6 +6 +12 40-80 7 7 7 7 7 7 7 7 7 5 8 6 6 5 5 5 4 4 4 4

Bonus spell slots come from items and high charisma.

As a rule of thumb, sorcerers can cast spell levels up to half their class level (rounded down).

The HP and BAB charts will change based on bloodline, but this chart would look way too crowded to actually work that all in so just do some math or something.

Sorcerer Bloodlines

Sorcerers are the distant descendants of powerful creatures and that bloodline often influences how the sorcerer's powers manifest.

At level 7 the sorcerer may choose between two broad archetypes - a martial focus or a caster focus. You may only select a single bloodline.


Bloodline - Martial

Your sorcerous bloodline is attuned to more martial persuits. Upon taking this feat the sorcerer will begin to gain full BAB and have their HD increased from d4s to d6s. In addition, they will gain proficiency in light and medium armor, shield proficiency, and martial weapon proficiency. It also allows you to access the enhanced martial class paths at 10th level.


Bloodline - Caster

Your sorcerous bloodline favors raw magical power over martial prowess. Upon taking this path, the sorcerer will replace their daily spell allotment with a mana pool from which to draw from. So long as there is enough mana within the pool, they are able to cast any spell of any level. Mana is based on your total number of spell slots, including spellslots granted by gear. This path also allows you to access to Elemental Blast and the specialized caster paths at 10th level.

Elemental Blast may be used infinitely and deals d6 per 2 sorcerer levels damage of either electrical, fire, or cold to a single target enemy.


Bloodline Paths

At 10th level, the sorcerer may further specialize down one of six class paths depending on their original choice of bloodline at level 7.


Martial Bloodline Paths

Bladewarden - Further enhancing their natural gifts, the path of the bladewarden enhances the sorcerer's hit dice further from d6s to d8s and gain proficiency in heavy armor. In addition, their strength and dexterity are permanently boosted by +2 at level 15, and their constitution by +2 at 20.


Spellthief - Though they gain no new proficiency, a spellthief gains 2d6 sneak attack damage and +2 base ranks in Hide, Move Silently, and Tumble per sorcerer starting at 10th level. A spellthief also gains Arcane Blades, which allows them to deal additional force damage equal to 20% of their physical damage.


Spellbow - An exclusively ranged discipline, the Spellbow is adept at enhancing their ranged attacks with their own magic. Spellbows receive the same feat line that Arcane Archer does, starting at level 10 with Enchant Arrow III and progressing to Arrow of Death at 20th level.


Caster Bloodline Paths

Elementalist - Putting their weight into offensive and primarily evocation and conjuration magics, an Elementalist further specializes into either electrical, fire, or cold damage. Whichever type of damage is selected will become the Elementalist's primary damage type, and all damage of the other two types will be converted into the primary type (Example: A Lightning Elementalist casting a the Fireball spell would cause the spell to deal electrical damage instead of fire. Further, if they had a sword that dealt 1d6 cold damage that cold damage would be turned into electrical damage). In addition, when an Elementalist deals damage to a target with their chosen damage type, they will apply vulnerability to that target proportional to the amount of mana they are missing (Applies 1% vulnerability per 2% mana below max). The vulnerability effect lasts for 30 seconds and does not stack. Elemental Blast also deals 30% increased damage for an Elementalist.


Enchanter - Focusing primarily on, of course, Enchantment and Illusion to beguile their friends and enemies, enchanters gain the class feature 'Enchanting Aura.' Enchanting Aura gives all allies within a large radius bonus dodge AC, saves, and attack bonus equal to 1/4th the Enchanter's level (+5 at level 20). Further, an enchanter's primary line of spells, the domination line, are enhanced for them. Domination Spells have their duration effectively set to permanent (technically they are set to 10,000 rounds or ~16.6 real-life hours) and Enchanters gain additional henchman slots to a maximum of five henchmen, thus allowing an enchanter to have five henchmen and optionally a conjured creature simultaneously.


Spellblade - Abjuration and transmutation are the spellblade's most common schools, as the spellblade walks a thin line between the martial and caster disciplines of sorcerer. Spellblades gain the 'Spellblade Weapon Proficiency' feat, allowing them to use shortswords, longswords, greatswords, and double bladed swords. While using one of the Spellblade weapons and while the offhand is unoccupied by a shield the spellblades' attacks will deal force damage equal to (d6 * Charisma modifier). This may only occur once per round. To represent their martial training, spellblades also gain full BAB (15 BAB at 20 Sorcerer), but do not gain larger hit dice. To help them with defense, spellblades automatically manifest an enhanced shielding charm that reduces most damage they take by half at the cost of a proportional amount of mana. To offset this, the Spellblade's mana pool has been significantly increased.


Epic Sorcerer

  Lvl   Feats HP range
21st 42-84
22nd 44-88
23rd bonus feat 46-92
24th 48-96
25th 50-100
26th bonus feat 52-104
27th 54-108
28th 56-112
29th bonus feat 58-116
30th 60-120