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•        Jared was not the first child he attempted this on, merely the first under such dire circumstances. He had gone through generations of children in his pursuit. It is also possible that a man as long lived as he had other contingencies but what they were, if any, was never made known to Jared.
•        Jared was not the first child he attempted this on, merely the first under such dire circumstances. He had gone through generations of children in his pursuit. It is also possible that a man as long lived as he had other contingencies but what they were, if any, was never made known to Jared.


== Myth Drannor ==


Jared arrived a few weeks later in the free city of Yulash, a city atop a plateau overlooking part of the Moonsea and River Tesh. Its location was of strategic importance as a nexus of several trade routes and being a defensible location. As such it was a major point of contention between the Zhent empire and rival city-state Hillsfar and control of it would routinely flip between the two powers with occasional periods of independence. Many factions made Yulash their home, most powerful among them was a group of Abyssal cultists and mercenaries serving the imprisoned Tanar’ri Galbvemas Moroc. Moroc was locked away in an extra dimensional cell and issued orders through Rianeth, a sentient and manipulative spirit whose true form was that of Moroc’s sword. She was romantically involved with the Fey’ri sorcerer Kranis who was manipulated into serving Moroc and in theory served under Moroc’s consort, an Alu-Fiend who became mayor of Yulash and in reality was little more than a puppet. Employed as mercenaries was the Tiefling Ilmryn, a sociopathic killer and Torin, a barbarian and frequent psychopath.
Jared nearly fell in with this group before he was cautioned about their true nature by a Paladin of Kelemvor. He would instead become involved with an adventuring group that consisted of two Drow renegades, one a sorcerer and another a fallen priestess of Lolth, a Sun Elf Wizard, two Half-Elves, one a thief and another a warrior, and an insane priest of Cyric more interested in converting others to his faith by touting its “virtues” than in rampant murder. Several of these adventurers, Jared included, joined the faith of Selune. Eventually the group drifted apart with some coming into open conflict with each other and yet others becoming, at best, rivals. The only really meaningful relationship Jared maintained from this time was with the Half-Elf Trissa whom with Jared was romantically involved for a time.
The city of Yulash, under the leadership of Moroc’s forces would be infrequently challenged by both Hillsfar and Zhentil Keep who were still recovering from their latest war. Various other factions sought to challenge the status quo but were never able to fully organize. The only true threat at this time came from a Helmite Paladin and possible Chosen of Helm who arrived seeking to bring to justice a Tiefling Cleric by the name of Jak. Upon learning of the true nature of Yulash’s leadership the Paladin gathered a host with which he planned to launch a crusade against Moroc. To buy themselves time Rianeth and other spellcasters enacted a ritual which would mark the entire town and its people as chaotic and evil to the supernatural senses of a Paladin and any spellcaster employing spells to duplicate the effect, regardless of their true moral alignment. This made it almost impossible for these Paladins to operate within the town, stalling their advance. Moroc was able to take advantage of this time and learn the details necessary to launch a devastating attack on the Paladin’s forces. With his men slaughtered the Paladin foolishly charged into Yulash prepared to bring down divine fury upon those responsible. Jared attempted to reason with him and try to get him beyond Yulash’s reach before he too was killed but he was beyond words, viewing Jared and the town itself as evil beyond redemption. He struck down Jared, a good man, an act which shamed him in the eyes of his god and was stripped of his powers. Now that he was just a man and no longer a threat Rianeth allowed Jak the dubious honor of killing the fallen Paladin. After being revived and told of what had occurred Jared witnessed Jak gloating over the body proclaiming his victory and how he would desecrate the body of his hated enemy. Enraged Jared launched himself at Jak, fighting furiously and was soon joined by Trissa. Together they killed Jak and spirited away the Paladin’s body, turning it over to a temple of Lathander.
Within a few months Zhentil Keep, now recovered, launched a full scale invasion of Yulash, intending to return it back to the fold. Using both a conventional army and summoned Baatezu they attacked from the north. Jared served with the defenders of the city, made up largely of adventurers, in overseeing the evacuation Yulash’s citizens. Jared served on the front lines holding the northern gate and wall, repelling wave after wave of soldier and Devil. Though they fought fiercely and racked up an impressive body count they were still outnumbered a hundred to one and eventually fell back, shifting positions to barricaded streets and alleys. When the signal was sent that the last of the civilians were safely away every defender left alive made for the southern gate and finally south, disappearing into the Cormanthor forest.
