Detect Evil (Spell)
Detect Evil | |
Caster Level(s) | Cleric 1 |
Innate Level | 1 |
School | Divination |
Descriptor(s) | |
Component(s) | |
Range | 15 meters |
Area of Effect / Target | Cone |
Duration | Instantaneous |
Additional Counter Spells | Mind Blank |
Additional Counters | Bluff |
Save | Will |
Spell Resistance | No |
As a free action, The Caster may spend one round immobilized as they gaze in one direction in an attempt to divine if any individuals are evil. The spell makes a hidden check against each individual Will save and Bluff rank regardless of alignment. Any evil-aligned characters that fail their checks have their profane auras revealed to the caster. The DC to pass is equal to 10 base plus their Cha/Wis modifier (whichever is higher) and half their caster level, and if that save is unsuccessful, the evil-aligned character must roll Bluff vs. the Caster's Sense Motive. Depending on how evil the being is, the Caster senses different auras.