Blood Apostle: Difference between revisions
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Awaken Blood: The Blood Apostle has endured dark rites to access vile thaumaturgy that grants mastery over the manipulation of blood. Their abilities are tied to their life force and using one will require the sacrifice of their health or the health of others. However, so long as the Apostle has health remaining, abilities will have unlimited uses and their DCs will scale with their constitution modifier. | '''Awaken Blood:''' The Blood Apostle has endured dark rites to access vile thaumaturgy that grants mastery over the manipulation of blood. Their abilities are tied to their life force and using one will require the sacrifice of their health or the health of others. However, so long as the Apostle has health remaining, abilities will have unlimited uses and their DCs will scale with their constitution modifier. | ||
Remaining above 50% of their max health will increase the Apostle's normal damage abilities by 50%. Conversely, if they are below 50% of their max health, abilities that sap blood from enemies have their damage and healing increased by 50%. Using an ability that costs more health than the Apostle has will kill them. All self-harming abilities are unmitigable while all offensive abilities are physical damage and mitigated by DR/DI. Creatures without blood are immune to attacks that directly target a creature's blood. | Remaining above 50% of their max health will increase the Apostle's normal damage abilities by 50%. Conversely, if they are below 50% of their max health, abilities that sap blood from enemies have their damage and healing increased by 50%. Using an ability that costs more health than the Apostle has will kill them. All self-harming abilities are unmitigable while all offensive abilities are physical damage and mitigated by DR/DI. Creatures without blood are immune to attacks that directly target a creature's blood. | ||
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== Level 1 Options: Choose one == | == Level 1 Options: Choose one == | ||
'''Blood Lance:''' | '''Blood Lance:''' The Blood Apostle draws forth and hardens their blood into a spike projectile that deals d8 physical damage per Apostle level to an enemy.<br> | ||
The Blood Apostle draws forth and hardens their blood into a spike projectile that deals d8 physical damage per Apostle level to an enemy.<br> | |||
DC: 13 + con mod<br> | DC: 13 + con mod<br> | ||
Save: Reflex 1/2<br> | Save: Reflex 1/2<br> | ||
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'''Leech:''' | '''Leech:''' The Blood Apostle makes a quick ranged touch attack to deal d4 physical damage per Apostle level to a single target and returns that much health. | ||
'''Rejuvenate:''' The Blood Apostle is able to purge maladies from their blood or the blood of an ally, removing ability decrease, attack decrease, damage decrease, saving throw decrease, skill decrease, blindness, deafness, disease, poison, and negative level. The target also undergoes an adrenaline rush, granting them haste for 10 rounds plus two rounds per Apostle level.<br> | |||
'''Rejuvenate:''' | |||
The Blood Apostle is able to purge maladies from their blood or the blood of an ally, removing ability decrease, attack decrease, damage decrease, saving throw decrease, skill decrease, blindness, deafness, disease, poison, and negative level. The target also undergoes an adrenaline rush, granting them haste for 10 rounds plus two rounds per Apostle level.<br> | |||
Cost: 25 HP | Cost: 25 HP | ||
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== Level 2 Options: Choose one. Choose additional level 1 feat == | == Level 2 Options: Choose one. Choose additional level 1 feat == | ||
'''Rend:''' | '''Rend:''' The Blood Apostle draws forth and hardens their blood into spike projectiles that deal d8 physical damage per Apostle level to all nearby enemies.<br> | ||
The Blood Apostle draws forth and hardens their blood into spike projectiles that deal d8 physical damage per Apostle level to all nearby enemies.<br> | |||
Radius: Large<br> | Radius: Large<br> | ||
DC: 13 + con mod<br> | DC: 13 + con mod<br> | ||
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'''Cannibalize:''' | '''Cannibalize:''' The Blood Apostle may borrow life from a nearby willing ally, sapping 50% of their current health as temp HP that lasts for 5 minutes.<br> | ||
The Blood Apostle may borrow life from a nearby willing ally, sapping 50% of their current health as temp HP that lasts for 5 minutes.<br> | |||
Cooldown: 5 minutes | Cooldown: 5 minutes | ||
'''Miasma:''' | '''Miasma:''' The Blood Apostle inflicts an enemy's blood with a pestilence, causing them to take 25% increased physical damage. As a result, abilities that heal based on damage dealt heal 25% more against afflicted targets. This ability lasts 5 rounds plus 1 additional round per Apostle level. This effect cannot be removed before the duration ends.<br> | ||