The adventuring community once based in Yulash moved to the city Harrowdale in the Dalelands. A economically powerful city with a strong government, Harrowdale was quite different to the chaos of Yulash. It was here that Jared become involved with a more stable group of adventurers who shared similar values. He was even inducted into the Harper organization though he would later turn against his recruiter who turned out to be a power mad hedonist and control freak. He would establish his own ties to the organization at large and create a cell operating in Harrowdale and beyond. It was also during this time that Moroc’s organization would see a surge in recruitment and even see the release of their master from his prison. Jared’s group and allies would engage in a cold war with Moroc which would occasionally heat up, usually because of overzealous mercenaries employed by the Tanar’ri.
This was not the only conflict occurring in the region at the time. Hillsfar and the Zhents still jealously eyed each other’s territory and Hillsfar would continue encroaching on non-Human settlements in the Cormanthor, especially Elven ones. There were even a few expeditions to the lost city of Myth Drannor though they would rarely bear fruit before the adventurers were forced to flee from overwhelming forces. The Cormanthor at this time was also the scene of a number of strange occurrences. Reports of ghostly figures appearing in the distance that would disappear when approached, lost travelers being guided to safety by creatures that almost resembled will’o’wisps and further reports of unusual activity. Moroc’s eye would fall back on Yulash, angry that his power base was taken from him by Baatezu and human servants in his eyes. He gained the services of or allied with a small army of fellow Tanar’ri. They along with Moroc’s mortal servants launched an assault upon the city while Rianeth and other spellcasters snuck beneath the former mayoral tower to a deactivated and sealed planar portal. While the battle raged outside they were able to uncover and reactivate the portal leading to the Abyssal realm of Graz’zt. His forces came rushing out of the portal, which began expanding, eager to slaughter the Baatezu and establish a permanent base of operations on a Prime Material Plane unprepared to deal with them. This plan failed when the apparitions within the Cormanthor revealed themselves to be a Celestial host that was gathering its forces to drive the Baatezu back to the Hells. With the Blood War threatening to engulf the entire region they sprung into action first by creating a barrier around the city, trapping the warring fiends within and striking down any who tried to breach it. Lantern Archons, the creatures mistaken for Wisps flooded the city seeking trapped mortals and guiding them out while a Solar did battle with the leaders of the Tanar’ri and Baatezu and prevailed but was struck down after by Torin. Eventually the expanding portal came into contact with the barrier and caused an implosion, sucking almost all matter into it. When the dust settled nothing remained of the people, Fiends, or stones that once made up the city, only an empty, howling plateau marked the spot that was once Yulash.
Eventually Jared was contacted by a representative of the Harpers and was given a new mission. An agent had been investigating a case in the subterranean city of Skullport but had missed several of his scheduled tenday check-ins. A capable agent was needed to investigate the disappearance and, if needed, exact justice. Jared took up the mission and set out soon after for the city of Skullport.
''' Myth Drannor addendum & TL:DR '''
•        Jared would become an adventurer of some renown in the Cormanthor region and later a Harper. He would do battle with Zhent forces, Abyssal cultists and all manner of other creatures and organizations, establishing a support network of like-minded or friendly adventurers, paladins, priests and mages.
•        He was engaged to Trissa but cheated on her after being offered a Elven liquor not meant for Humans. He confessed this to her immediately, destroying their relationship.  Eventually circumstances changed to the point where it may have been possible to rekindle the relationship but Trissa, now a Cleric of Sehanine was summoned immediately to the Yuirwood in the eastern nation of Aglarond, not even leaving a note. Her engagement ring would eventually be delivered to him via courier. This led to a number of years where Jared consciously refused any alcoholic beverage regardless of circumstance or event.
•        She would eventually return but was involved with Nashu’ka, a former follower of Selune, like Jared though both had become followers of other faiths since, Nashu’ka to the faith of Shevarash, a mortal raised to demipower and obsessed with retribution against the Drow and Jared to the faith of Corellon Larethian. Nash and Trissa would later have a child. This combined with his growing militant behavior and neglecting of responsibilities towards his wife and child led to resentment by Jared towards him.
•        During this period Jared was temporarily afflicted with a magical curse involving a pair of boots. They provided a seemingly permanent haste enchantment but would afflict anyone who wore them for too long with rapid aging, which happened to Jared. He was restored to his natural age by a Priestess of Selune but his hair color was changed from brown to silver, like that of certain Moon Elves. This caused him to be mistaken for a descendent of an Elf or Celestial countless times.
•        Has been repeatedly mistaken for a Paladin despite an apparent lack of respect for the law of many lands or at least its enforcement.
•        His time on the Myth Drannor included far too many events to list in this bio. Any additional information, memory permitting, can be supplied.





