Dimensional Anchor (Spell): Difference between revisions
(Created page with "Category:Spells {| class="toccolours" | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Dimensional Anchor'' |- | '''Caster Level(s)''' || Cleric 4, Wizard / ...") |
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| '''Target''' || One creature | | '''Target''' || One creature | ||
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| '''Duration''' || 1 | | '''Duration''' || 1 Turn/level | ||
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| '''Spell Resistance''' || Yes | | '''Spell Resistance''' || Yes |
Latest revision as of 05:03, 12 October 2021
Dimensional Anchor | |
Caster Level(s) | Cleric 4, Wizard / Sorcerer 4 |
Innate Level | 4 |
School | Abjuration |
Descriptor(s) | |
Components | Verbal, Somatic |
Range | Medium (20 meters) |
Target | One creature |
Duration | 1 Turn/level |
Spell Resistance | Yes |
A ray springs from your outstretched hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extra dimensional travel. Forms of movement barred by a dimensional anchor include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like or psionic abilities. The spell also prevents the use of a gate or teleportation circle for the duration of the spell. A dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extra dimensional perception or attack forms. Also, dimensional anchor does not prevent summoned creatures from disappearing at the end of a summoning spell.