Commoner (Hardcore Only)
As the name suggests, the Commoner is not a hero or adventurer but just your every day John Sigil. Plucked from amongst the masses he or she has set off to meet their destiny and almost certain death at the hands of one of the planes' many horrors or just an unfortunate fall.
The Commoner is only available to Hardcore Characters and Hardcore event characters. There are four prestige classes available to the Commoner also detailed in this article.
Hit Dice: d4
Attack Bonus: 1/3 BAB
Saves: None
Skills: 2 + Int; Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Parry, Persuade, Profession (all), Spellcraft
The Commoner gains no special abilities.
Commoner Prestige Classes
All Commoner Prestige Classes require 1 commoner level and have no other prerequisites.
The Warrior
Hit Dice: d6
Attack Bonus: 4/5 BAB
Saves: High/None/None
Skills: 2 + Int; Concentration, Craft (all), Discipline, Heal, Knowledge (all), Lore, Parry, Profession (all)
Feature: A bonus feat every third level.
The Thief
Hit Dice: d4
Attack Bonus: 1/2 BAB
Saves: None/High/None
Skills: 8 + Int; Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device
Feature: +1d6 Sneak attacks every third level.
The Priest
Hit Dice: d4
Attack Bonus: 1/2 BAB
Saves: High/None/High
Skills: 2 + Int; Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Parry, Persuade, Profession (all), Spellcraft
Special Feature: Turn Undead
The Mage
Hit Dice: d2
Attack Bonus: 1/3 BAB
Saves: None/None/High
Skills: 2 + Int; Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Profession (all), Spellcraft
Special Feature: Mage Bolt
The Hermit
Hit Dice: d4
Attack Bonus: 1/2 BAB
Saves: High/None/High
Skills: 4 + Int; Animal Empathy, Concentration, Craft (all but Building), Heal, Knowledge (Arcana, Geography, Religion, Planes, Psionic), Lore, Parry, Persuade, Profession (all but Merchant, Lumberjack, Miner, Stablehand), Spellcraft, Wilderness Lore
Special Feature: Wild Shape and Animal Companion