Revision as of 15:16, 7 July 2014

Early Life

Jared Tabit was born under a different name and was son to a wizard who went by many different names, only a few of which were known to his son like Actur or Cestor but most often as “master” as he demanded he be addressed or rarely as “father” if he was feeling charitable or especially manipulative. The Wizard’s lifelong obsession was unlocking the secrets of immortality and from his earliest memories Jared was taught that he was little more than a tool in this quest, an important one but a tool nonetheless. His father would tell him that he had made many enemies who sought to steal or destroy his work and that he could not venture out for the components necessary to his research as he once did, tasking Jared and others with these tasks.

His training was extensive and difficult under these other servants, teaching him the basics of fighting, thievery, social graces, and how to size up opponents and challenges and know when to apply the stick, the carrot or flee. He was instructed that winning was important but survival was everything. Living to accomplish future goals even at the cost of short term losses benefitted his father more than succeeding and succumbing to wounds suffered or worse yet dying in the attempt. This philosophy would be almost fatherly if it wasn’t so self-serving to Actur and would not stop him from belittling and punishing his son when he would fail. Jared would also be subjected to experiments by his father related to his research and told that they were safe and they were, usually. Some required a recovery time of a few days or weeks but it left Jared wondering; if they were safe why was his father not performing them on himself and how could he know with such certainty that there would be no ill effects? He would never know for certain but he had suspicions about something more sinister going on. Jared worked for his father from the age of 16 to 21, performing all manner of tasks ranging from simple mundane ingredient retrieval jobs to more complicated heists and infiltrations of wealthy collectors or mages as part of a team of mercenaries in his father’s employ. Jared was usually the lowest man in the pecking order, relegated to lookout, distraction or just added muscle in favor of the more talented mercenaries. A few jobs required him to go above and beyond these simple tasks like the time he was instructed to get involved with a merchant’s daughter and be welcomed openly into the house by her father. He was rumored to have access to a collection of hidden magical items and whose paranoia and greed were only matched by his desire to see his daughter married off. The task required the group to set up a front, posing as the first arm of a westward expansion for a trade company based in the Dales. Jared pretended to be the nephew of the company leader overseeing this initial foray. While initially skeptical of this company he’d never heard the merchant soon warmed up to their gold. He also surmised that Jared must be important to the company or its leadership given the level of protection that traveled with him, correctly gauging the talent level of the so-called caravan guards but incorrectly guessing their purpose. The merchant became convinced he could curry favor by matching up his daughter with this young man from the Dales and perhaps one day come to control this new company.

In the search for his secret stockpile things went wrong and the merchant, much of his bodyguards and some household staff, and half the group, several of which died by Jared’s hands for their aggressive, even psychotic behavior. With the stockpile retrieved Jared returned home to find much of it recently destroyed and his father buried in the rubble, alive but mortally wounded. After digging him out Jared, well-versed in how to kill a man but not how to save one was resigned to the fact that his father would soon pass. His father, to whom survival at any cost was a personal philosophy, was determined to live and attempted to use what remained of his lab and spells to transfer his consciousness into Jared’s body and Jared’s into his body which would soon perish. Because he was too weak from his earlier battle, the destruction of his lab or just plain luck on Jared’s part he was able to resist. Though he was able to resist Jared was stunned as his father attempted to force his consciousness upon him and when it failed he remained in place for hours in that stunned silence, watching as his father drew his final breath. With his father dead, his home in ruins and his last mission turning into a bloodbath Jared was left with very little and numerous potential enemies. He set fire to what remained of the home, not bothering to bury his father and moved east, joining a trade caravan as a guard bound for the city of Yulash.

Early life addendum & TL:DR

• Son to a mage seeking (living) immortality at nearly any cost. Trained to provide hands on assistance to hirelings in procuring necessary items for his father’s research. Returned home after final mission to find it in ruins and father mortally wounded. His father attempted to use a spell/ritual to swap his consciousness with that of his son, condemning him to die in his place but failed and perished. Jared then moved east.

