Weird (Spell)
Weird | |
Caster Level(s) | Wizard / Sorcerer 9 |
Innate Level | 9 |
School | Illusion |
Descriptor(s) | Fear, Mind-Affecting |
Component(s) | Verbal, Somatic |
Range | Medium |
Area of Effect / Target | Colossal |
Duration | Instant |
Additional Counter Spells | True Seeing |
Save | Fortitude and Will |
Spell Resistance | Yes |
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.