The Blood Apostle inflicts an enemy's blood with a pestilence, causing them to take 25% increased physical damage. As a result, abilities that heal based on damage dealt heal 25% more against afflicted targets. This ability lasts 5 rounds plus 1 additional round per Apostle level. This effect cannot be removed before the duration ends.<br> | |||
DC: 13 + con mod<br> | DC: 13 + con mod<br> | ||
Save: Fort vs Disease/Spell<br> | Save: Fort vs Disease/Spell<br> | ||
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== Level 3 Options: Choose one. Choose additional level 2 feat == | == Level 3 Options: Choose one. Choose additional level 2 feat == | ||
'''Scarification:''' | '''Scarification:''' The Blood Apostle has learned to carve runes of power into their flesh. The scars grant 5/+5 DR and absorb damage equal to 5 plus Apostle level and then multiplied by their con mod. The runes upgrade at level 7 to 15/+5 DR and again at level 10 for 20/+5 DR. This ability cannot be dispelled.<br> | ||
The Blood Apostle has learned to carve runes of power into their flesh. The scars grant 5/+5 DR and absorb damage equal to 5 plus Apostle level and then multiplied by their con mod. The runes upgrade at level 7 to 15/+5 DR and again at level 10 for 20/+5 DR. This ability cannot be dispelled.<br> | |||
Cost: 75 HP | Cost: 75 HP | ||
'''Consume:''' | '''Consume:''' Passive. Every enemy with blood that the Blood Apostle kills with an ability restores 15 health. This increases to 30 at level 10. | ||
Passive. Every enemy with blood that the Blood Apostle kills with an ability restores 15 health. This increases to 30 at level 10. | |||
'''Wither:''' | '''Wither:''' The Blood Apostle drains their target of vitality, causing them to slow and weaken. They suffer 2d3 str/dex/con ability drain, -3 to level, slow, and -3 AB for 5 rounds plus 1 additional round per Apostle level. | ||
The Blood Apostle drains their target of vitality, causing them to slow and weaken. They suffer 2d3 str/dex/con ability drain, -3 to level, slow, and -3 AB for 5 rounds plus 1 additional round per Apostle level. | |||
DC: 13 + con mod | DC: 13 + con mod | ||
Save: Fort vs Spell | Save: Fort vs Spell | ||
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== Level 4 Options: Choose one. Choose additional level 3 feat == | == Level 4 Options: Choose one. Choose additional level 3 feat == | ||
'''Homunculus:''' | '''Homunculus:''' The Blood Apostle creates a minion made from their own flesh and blood to do their bidding. The homunculus becomes stronger at level 7 and then again at level 10. The Apostle can have up to two homunculi at a time.<br> | ||
The Blood Apostle creates a minion made from their own flesh and blood to do their bidding. The homunculus becomes stronger at level 7 and then again at level 10. The Apostle can have up to two homunculi at a time.<br> | |||
Cost: 50% max health<br> | Cost: 50% max health<br> | ||
Cooldown: 2 minutes | Cooldown: 2 minutes | ||
'''Blood Cavity:''' | '''Blood Cavity:''' The Blood Apostle has learned to store blood inside pockets within their body. After doing so, their next ability costs no health. Additional uses are granted at levels 7 and 10 for a maximum of 3.<br> | ||
The Blood Apostle has learned to store blood inside pockets within their body. After doing so, their next ability costs no health. Additional uses are granted at levels 7 and 10 for a maximum of 3.<br> | |||
Cost: 50% max health | Cost: 50% max health | ||
'''Immobilize:''' | '''Immobilize:''' The Blood Apostle paralyzes an enemy by controlling their blood. They are unable to act for 5 rounds plus 1 additional round per Apostle level.<br> | ||
The Blood Apostle paralyzes an enemy by controlling their blood. They are unable to act for 5 rounds plus 1 additional round per Apostle level.<br> | |||
DC: 14 + con mod<br> | DC: 14 + con mod<br> | ||
Save: Fort vs Spell<br> | Save: Fort vs Spell<br> | ||
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== Level 5 Options: Choose one. Choose additional level 4 feat == | == Level 5 Options: Choose one. Choose additional level 4 feat == | ||
'''Impale:''' | '''Impale:''' The Blood Apostle draws forth a large portion of their blood to gore a single enemy with a powerful blow. This ability does 25% of the Apostle's current health as physical damage.<br> | ||
The Blood Apostle draws forth a large portion of their blood to gore a single enemy with a powerful blow. This ability does 25% of the Apostle's current health as physical damage.<br> | |||
DC: 14 + con mod<br> | DC: 14 + con mod<br> | ||
Save: Reflex 1/2<br> | Save: Reflex 1/2<br> | ||
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'''Hemorrhage:''' | '''Hemorrhage:''' The Blood Apostle causes an enemy to begin bleeding excessively, taking 3d6 physical damage every round for the duration. While the target hemorrhages, further single target abilities against them cost no health, deal 20% increased damage, and increase the DC by 4. This ability lasts 5 rounds plus 1 additional round per Apostle level.<br> | ||
