Stun Ray (Spell): Difference between revisions

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A quick jolt of electricity darts from your raised hand. The slight smell of ozone lingers afterward. You blast an enemy with a scintillating ray of electricity. You must succeed on a ranged touch attack with the ray to strike a target. The target is stunned for 2d4+1 rounds by the ray of electricity. If the subject makes a successful Fortitude save, it is dazed for only 1 round. The target also takes 10d6 electricity damage, regardless of save.
A quick jolt of electricity darts from your raised hand, leaving the slight smell of ozone lingers afterward. You blast an enemy with a scintillating ray of electricity. You must succeed on a ranged touch attack with the ray to strike a target, and the target is stunned for 2d4+1 rounds by the ray of electricity if the subject fails a Fortitude save. If it's successful, it is dazed for only 1 round. The target also takes 10d6 electricity damage, regardless of save.

Latest revision as of 20:49, 23 October 2022

Stun Ray
Conjuration (Creation) [Electricity]
Level Sorcerer/wizard 7
Components V, S, M
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Effect Ray
Duration 1d4+1 rounds; see text
Saving Throw Fortitude partial;
see text
Spell Resistance Yes

A quick jolt of electricity darts from your raised hand, leaving the slight smell of ozone lingers afterward. You blast an enemy with a scintillating ray of electricity. You must succeed on a ranged touch attack with the ray to strike a target, and the target is stunned for 2d4+1 rounds by the ray of electricity if the subject fails a Fortitude save. If it's successful, it is dazed for only 1 round. The target also takes 10d6 electricity damage, regardless of save.