Weapon Master: Difference between revisions

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(Created page with "For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and t...")
 
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'''Class Skills''': Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot
'''Class Skills''': Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot
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Revision as of 12:26, 13 March 2013

For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.

Requirements

Base Attack Bonus: +5

Skills: Intimidate 4 ranks

Feats: Dodge, Mobility, Experties, Spring Attack, Weapon Focus (any melee weapon), Whirlwind Attack

Special: Must visit at least 2 planes of existence other than their native one

Hit Die: d10

Proficiencies: Weapon Masters gain no additional proficiencies

Skill Points: 2 + INT

Class Skills: Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot

Lvl BAB Fort Ref Will Special 0 1 2 3 4 5 6 7 8 9
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th