Detect Evil (Spell)

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Detect Evil
Caster Level(s) Cleric 1
Innate Level 1
School Divination
Descriptor(s)
Component(s)
Range 15 meters
Area of Effect / Target Cone
Duration Instantaneous
Additional Counter Spells Mind Blank
Additional Counters Bluff
Save Will
Spell Resistance No


As a free action, The Caster may spend one round immobilized as they gaze in one direction in an attempt to divine if any individuals are evil. The spell makes a hidden check against each individual Will save and Bluff rank regardless of alignment. Any evil-aligned characters that fail their checks have their profane auras revealed to the caster. The DC to pass is equal to 10 base plus their Cha/Wis modifier (whichever is higher) and half their caster level, and if that save is unsuccessful, the evil-aligned character must roll Bluff vs. the Caster's Sense Motive. Depending on how evil the being is, the Caster senses different auras.