The Blood Apostle causes an enemy to begin bleeding excessively, taking 3d6 physical damage every round for the duration. While the target hemorrhages, further single target abilities against them cost no health, deal 20% increased damage, and increase the DC by 4. This ability lasts 5 rounds plus 1 additional round per Apostle level.<br> | |||
DC: 14 + con mod<br> | DC: 14 + con mod<br> | ||
Save: Fort vs Spell<br> | Save: Fort vs Spell<br> | ||
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'''Blood Bond:''' | '''Blood Bond:''' The Blood Apostle is able to bond themselves to a nearby ally. While the link persists, the ally takes half the physical damage enemies deal to the Apostle.<br> | ||
The Blood Apostle is able to bond themselves to a nearby ally. While the link persists, the ally takes half the physical damage enemies deal to the Apostle.<br> | |||
Cooldown: 30 seconds | Cooldown: 30 seconds | ||
'''Freeze Blood:''' | '''Freeze Blood:''' The Blood Apostle freezes the blood in an enemy's veins, permanently turning them into a solid block of ice.<br> | ||
The Blood Apostle freezes the blood in an enemy's veins, permanently turning them into a solid block of ice.<br> | |||
DC: 14 + con mod<br> | DC: 14 + con mod<br> | ||
Save: Fort vs Cold/Spell<br> | Save: Fort vs Cold/Spell<br> | ||
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== Level 6 Options: Choose one. Choose additional level 5 feat == | == Level 6 Options: Choose one. Choose additional level 5 feat == | ||
'''Siphon Life:''' | '''Siphon Life:''' The Blood Apostle makes a ranged touch attack to channel for 1 round as they drain health from an enemy. The target has 20% of their current health stolen.<br> | ||
The Blood Apostle makes a ranged touch attack to channel for 1 round as they drain health from an enemy. The target has 20% of their current health stolen.<br> | |||
DC: 15 + con mod<br> | DC: 15 + con mod<br> | ||
Save: Fort 1/2<br> | Save: Fort 1/2<br> | ||
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'''Sanguine Sheen:''' | '''Sanguine Sheen:''' The Blood Apostle can sacrifice some of their life force to create a hardened barrier over their skin for protection. They gain a temp HP shield equal to 25% of their max health that persists for 5 minutes. This ability cannot be dispelled.<br> | ||
The Blood Apostle can sacrifice some of their life force to create a hardened barrier over their skin for protection. They gain a temp HP shield equal to 25% of their max health that persists for 5 minutes. This ability cannot be dispelled.<br> | |||
Cost: 25% max HP<br> | Cost: 25% max HP<br> | ||
Cooldown: 5 minutes | Cooldown: 5 minutes | ||
'''Contagion:''' | '''Contagion:''' The Blood Apostle inflicts all nearby enemy's blood with a vile pestilence, causing them to take 25% increased physical damage. As a result, abilities that heal based on damage dealt heal 25% more against afflicted targets. This ability lasts 5 rounds plus 1 additional round per Apostle level. This effect cannot be removed before the duration ends.<br> | ||
The Blood Apostle inflicts all nearby enemy's blood with a vile pestilence, causing them to take 25% increased physical damage. As a result, abilities that heal based on damage dealt heal 25% more against afflicted targets. This ability lasts 5 rounds plus 1 additional round per Apostle level. This effect cannot be removed before the duration ends.<br> | |||
Radius: Huge<br> | Radius: Huge<br> | ||
DC: 15 + con mod<br> | DC: 15 + con mod<br> | ||
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== Level 7 Options: Choose one. Choose additional level 6 feat == | == Level 7 Options: Choose one. Choose additional level 6 feat == | ||
'''Blood Burst:''' | '''Blood Burst:''' The Blood Apostle sends out a wave of his blood at all nearby enemies, dealing d6 physical damage per Blood Apostle level. After a brief delay, they then draw the blood back and any blood from those struck, regaining health equal to the damage dealt to each enemy in the process.<br> | ||
The Blood Apostle sends out a wave of his blood at all nearby enemies, dealing d6 physical damage per Blood Apostle level. After a brief delay, they then draw the blood back and any blood from those struck, regaining health equal to the damage dealt to each enemy in the process.<br> | |||
Radius: Large<br> | Radius: Large<br> | ||
DC: 16 + con mod<br> | DC: 16 + con mod<br> | ||
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'''Living Puppet:''' | '''Living Puppet:''' The Blood Apostle forcibly controls the target’s body, temporarily making it an ally as a domination effect. If the target resists, it still has d8 physical damage per Apostle level inflicted from the manipulation of its blood. This ability lasts 1 minute per Blood Apostle level.<br> | ||
The Blood Apostle forcibly controls the target’s body, temporarily making it an ally as a domination effect. If the target resists, it still has d8 physical damage per Apostle level inflicted from the manipulation of its blood. This ability lasts 1 minute per Blood Apostle level.<br> | |||
DC: 16 + con mod<br> | DC: 16 + con mod<br> | ||
