Material |
Low Quality |
Average Quality |
High Quality
|
Copper |
Wisdom +1, Point Value +10 |
Wisdom +2, Point Value +25 |
Wisdom +3, Point Value +35
|
Iron |
AC +2, Point Value +15 |
AC +3, Point Value +30 |
AC +4, Point Value +50
|
Silver |
+5% Negative Immunity, Point Value +10 |
+10% Negative Immunity, Point Value +20 |
+25% Negative Immunity, Point Value +30
|
Gold |
Extra Turning, Point Value +25 |
Extend Spell, Point Value +35 |
Toughness, Point Value +65
|
Adamantine |
Physical Resistance +1, Weight +15, Point Value +15 |
Physical Resistance +3, Weight +50, Point Value +40 |
Physical Resistance +5, Weight +100, Point Value +60
|
Mithril |
Spell Penetration, Point Value +20 |
Greater Spell Penetration, Point Value +35 |
Evasion, Point Value +70
|
Cold Iron |
AC vs Chaos +3, Point Value +20 |
AC vs Chaos +4, Point Value +30 |
AC vs Chaos +5, Point Value +40
|
Starmetal |
DR vs Force +1, DR vs Cosmic +1, Point Value +15 |
DR vs Force +2, DR vs Cosmic +2, Point Value +25 |
DR vs Force +3, DR vs Cosmic +3, Point Value +35
|
Celestial Iron |
+1 Regen, +1 Charisma, Point Value +15 |
+2 Regen, +2 Charisma, Point Value +40 |
+3 Regen, +3 Charisma, Point Value +70
|
Axiomatic Iron |
Bludgeoning Resistance +1, Law Resistance +1, Point Value +10 |
Bludgeoning Resistance +2, Law Resistance +2, Point Value +20 |
Bludgeoning Resistance +3, Law Resistance +3, Point Value +30
|
Celestial Mithril |
+1 Charisma, Point Value +10 |
+1 Charisma, +1 Regen, +1 Strength, Point Value +35 |
+1 Charisma, +3 Regen, +1 Strength, Point Value +55
|
Warpstone |
Chaos Damage Reduction +1, Bludgeoning Damage Reduction +1, Point Value +10 |
Chaos Damage Reduction +2, Bludgeoning Damage Reduction +2, Point Value +20 |
Chaos Damage Reduction +3, Bludgeoning Damage Reduction +3, Point Value +30
|
Fadesteel |
+3 to skills Hide and Move Silently, Point Value +20 |
+5 to skills Hide and Move Silently, Point Value +35 |
+7 to skills Hide and Move Silently, Point Value +50
|
Smokesteel |
Reflex Save +1, Entropy Resistance +1, Point Value +10 |
Reflex Save +2, Entropy Resistance +2, Point Value +25 |
Reflex Save +3, Entropy Resistance +3, Point Value +40
|
Wastesteel |
Slashing Resistance +1, Evil Resistance +1, Point Value +10 |
Slashing Resistance +2, Evil Resistance +2, Point Value +20 |
Slashing Resistance +3, Evil Resistance +3, Point Value +30
|
Greensteel |
AC vs: Chaos +3, vs Good +2, vs Neutral +1, Point Value +25 |
AC vs: Chaos +4, vs Good +3, vs Neutral +2, Point Value +35 |
AC vs: Chaos +5, vs Good +4, vs Neutral +3, Point Value +45
|
Bloodiron |
AC vs: Law +3, vs Good +2, vs Neutral +1, Point Value +25 |
AC vs: Law +4, vs Good +3, vs Neutral +2, Point Value +35 |
AC vs: Law +5, vs Good +4, vs Neutral +3, Point Value +45
|
Mindsilver |
Empower Spell, Point Value +20 |
Maximize Spell, Point Value +30 |
Zen Archery, Point Value +40
|
Mechanus Brass |
Chaos Resistance +1, Pierce Resistance +1, Wizard Spell Slot 3, Point Value +30 |
Chaos Resistance +2, Pierce Resistance +2, Wizard Spell Slot 4, Point Value +50 |
Chaos Resistance +3, Pierce Resistance +3, Wizard Spell Slot 5, Point Value +60
|
Breezesteel |
Sonic Resistance +5, Druid and Cleric Spell Slot 3, Point Value +35 |
Sonic Resistance +7, Druid and Cleric Spell Slot 4, Point Value +45 |
Sonic Resistance +10, Druid and Cleric Spell Slot 5, Point Value +55
|
Hardened Clay |
