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Revision as of 19:26, 1 November 2021

Arcane Archer is a warrior skilled in using magic to supplement their combat prowess. Fighters, ranger, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire.

Requirements

Base Attack Bonus: +6

Feats: Weapon Focus (Longbow or Shortbow), Point Blank Shot

Spellcasting: Able to cast 1st level Arcane spells


Hit Die: d8

Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)

Skill Points: 4 + INT

Class Skills: Craft, Concentration, Heal, Knowledge (all), Listen, Lore, Profession (all), Ride, Spellcraft, Spot

Level progression

Lvl BAB Saves Feats HP range   Arrow
enchantment
Imbued arrow
explosion damage
Fort Ref Will
1st +1 +2 +2 +0 Enchant Arrow 4-8 +1 -
2nd +2 +3 +3 +0 Imbue Arrow 8-16 +1 10d8
3rd +3 +3 +3 +1 Enchant Arrow 12-24 +2 10d8
4th +4 +4 +4 +1 Seeker Arrow I 16-32 +2 10d8
5th +5 +4 +4 +1 Enchant Arrow 20-40 +3 10d8
6th +6 +5 +5 +2 Seeker Arrow II 24-48 +3 10d8
7th +7 +5 +5 +2 Enchant Arrow 28-56 +4 10d8
8th +8 +6 +6 +2 Hail of Arrows 32-64 +4 10d8
9th +9 +6 +6 +3 Enchant Arrow 36-72 +5 10d8
10th   +10 +7 +7 +3 Arrow of Death 40-80 +5 10d8


Imbue Arrow
This ability deals 6d10 + 1d6 per every two AA levels in AoE fireball damage, and to a single target, 6d10 magic damage and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The reflex vs fireball DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses.


Seeker Arrow

This ability deals 8d10 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. Seeker Arrow has a reflex save vs 1 round of knockdown and 75% movement speed reduction for 2 rounds plus 1 round for every two AA levels. The DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses.


Hail of Arrows

This ability deals 8d8 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The maximum number of targets is 40. This ability has an unlimited number of uses with a 2 round cooldown between uses.


Arrow of Death

This ability deals 16d12 magic damage and has a fort vs death save. The vs DC is 20 + dex modifier. This ability has an unlimited number of uses with a 2 turn cooldown between uses.