Save: Will vs Mind/Spell<br> | Save: Will vs Mind/Spell<br> | ||
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'''Become Dust:''' | '''Become Dust:''' The Blood Apostle drains all nearby enemies of their vitality, causing them to slow and weaken. They suffer -6 str/dex/con, -5 to level, slow, and -5 AB for 5 rounds plus 1 additional round per Apostle level.<br> | ||
The Blood Apostle drains all nearby enemies of their vitality, causing them to slow and weaken. They suffer -6 str/dex/con, -5 to level, slow, and -5 AB for 5 rounds plus 1 additional round per Apostle level.<br> | |||
Radius: Huge<br> | Radius: Huge<br> | ||
DC: 16 + con mod<br> | DC: 16 + con mod<br> | ||
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== Level 8 Options: Choose one. Choose additional level 7 feat == | == Level 8 Options: Choose one. Choose additional level 7 feat == | ||
'''Devour:''' | '''Devour:''' The wounded Blood Apostle makes a ranged touch attack on a single enemy in an attempt to consume their life force. If the target fails their save, they explode into gore and the Apostle absorbs their remaining health.<br> | ||
The wounded Blood Apostle makes a ranged touch attack on a single enemy in an attempt to consume their life force. If the target fails their save, they explode into gore and the Apostle absorbs their remaining health.<br> | |||
DC: 17 + con mod<br> | DC: 17 + con mod<br> | ||
Save: Fort vs Death/Spell<br> | Save: Fort vs Death/Spell<br> | ||
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'''Bloodletter:''' | '''Bloodletter:''' The Blood Apostle causes all nearby enemies to begin bleeding excessively, taking 3d6 physical damage every round for the duration. While a target hemorrhages, further single target abilities against them cost no health, deal 20% increased damage, and increase the DC by 4. This ability lasts 5 rounds plus 1 additional round per Apostle level.<br> | ||
The Blood Apostle causes all nearby enemies to begin bleeding excessively, taking 3d6 physical damage every round for the duration. While a target hemorrhages, further single target abilities against them cost no health, deal 20% increased damage, and increase the DC by 4. This ability lasts 5 rounds plus 1 additional round per Apostle level.<br> | |||
Radius: Gargantuan<br> | Radius: Gargantuan<br> | ||
DC: 17 + con mod<br> | DC: 17 + con mod<br> | ||
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'''Blood Boil:''' | '''Blood Boil:''' The Blood Apostle causes an enemy's blood to literally boil in their veins. The enemy must succeed their save or become incapacitated for 1 round, after which they explode and deal d20 fire damage per Apostle level to all nearby creatures. If an enemy should succeed their initial fort save vs death, their boiling blood will still result in half the damage, but no incapacitation or explosion.<br> | ||
The Blood Apostle causes an enemy's blood to literally boil in their veins. The enemy must succeed their save or become incapacitated for 1 round, after which they explode and deal d20 fire damage per Apostle level to all nearby creatures. If an enemy should succeed their initial fort save vs death, their boiling blood will still result in half the damage, but no incapacitation or explosion.<br> | |||
Radius: Large<br> | Radius: Large<br> | ||
DC: 17 + con mod<br> | DC: 17 + con mod<br> | ||
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== Level 9 Options: Choose one. Choose additional level 8 feat == | == Level 9 Options: Choose one. Choose additional level 8 feat == | ||
'''Rejuvenate Legion:''' | '''Rejuvenate Legion:''' The Blood Apostle is able to banish maladies from their blood and the blood of all nearby allies, removing ability decrease, attack decrease, damage decrease, damage immunity decrease, saving throw decrease, spell resistance decrease, skill decrease, blindness, deafness, curses, diseases, poisons, paralysis, charms, domination, daze, confusion, fear, negative level, slow, entanglement, movement speed decrease, petrification, silence, and stuns. They also undergo an adrenaline rush, granting them haste for 10 rounds plus two rounds per Apostle level.<br> | ||
The Blood Apostle is able to banish maladies from their blood and the blood of all nearby allies, removing ability decrease, attack decrease, damage decrease, damage immunity decrease, saving throw decrease, spell resistance decrease, skill decrease, blindness, deafness, curses, diseases, poisons, paralysis, charms, domination, daze, confusion, fear, negative level, slow, entanglement, movement speed decrease, petrification, silence, and stuns. They also undergo an adrenaline rush, granting them haste for 10 rounds plus two rounds per Apostle level.<br> | |||
Radius: Huge<br> | Radius: Huge<br> | ||
Cost: 100 HP | Cost: 100 HP | ||
'''Crimson Chrysalis:''' | '''Crimson Chrysalis:''' The Blood Apostle encompasses themselves in a chrysalis of blood that protects them from all harm for 2 rounds. While within, they cannot perform any actions, but they heal 25% of their max health plus 50% of their missing health. This ability cannot be dispelled.<br> | ||