Spell Resist 18, Evangelist and Shaman Spell Slot 3, Point Value +30 |
Spell Resist 22, Evangelist and Shaman Spell Slot 4, Point Value +45 |
Spell Resist 26, Evangelist and Shaman Spell Slot 5, Point Value +60
|
Flamesteel |
Fire Resistance +5, Point Value +15 |
Fire Resistance +7, Point Value +25 |
Fire Resistance +10, Point Value +30
|
Wetsilver |
Curse Resistance +1, Blight Immunity +5%, Point Value +10 |
Curse Resistance +2, Blight Immunity +7%, Point Value +20 |
Curse Resistance +3, Blight Immunity +10%, Point Value +30
|
Dragon Scales |
Resistance +5 to Acid, Cold, Electricity, and Fire, Point Value +30 |
Resistance +7 to Acid, Cold, Electricity, and Fire, Point Value +45 |
Resistance +10 to Acid, Cold, Electricity, and Fire, Point Value +60
|
Troll Flesh |
Regen +1, Point Value +10 |
Regen +2, Point Value +25 |
Regen +3, Point Value +40
|
Roughspun Linen |
Intellect +1, Point Value +10 |
Intellect +2, Point Value +20 |
Intellect +3, Point Value +35
|
Reptilian Scales |
Acid Resistance +5, Point Value +15 |
Acid Resistance +7, Point Value +25 |
Acid Resistance +10, Point Value +30
|
Deepsilk Cloth |
Constitution +1, Point Value +10 |
Constitution +2, Will Save +1, Point Value +20 |
Constitution +3, Will Save +2, Point Value +50
|
Glimmermoth Silk |
+3 to skills Hide and Move Silently, Regen +1, Point Value +30 |
+5 to skills Hide and Move Silently, Regen +1, Point Value +40 |
+5 to skills Hide and Move Silently, Regen +2, Point Value +50
|
Spidersilk |
Dexterity +1, Point Value +10 |
Dexterity +2, Point Value +20 |
Dexterity +3, Point Value +35
|
Celestial Blood |
Positive Resistance +5, Point Value +15 |
Positive Resistance +5, Strength +2, Point Value +35 |
Positive Resistance +5, Strength +2, Wisdom +2, Point Value +55
|
Seraphic Wool |
Wisdom +1, Druid and Cleric Spell Slot 4, Point Value +10 |
Wisdom +2, Druid and Cleric Spell Slot 5, Point Value +20 |
Wisdom +3, Druid and Cleric Spell Slot 6, Point Value +30
|
Abyssweave Cloth |
Corruption Resistance +1, Dexterity +1, Point Value +15 |
Corruption Resistance +2, Dexterity +2, Point Value +30 |
Corruption Resistance +3, Dexterity +2, Charisma +2, Point Value +55
|
Slaad Skins |
Chaos Resistance +1, Constitution +1, Point Value +15 |
Chaos Resistance +2, Constitution +2, Point Value +30 |
Chaos Resistance +3, Constitution +2, Intellect +2, Point Value +50
|
Morphic Hides |
+1 Intellect, +1 Strength, Point Value +20 |
+1 Dexterity, +1 Wisdom, Point Value +20 |
+1 Charisma, +1 Constitution, Point Value +20
|
Elastic Cloth |
Pierce Resistance +3, Reflex Saves +1, Point Value +15 |
Pierce Resistance +5, Reflex Saves +2, Point Value +35 |
Pierce Resistance +5, Reflex Saves +2, Dexterity +1, Point Value +45
|
Rot Cloth |
Blight and Poison Immunity +5%, Point Value +10 |
Blight and Poison Immunity +7%, Point Value +20 |
Blight and Poison Immunity +10%, Point Value +30
|
Resilient Cloth |
+3% Acid, Cold, Electricity, and Fire Immunity, Point Value +20 |
+5% Acid, Cold, Electricity, and Fire Immunity, Point Value +30 |
+7% Acid, Cold, Electricity, and Fire Immunity, Point Value +40
|
Beast Pelts |
Cold Resistance +3, Constitution +1, Point Value +15 |
Cold Resistance +5, Constitution +2, Point Value +30 |
Cold Resistance +5, Constitution +2, Regen +1, Point Value +45
|
Aberrant Matter |
Will Save +1, Point Value +10 |
Will Save +2, Point Value +20 |
Will Save +3, Point Value +30
|