Polar Ray (Spell)

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Polar Ray
Evocation [Cold]
Level Sor/Wiz 8
Components V, S, F
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Effect Ray
Duration Instantaneous
Saving Throw Fort
Spell Resistance Yes


A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6), 2d4 Dexterity damage and slow the target for one per caster Level. On a successful save, the cold and dexterity damage is halved and the slow effect is reduced to 1 round.