The Blood Apostle encompasses themselves in a chrysalis of blood that protects them from all harm for 2 rounds. While within, they cannot perform any actions, but they heal 25% of their max health plus 50% of their missing health. This ability cannot be dispelled.<br> | |||
Cooldown: 10 minutes | Cooldown: 10 minutes | ||
'''Resuscitate Self:''' | '''Resuscitate Self:''' If the Blood Apostle should fall in combat, they are able to stabilize and slowly revive themselves to 1 HP over a short time. Each Blood Cavity available will restore 20% of their max health.<br> | ||
If the Blood Apostle should fall in combat, they are able to stabilize and slowly revive themselves to 1 HP over a short time. Each Blood Cavity available will restore 20% of their max health.<br> | |||
Cooldown: 1 hour | Cooldown: 1 hour | ||
'''Deadlock:''' | '''Deadlock:''' The Blood Apostle paralyzes all nearby enemies by controlling their blood. They are unable to act for 5 rounds plus 1 additional round per Apostle level.<br> | ||
The Blood Apostle paralyzes all nearby enemies by controlling their blood. They are unable to act for 5 rounds plus 1 additional round per Apostle level.<br> | |||
Radius: Huge<br> | Radius: Huge<br> | ||
DC: 18 + con mod<br> | DC: 18 + con mod<br> | ||
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== Level 10 Options: Choose two. Choose additional level 9 feat == | == Level 10 Options: Choose two. Choose additional level 9 feat == | ||
'''Rites of Blood:''' | '''Rites of Blood:''' The Blood Apostle makes a ranged touch attack against a target and then channels for 1 round. If the target's save fails, the Apostle and the target swap their current health.<br> | ||
The Blood Apostle makes a ranged touch attack against a target and then channels for 1 round. If the target's save fails, the Apostle and the target swap their current health.<br> | |||
DC: 19 + con mod<br> | DC: 19 + con mod<br> | ||
Save: Fort vs Spell<br> | Save: Fort vs Spell<br> | ||
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'''Freeze Horde:''' | '''Freeze Horde:''' The Blood Apostle freezes the blood in the veins of all nearby enemies, permanently turning them into solid blocks of ice.<br> | ||
The Blood Apostle freezes the blood in the veins of all nearby enemies, permanently turning them into solid blocks of ice.<br> | |||
Radius: Huge<br> | Radius: Huge<br> | ||
DC: 19 + con mod<br> | DC: 19 + con mod<br> | ||
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'''Virulent Plague:''' | '''Virulent Plague:''' The Blood Apostle creates a fatal pestilence at their location to infect the blood of all nearby enemies. Inflicted targets fall prone for 1 round before succumbing to the plague.<br> | ||
The Blood Apostle creates a fatal pestilence at their location to infect the blood of all nearby enemies. Inflicted targets fall prone for 1 round before succumbing to the plague.<br> | |||
Radius: Gargantuan<br> | Radius: Gargantuan<br> | ||
DC: 19 + con mod<br> | DC: 19 + con mod<br> | ||
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'''Gorge:''' | '''Gorge:''' The gravely injured Blood Apostle becomes ravenous and attempts to consume the life force of all nearby creatures. If a target fails their save, they explode into gore and the Apostle absorbs their remaining health.<br> | ||
The gravely injured Blood Apostle becomes ravenous and attempts to consume the life force of all nearby creatures. If a target fails their save, they explode into gore and the Apostle absorbs their remaining health.<br> | |||
Radius: Large<br> | Radius: Large<br> | ||
DC: 19 + con mod<br> | DC: 19 + con mod<br> | ||
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'''Scorched Earth:''' | '''Scorched Earth:''' The Blood Apostle causes the blood of all nearby enemies to literally boil in their veins. Each one must succeed their save or become incapacitated for 1 round, after which they explode and deal d20 fire damage per Apostle level to all nearby creatures. If an enemy should succeed their initial fort save vs death, their boiling blood will still result in half the damage, but no incapacitation or explosion.<br> | ||
The Blood Apostle causes the blood of all nearby enemies to literally boil in their veins. Each one must succeed their save or become incapacitated for 1 round, after which they explode and deal d20 fire damage per Apostle level to all nearby creatures. If an enemy should succeed their initial fort save vs death, their boiling blood will still result in half the damage, but no incapacitation or explosion.<br> | |||
Radius: Large<br> | Radius: Large<br> | ||
DC: 19 + con mod<br> | DC: 19 + con mod<br> |
Revision as of 05:08, 1 November 2021
(( Class is in early beta and subject to change.))
The Blood Apostle has endured dark rites to access vile thaumaturgy that grants mastery over the manipulation of blood. Their abilities are tied to their life force and using one will require the sacrifice of their health or the health of others.
