Deadly Lahar (Spell): Difference between revisions

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| colspan="2" | You create a liquid landslide of molten hot volcanic material. All creatures in the area of the spell take 10d6 points of fire damage. Additionally, those creatures are coated in a thick layer of the viscous substance, slowing them (as the slow spell) for the next 3 rounds and dealing an additional 5d6 points of fire damage per round. A successful Reflex save reduces the initial damage by half and prevents the slow effect and
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| colspan="2" | the additional damage.
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You create a liquid landslide of molten hot volcanic material. All creatures in the area of the spell take 10d6 points of fire damage. Additionally, those creatures are coated in a thick layer of the viscous substance, slowing them (as the slow spell) for the next 3 rounds and dealing an additional 5d6 points of fire damage per round. A successful Reflex save reduces the initial damage by half and prevents the slow effect and the additional damage.

Latest revision as of 22:31, 27 September 2022

Deadly Lahar
Conjuration [Earth, Fire]
Level Druid 8, sorcerer/wizard 8
Components V, S
Casting Time 1 standard action
Range 60 ft.
Area Cone-shaped spread
Duration Instantaneous
Saving Throw Reflex partial
Spell Resistance No

You create a liquid landslide of molten hot volcanic material. All creatures in the area of the spell take 10d6 points of fire damage. Additionally, those creatures are coated in a thick layer of the viscous substance, slowing them (as the slow spell) for the next 3 rounds and dealing an additional 5d6 points of fire damage per round. A successful Reflex save reduces the initial damage by half and prevents the slow effect and the additional damage.