Improved Invisibility (Spell)

From Sigil - Planar Legends
Jump to navigation Jump to search
Improved Invisibility
Caster Level(s) Bard 4, Wizard / Sorcerer 4
Innate Level 4
School Illusion
Component(s) Verbal, Somatic
Range Touch
Area of Effect / Target Single
Duration 1 Turn / Level
Additional Counter Spells Invisibility Purge
Save Harmless
Spell Resistance No

The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus. Invisibility re-applies itself after 10 seconds of no combat.