From Sigil - Planar Legends
Jump to navigation
Jump to search
Stun Ray
|
Conjuration (Creation) [Electricity]
|
Level |
Sorcerer/wizard 7
|
Components |
V, S, M
|
Casting Time |
1 standard action
|
Range |
Close (25 ft. + 5 ft./2 levels)
|
Effect |
Ray
|
Duration |
1d4+1 rounds; see text
|
Saving Throw |
Fortitude partial;
|
see text
|
Spell Resistance |
Yes
|
A quick jolt of electricity darts from your
|
raised hand. The slight smell of ozone
|
lingers afterward.
|
You blast an enemy with a scintillating
|
ray of electricity. You must succeed on
|
a ranged touch attack with the ray to
|
strike a target. The target is stunned for
|
2d4+1 rounds by the ray of electricity. If
|
the subject makes a successful Fortitude
|
save, it is dazed for only 1 round. The target also takes 10d6 electricity damage, regardless of save.
|