• The daughter of the merchant from Jared’s final mission was saved by him when the bloodbath started but has no idea whether he survived or not. Her father, his security, and some of their household staff were killed.

• Jared’s father was far older than he would ever let Jared know. The magic he used to transfer his consciousness was a shortcut he developed in his pursuit of everlasting life. Initially it was more difficult but he eventually found that he could prepare a receptacle over a number of years to better ensure a successful transfer. He would also take the opportunity to enhance the body in more subtle ways such as extending the normal lifespan of a Human, his preferred form, to something akin to a Genasi or Aasimar.

• Jared was not the first child he attempted this on, merely the first under such dire circumstances. He had gone through generations of children in his pursuit. It is also possible that a man as long lived as he had other contingencies but what they were, if any, was never made known to Jared.

Myth Drannor

Jared arrived a few weeks later in the free city of Yulash, a city atop a plateau overlooking part of the Moonsea and River Tesh. Its location was of strategic importance as a nexus of several trade routes and being a defensible location. As such it was a major point of contention between the Zhent empire and rival city-state Hillsfar and control of it would routinely flip between the two powers with occasional periods of independence. Many factions made Yulash their home, most powerful among them was a group of Abyssal cultists and mercenaries serving the imprisoned Tanar’ri Galbvemas Moroc. Moroc was locked away in an extra dimensional cell and issued orders through Rianeth, a sentient and manipulative spirit whose true form was that of Moroc’s sword. She was romantically involved with the Fey’ri sorcerer Kranis who was manipulated into serving Moroc and in theory served under Moroc’s consort, an Alu-Fiend who became mayor of Yulash and in reality was little more than a puppet. Employed as mercenaries was the Tiefling Ilmryn, a sociopathic killer and Torin, a barbarian and frequent psychopath.

Jared nearly fell in with this group before he was cautioned about their true nature by a Paladin of Kelemvor. He would instead become involved with an adventuring group that consisted of two Drow renegades, one a sorcerer and another a fallen priestess of Lolth, a Sun Elf Wizard, two Half-Elves, one a thief and another a warrior, and an insane priest of Cyric more interested in converting others to his faith by touting its “virtues” than in rampant murder. Several of these adventurers, Jared included, joined the faith of Selune. Eventually the group drifted apart with some coming into open conflict with each other and yet others becoming, at best, rivals. The only really meaningful relationship Jared maintained from this time was with the Half-Elf Trissa whom with Jared was romantically involved for a time.

The city of Yulash, under the leadership of Moroc’s forces would be infrequently challenged by both Hillsfar and Zhentil Keep who were still recovering from their latest war. Various other factions sought to challenge the status quo but were never able to fully organize. The only true threat at this time came from a Helmite Paladin and possible Chosen of Helm who arrived seeking to bring to justice a Tiefling Cleric by the name of Jak. Upon learning of the true nature of Yulash’s leadership the Paladin gathered a host with which he planned to launch a crusade against Moroc. To buy themselves time Rianeth and other spellcasters enacted a ritual which would mark the entire town and its people as chaotic and evil to the supernatural senses of a Paladin and any spellcaster employing spells to duplicate the effect, regardless of their true moral alignment. This made it almost impossible for these Paladins to operate within the town, stalling their advance. Moroc was able to take advantage of this time and learn the details necessary to launch a devastating attack on the Paladin’s forces. With his men slaughtered the Paladin foolishly charged into Yulash prepared to bring down divine fury upon those responsible. Jared attempted to reason with him and try to get him beyond Yulash’s reach before he too was killed but he was beyond words, viewing Jared and the town itself as evil beyond redemption. He struck down Jared, a good man, an act which shamed him in the eyes of his god and was stripped of his powers. Now that he was just a man and no longer a threat Rianeth allowed Jak the dubious honor of killing the fallen Paladin. After being revived and told of what had occurred Jared witnessed Jak gloating over the body proclaiming his victory and how he would desecrate the body of his hated enemy. Enraged Jared launched himself at Jak, fighting furiously and was soon joined by Trissa. Together they killed Jak and spirited away the Paladin’s body, turning it over to a temple of Lathander.

