Weird (Spell)

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Weird
Caster Level(s) Wizard / Sorcerer 9
Innate Level 9
School Illusion
Descriptor(s) Fear, Mind-Affecting
Component(s) Verbal, Somatic
Range Medium
Area of Effect / Target Colossal
Duration Instant
Additional Counter Spells True Seeing
Save Fortitude and Will
Spell Resistance Yes


A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.