Requirements
Alignment: Any Evil
Feats: Toughnes, Willing Deformity, Awaken Blood
Special: The character must have a background involving a ritual to learn blood thaumaturgy.
DM Unlock: This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements. A DM may ask you a few questions before granting this PrC to you.
Hit Die: d12
Proficiencies: None
Skill Points: 2 + INT
Class Skills: Concentration, Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Persuade, Profession (all), Sense Motive, Taunt
Level progression
Lvl | BAB | Fort | Ref | Will | Class Features | Available Abilities |
---|---|---|---|---|---|---|
1st | +0 | +2 | +0 | +0 | Choose Ability | Blood Lance, Leech, Rejuvenate |
2nd | +1 | +3 | +0 | +0 | Choose Ability, Choose Previous Ability | Rend, Cannibalize, Miasma |
3rd | +2 | +3 | +1 | +1 | Choose Ability, Choose Previous Ability | Scarification, Consume, Wither |
4th | +3 | +4 | +1 | +1 | Choose Ability, Choose Previous Ability | Homunculus, Blood Cavity, Immobilize |
5th | +3 | +4 | +2 | +1 | Choose Ability, Choose Previous Ability | Impale, Hemorrhage, Blood Bond, Freeze Blood |
6th | +4 | +5 | +2 | +2 | Choose Ability, Choose Previous Ability | Siphon Life, Sanguine Sheen, Contagion |
7th | +5 | +5 | +2 | +2 | Choose Ability, Choose Previous Ability | Blood Burst, Living Puppet, Become Dust |
8th | +6/+1 | +6 | +2 | +2 | Choose Ability, Choose Previous Ability | Devour, Bloodletter, Blood Boil |
9th | +6/+1 | +6 | +3 | +3 | Choose Ability, Choose Previous Ability | Rejuvenate Legion, Crimson Chrysalis, Resuscitate Self, Deadlock |
10th | +7/+2 | +7 | +3 | +3 | Choose Two Abilities, Choose Previous Ability | Rites of Blood, Freeze Horde, Virulent Plague, Gorge, Scorched Earth |
Awaken Blood: The Blood Apostle has endured dark rites to access vile thaumaturgy that grants mastery over the manipulation of blood. Their abilities are tied to their life force and using one will require the sacrifice of their health or the health of others. However, so long as the Apostle has health remaining, abilities will have unlimited uses and their DCs will scale with their constitution modifier.
Remaining above 50% of their max health will increase the Apostle's normal damage abilities by 50%. Conversely, if they are below 50% of their max health, abilities that sap blood from enemies have their damage and healing increased by 50%. Using an ability that costs more health than the Apostle has will kill them. All self-harming abilities are unmitigable while all offensive abilities are physical damage and mitigated by DR/DI. Creatures without blood are immune to attacks that directly target a creature's blood.
Level 1 Options: Choose one
Blood Lance: The Blood Apostle draws forth and hardens their blood into a spike projectile that deals d8 physical damage per Apostle level to an enemy.
DC: 13 + con mod
Save: Reflex 1/2
Cost: 15 HP
Leech: The Blood Apostle makes a quick ranged touch attack to deal d4 physical damage per Apostle level to a single target and returns that much health.
Rejuvenate: The Blood Apostle is able to purge maladies from their blood or the blood of an ally, removing ability decrease, attack decrease, damage decrease, saving throw decrease, skill decrease, blindness, deafness, disease, poison, and negative level. The target also undergoes an adrenaline rush, granting them haste for 10 rounds plus two rounds per Apostle level.
Cost: 25 HP
Level 2 Options: Choose one. Choose additional level 1 feat
Rend: The Blood Apostle draws forth and hardens their blood into spike projectiles that deal d8 physical damage per Apostle level to all nearby enemies.
Radius: Large
DC: 13 + con mod
Save: Reflex 1/2
Cost: 50 HP
Cannibalize: The Blood Apostle may borrow life from a nearby willing ally, sapping 50% of their current health as temp HP that lasts for 5 minutes.
Cooldown: 5 minutes
Miasma: The Blood Apostle inflicts an enemy's blood with a pestilence, causing them to take 25% increased physical damage. As a result, abilities that heal based on damage dealt heal 25% more against afflicted targets. This ability lasts 5 rounds plus 1 additional round per Apostle level. This effect cannot be removed before the duration ends.
DC: 13 + con mod
Save: Fort vs Disease/Spell
Cost: 50 HP
Level 3 Options: Choose one. Choose additional level 2 feat
Scarification: The Blood Apostle has learned to carve runes of power into their flesh. The scars grant 5/+5 DR and absorb damage equal to 5 plus Apostle level and then multiplied by their con mod. The runes upgrade at level 7 to 15/+5 DR and again at level 10 for 20/+5 DR. This ability cannot be dispelled.
