Weapon Master: Difference between revisions
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'''Base Attack Bonus''': +6 | '''Base Attack Bonus''': +6 | ||
'''Feats''': Dodge, Blind-Fight, Power Attack | '''Feats''': Dodge, Blind-Fight, Power Attack, Lightning Reflexes, Weapon Focus (any melee weapon) | ||
=Class Features= | =Class Features= |
Revision as of 01:07, 12 January 2022
For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.
Requirements
Base Attack Bonus: +6
Feats: Dodge, Blind-Fight, Power Attack, Lightning Reflexes, Weapon Focus (any melee weapon)
Class Features
Hit Die: d10
Proficiencies: Weapon Masters gain no additional proficiencies.
Skill Points: 2 + intelligence modifier
Class Skills: Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot
Level progression
Lvl | BAB | Saves | Feats | HP range | AB bonus | Ki Focus AB | |||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||
1st | +1 | +0 | +2 | +0 | Ki Focus, Weapon of Choice | 5-10 | - | 1 | |
2nd | +2 | +0 | +3 | +0 | 10-20 | - | 2 | ||
3rd | +3 | +1 | +3 | +1 | Improved Whirlwind Attack | 15-30 | - | 2 | |
4th | +4 | +1 | +4 | +1 | 20-40 | - | 3 | ||
5th | +5 | +1 | +4 | +1 | Increased Multiplier, Superior Weapon Focus (+1 AB) | 25-50 | +1 | 3 | |
6th | +6 | +2 | +5 | +2 | 30-60 | +1 | 4 | ||
7th | +7 | +2 | +5 | +2 | Ki Critical | 35-70 | +1 | 4 | |
8th | +8 | +2 | +6 | +2 | 40-80 | +1 | 5 | ||
9th | +9 | +3 | +6 | +3 | 45-90 | +1 | 5 | ||
10th | +10 | +3 | +7 | +3 | 50-100 | +1 | 6 |
Ki Focus
The Weapon Master has learned to harness their inner ki and channel it through their weapon of choice. While doing so, they gain 1 AB plus an additional AB equal to half their Weapon Master level to a maximum of 8 AB. This ability lasts one round plus an additional round per Weapon Master level and has three charges each on a five-minute cooldown. At level 10, the duration is instead two rounds per Weapon Master level.
Tip: Becoming a weapon master
- A fighter makes a very strong candidate for becoming a weapon master. All of the required feats are on the fighter bonus list, and a dedicated fighter can take his first level in weapon master as early as level 7.
Epic weapon master
The weapon master's bond with his weapon of choice becomes stronger and devastatingly effective as he becomes the epic weapon master.
Hit Die: d10
Skill Points: 2 + intelligence modifier
Bonus feats: The epic weapon master gains a bonus feat every three levels. In other words, at levels 13, 16, 19, 22, 25, and 28.
Available Epic bonus feats: armor skin, blinding speed, devastating critical, epic damage reduction, epic toughness, epic prowess, epic weapon focus, improved whirlwind attack, overwhelming critical, superior initiative, weapon of choice
Epic weapon master level progression
Lvl | Feats | HP range | AB bonus | Ki Focus AB | |
---|---|---|---|---|---|
11th | 55-110 | +1 | 6 | ||
12th | 60-120 | +1 | 7 | ||
13th | bonus feat, epic superior weapon focus (+1 AB) | 65-130 | +2 | 7 | |
14th | 70-140 | +2 | 8 | ||
15th | 75-150 | +2 | 8 | ||
16th | bonus feat, epic superior weapon focus (+1 AB) | 80-160 | +3 | 8 | |
17th | 85-170 | +3 | 8 | ||
18th | 90-180 | +3 | 8 | ||
19th | bonus feat, epic superior weapon focus (+1 AB) | 95-190 | +4 | 8 | |
20th | 100-200 | +4 | 8 |
Special
Epic superior weapon focus: For every 3 epic levels gained, an additional +1 to attack is granted to the weapon of choice.