Weapon Master: Difference between revisions

From Sigil - Planar Legends
Jump to navigation Jump to search
m (Protected "Weapon Master" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading])
No edit summary
Line 4: Line 4:
=Requirements=
=Requirements=


'''Base Attack Bonus''': +5
'''Base Attack Bonus''': +6


'''Skills''': Intimidate 4 ranks
'''Feats''': Dodge, Blind-Fight, Power Attack, Lightning Reflexes, Weapon Focus (any melee weapon)
 
'''Feats''': Dodge, Mobility, Expertise, Spring Attack, Weapon Focus (any melee weapon), Whirlwind Attack


=Class Features=
=Class Features=

Revision as of 02:55, 11 January 2022

For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.


Requirements

Base Attack Bonus: +6

Feats: Dodge, Blind-Fight, Power Attack, Lightning Reflexes, Weapon Focus (any melee weapon)

Class Features

Hit Die: d10

Proficiencies: Weapon Masters gain no additional proficiencies.

Skill Points: 2 + intelligence modifier

Class Skills: Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot

Level progression

Lvl BAB Saves Feats HP range   AB bonus Ki Focus
AB
Fort Ref Will  
1st +1 +0 +2 +0 Ki Focus, Weapon of Choice 5-10 - 1
2nd +2 +0 +3 +0 10-20 - 2
3rd +3 +1 +3 +1 Improved Whirlwind Attack 15-30 - 2
4th +4 +1 +4 +1 20-40 - 3
5th +5 +1 +4 +1 Increased Multiplier, Superior Weapon Focus (+1 AB) 25-50 +1 3
6th +6 +2 +5 +2 30-60 +1 4
7th +7 +2 +5 +2 Ki Critical 35-70 +1 4
8th +8 +2 +6 +2 40-80 +1 5
9th +9 +3 +6 +3 45-90 +1 5
10th +10 +3 +7 +3 50-100 +1 6


Ki Focus

The Weapon Master has learned to harness their inner ki and channel it through their weapon of choice. While doing so, they gain 1 AB plus an additional AB equal to half their Weapon Master level to a maximum of 8 AB. This ability lasts one round plus an additional round per Weapon Master level and has three charges each on a five-minute cooldown. At level 10, the duration is instead two rounds per Weapon Master level.


Tip: Becoming a weapon master

  • A fighter makes a very strong candidate for becoming a weapon master. All of the required feats are on the fighter bonus list, and a dedicated fighter can take his first level in weapon master as early as level 7.


Epic weapon master

The weapon master's bond with his weapon of choice becomes stronger and devastatingly effective as he becomes the epic weapon master.

Hit Die: d10

Skill Points: 2 + intelligence modifier

Bonus feats: The epic weapon master gains a bonus feat every three levels. In other words, at levels 13, 16, 19, 22, 25, and 28.

Available Epic bonus feats: armor skin, blinding speed, devastating critical, epic damage reduction, epic toughness, epic prowess, epic weapon focus, improved whirlwind attack, overwhelming critical, superior initiative, weapon of choice

Epic weapon master level progression

  Lvl   Feats HP range   AB bonus Ki Focus
AB
 
11th 55-110 +1 6
12th 60-120 +1 7
13th bonus feat, epic superior weapon focus (+1 AB) 65-130 +2 7
14th 70-140 +2 8
15th 75-150 +2 8
16th bonus feat, epic superior weapon focus (+1 AB) 80-160 +3 8
17th 85-170 +3 8
18th 90-180 +3 8
19th bonus feat, epic superior weapon focus (+1 AB) 95-190 +4 8
20th 100-200 +4 8

Special

Epic superior weapon focus: For every 3 epic levels gained, an additional +1 to attack is granted to the weapon of choice.