Cost: 75 HP
Consume: Passive. Every enemy with blood that the Blood Apostle kills with an ability restores 15 health. This increases to 30 at level 10.
Wither: The Blood Apostle drains their target of vitality, causing them to slow and weaken. They suffer 2d3 str/dex/con ability drain, -3 to level, slow, and -3 AB for 5 rounds plus 1 additional round per Apostle level.
DC: 13 + con mod
Save: Fort vs Spell
Cost: 50 HP
Level 4 Options: Choose one. Choose additional level 3 feat
Homunculus: The Blood Apostle creates a minion made from their own flesh and blood to do their bidding. The homunculus becomes stronger at level 7 and then again at level 10. The Apostle can have up to two homunculi at a time.
Cost: 50% max health
Cooldown: 2 minutes
Blood Cavity: The Blood Apostle has learned to store blood inside pockets within their body. After doing so, their next ability costs no health. Additional uses are granted at levels 7 and 10 for a maximum of 3.
Cost: 50% max health
Immobilize: The Blood Apostle paralyzes an enemy by controlling their blood. They are unable to act for 5 rounds plus 1 additional round per Apostle level.
DC: 14 + con mod
Save: Fort vs Spell
Cost: 75 HP
Level 5 Options: Choose one. Choose additional level 4 feat
Impale: The Blood Apostle draws forth a large portion of their blood to gore a single enemy with a powerful blow. This ability does 25% of the Apostle's current health as physical damage.
DC: 14 + con mod
Save: Reflex 1/2
Cost: 10% current HP
Cooldown: 1 minute
Hemorrhage: The Blood Apostle causes an enemy to begin bleeding excessively, taking 3d6 physical damage every round for the duration. While the target hemorrhages, further single target abilities against them cost no health, deal 20% increased damage, and increase the DC by 4. This ability lasts 5 rounds plus 1 additional round per Apostle level.
DC: 14 + con mod
Save: Fort vs Spell
Cost: 75 HP
Blood Bond: The Blood Apostle is able to bond themselves to a nearby ally. While the link persists, the ally takes half the physical damage enemies deal to the Apostle.
Cooldown: 30 seconds
Freeze Blood: The Blood Apostle freezes the blood in an enemy's veins, permanently turning them into a solid block of ice.
DC: 14 + con mod
Save: Fort vs Cold/Spell
Cost: 75 HP
Level 6 Options: Choose one. Choose additional level 5 feat
Siphon Life: The Blood Apostle makes a ranged touch attack to channel for 1 round as they drain health from an enemy. The target has 20% of their current health stolen.
DC: 15 + con mod
Save: Fort 1/2
Cooldown: 1 minute
Sanguine Sheen: The Blood Apostle can sacrifice some of their life force to create a hardened barrier over their skin for protection. They gain a temp HP shield equal to 25% of their max health that persists for 5 minutes. This ability cannot be dispelled.
Cost: 25% max HP
Cooldown: 5 minutes
Contagion: The Blood Apostle inflicts all nearby enemy's blood with a vile pestilence, causing them to take 25% increased physical damage. As a result, abilities that heal based on damage dealt heal 25% more against afflicted targets. This ability lasts 5 rounds plus 1 additional round per Apostle level. This effect cannot be removed before the duration ends.
Radius: Huge
DC: 15 + con mod
Save: Fort vs Disease/Spell
Cost: 100 HP
Level 7 Options: Choose one. Choose additional level 6 feat
Blood Burst: The Blood Apostle sends out a wave of his blood at all nearby enemies, dealing d6 physical damage per Blood Apostle level. After a brief delay, they then draw the blood back and any blood from those struck, regaining health equal to the damage dealt to each enemy in the process.
Radius: Large
DC: 16 + con mod
Save: Reflex 1/2
Special: Temporarily lose 25 HP per enemy
Living Puppet: The Blood Apostle forcibly controls the target’s body, temporarily making it an ally as a domination effect. If the target resists, it still has d8 physical damage per Apostle level inflicted from the manipulation of its blood. This ability lasts 1 minute per Blood Apostle level.
DC: 16 + con mod
Save: Will vs Mind/Spell
Cost: 115 HP
Become Dust: The Blood Apostle drains all nearby enemies of their vitality, causing them to slow and weaken. They suffer -6 str/dex/con, -5 to level, slow, and -5 AB for 5 rounds plus 1 additional round per Apostle level.
Radius: Huge
DC: 16 + con mod
Save: Fort vs Spell
Cost: 150 HP
Level 8 Options: Choose one. Choose additional level 7 feat
Devour: The wounded Blood Apostle makes a ranged touch attack on a single enemy in an attempt to consume their life force. If the target fails their save, they explode into gore and the Apostle absorbs their remaining health.
DC: 17 + con mod
Save: Fort vs Death/Spell
Special: This ability may only be used when below 50% max HP
Cost: 100 HP
Cooldown: 2 minutes
Bloodletter: The Blood Apostle causes all nearby enemies to begin bleeding excessively, taking 3d6 physical damage every round for the duration. While a target hemorrhages, further single target abilities against them cost no health, deal 20% increased damage, and increase the DC by 4. This ability lasts 5 rounds plus 1 additional round per Apostle level.
Radius: Gargantuan
DC: 17 + con mod
Save: Fort vs Spell
Cost: 150 HP
Blood Boil: The Blood Apostle causes an enemy's blood to literally boil in their veins. The enemy must succeed their save or become incapacitated for 1 round, after which they explode and deal d20 fire damage per Apostle level to all nearby creatures. If an enemy should succeed their initial fort save vs death, their boiling blood will still result in half the damage, but no incapacitation or explosion.
Radius: Large
DC: 17 + con mod
Save: Fort vs Death/Fire/Spell
AoE Save: Reflex vs Fire 1/2
Cost: 150 HP
Level 9 Options: Choose one. Choose additional level 8 feat
Rejuvenate Legion: The Blood Apostle is able to banish maladies from their blood and the blood of all nearby allies, removing ability decrease, attack decrease, damage decrease, damage immunity decrease, saving throw decrease, spell resistance decrease, skill decrease, blindness, deafness, curses, diseases, poisons, paralysis, charms, domination, daze, confusion, fear, negative level, slow, entanglement, movement speed decrease, petrification, silence, and stuns. They also undergo an adrenaline rush, granting them haste for 10 rounds plus two rounds per Apostle level.
Radius: Huge
Cost: 100 HP
Crimson Chrysalis: The Blood Apostle encompasses themselves in a chrysalis of blood that protects them from all harm for 2 rounds. While within, they cannot perform any actions, but they heal 25% of their max health plus 50% of their missing health. This ability cannot be dispelled.
Cooldown: 10 minutes
Resuscitate Self: If the Blood Apostle should fall in combat, they are able to stabilize and slowly revive themselves to 1 HP over a short time. Each Blood Cavity available will restore 20% of their max health.
Cooldown: 1 hour
Deadlock: The Blood Apostle paralyzes all nearby enemies by controlling their blood. They are unable to act for 5 rounds plus 1 additional round per Apostle level.
Radius: Huge
DC: 18 + con mod
Save: Fort vs Spell
Cost: 175 HP
Level 10 Options: Choose two. Choose additional level 9 feat
Rites of Blood: The Blood Apostle makes a ranged touch attack against a target and then channels for 1 round. If the target's save fails, the Apostle and the target swap their current health.
DC: 19 + con mod
Save: Fort vs Spell
Cost: 100 HP
Cooldown: 10 minutes
Freeze Horde: The Blood Apostle freezes the blood in the veins of all nearby enemies, permanently turning them into solid blocks of ice.
Radius: Huge
DC: 19 + con mod
Save: Fort vs Cold/Spell
Cost: 225 HP
Virulent Plague: The Blood Apostle creates a fatal pestilence at their location to infect the blood of all nearby enemies. Inflicted targets fall prone for 1 round before succumbing to the plague.
Radius: Gargantuan
DC: 19 + con mod
Save: Fort vs Death/Disease/Spell
Cost: 250 HP
Gorge: The gravely injured Blood Apostle becomes ravenous and attempts to consume the life force of all nearby creatures. If a target fails their save, they explode into gore and the Apostle absorbs their remaining health.
Radius: Large
DC: 19 + con mod
Save: Fort vs Death/Spell
Special: This ability may only be used when below 30% max HP
Cooldown: 5 minutes
Scorched Earth: The Blood Apostle causes the blood of all nearby enemies to literally boil in their veins. Each one must succeed their save or become incapacitated for 1 round, after which they explode and deal d20 fire damage per Apostle level to all nearby creatures. If an enemy should succeed their initial fort save vs death, their boiling blood will still result in half the damage, but no incapacitation or explosion.
Radius: Large
DC: 19 + con mod
Save: Fort vs Death/Fire/Spell
AoE Save: Reflex vs Fire 1/2
Cost: 300 HP
Ability Progression Requirements:
Blood Lance > Impale
Leech > Siphon Life > Rites of Blood
Rend > Blood Burst
Wither > Become Dust
Cannibalize > Blood Bond
Consume > Devour > Gorge
Purge Ailment > Eradicate Maladies
Scarification > Sanguine Sheen > Crimson Chrysalis
Immobilize > Deadlock
Blood Cavity > Resuscitate Self
Miasma > Contagion > Virulent Plague
Homonculus > Living Puppet
Freeze Blood > Freeze Horde
Blood Boil > Scorched Earth