Within a few months Zhentil Keep, now recovered, launched a full scale invasion of Yulash, intending to return it back to the fold. Using both a conventional army and summoned Baatezu they attacked from the north. Jared served with the defenders of the city, made up largely of adventurers, in overseeing the evacuation Yulash’s citizens. Jared served on the front lines holding the northern gate and wall, repelling wave after wave of soldier and Devil. Though they fought fiercely and racked up an impressive body count they were still outnumbered a hundred to one and eventually fell back, shifting positions to barricaded streets and alleys. When the signal was sent that the last of the civilians were safely away every defender left alive made for the southern gate and finally south, disappearing into the Cormanthor forest. The adventuring community once based in Yulash moved to the city Harrowdale in the Dalelands. A economically powerful city with a strong government, Harrowdale was quite different to the chaos of Yulash. It was here that Jared become involved with a more stable group of adventurers who shared similar values. He was even inducted into the Harper organization though he would later turn against his recruiter who turned out to be a power mad hedonist and control freak. He would establish his own ties to the organization at large and create a cell operating in Harrowdale and beyond. It was also during this time that Moroc’s organization would see a surge in recruitment and even see the release of their master from his prison. Jared’s group and allies would engage in a cold war with Moroc which would occasionally heat up, usually because of overzealous mercenaries employed by the Tanar’ri.

This was not the only conflict occurring in the region at the time. Hillsfar and the Zhents still jealously eyed each other’s territory and Hillsfar would continue encroaching on non-Human settlements in the Cormanthor, especially Elven ones. There were even a few expeditions to the lost city of Myth Drannor though they would rarely bear fruit before the adventurers were forced to flee from overwhelming forces. The Cormanthor at this time was also the scene of a number of strange occurrences. Reports of ghostly figures appearing in the distance that would disappear when approached, lost travelers being guided to safety by creatures that almost resembled will’o’wisps and further reports of unusual activity. Moroc’s eye would fall back on Yulash, angry that his power base was taken from him by Baatezu and human servants in his eyes. He gained the services of or allied with a small army of fellow Tanar’ri. They along with Moroc’s mortal servants launched an assault upon the city while Rianeth and other spellcasters snuck beneath the former mayoral tower to a deactivated and sealed planar portal. While the battle raged outside they were able to uncover and reactivate the portal leading to the Abyssal realm of Graz’zt. His forces came rushing out of the portal, which began expanding, eager to slaughter the Baatezu and establish a permanent base of operations on a Prime Material Plane unprepared to deal with them. This plan failed when the apparitions within the Cormanthor revealed themselves to be a Celestial host that was gathering its forces to drive the Baatezu back to the Hells. With the Blood War threatening to engulf the entire region they sprung into action first by creating a barrier around the city, trapping the warring fiends within and striking down any who tried to breach it. Lantern Archons, the creatures mistaken for Wisps flooded the city seeking trapped mortals and guiding them out while a Solar did battle with the leaders of the Tanar’ri and Baatezu and prevailed but was struck down after by Torin. Eventually the expanding portal came into contact with the barrier and caused an implosion, sucking almost all matter into it. When the dust settled nothing remained of the people, Fiends, or stones that once made up the city, only an empty, howling plateau marked the spot that was once Yulash.

Eventually Jared was contacted by a representative of the Harpers and was given a new mission. An agent had been investigating a case in the subterranean city of Skullport but had missed several of his scheduled tenday check-ins. A capable agent was needed to investigate the disappearance and, if needed, exact justice. Jared took up the mission and set out soon after for the city of Skullport.

Myth Drannor addendum & TL:DR

• Jared would become an adventurer of some renown in the Cormanthor region and later a Harper. He would do battle with Zhent forces, Abyssal cultists and all manner of other creatures and organizations, establishing a support network of like-minded or friendly adventurers, paladins, priests and mages.

• He was engaged to Trissa but cheated on her after being offered a Elven liquor not meant for Humans. He confessed this to her immediately, destroying their relationship. Eventually circumstances changed to the point where it may have been possible to rekindle the relationship but Trissa, now a Cleric of Sehanine was summoned immediately to the Yuirwood in the eastern nation of Aglarond, not even leaving a note. Her engagement ring would eventually be delivered to him via courier. This led to a number of years where Jared consciously refused any alcoholic beverage regardless of circumstance or event.

• She would eventually return but was involved with Nashu’ka, a former follower of Selune, like Jared though both had become followers of other faiths since, Nashu’ka to the faith of Shevarash, a mortal raised to demipower and obsessed with retribution against the Drow and Jared to the faith of Corellon Larethian. Nash and Trissa would later have a child. This combined with his growing militant behavior and neglecting of responsibilities towards his wife and child led to resentment by Jared towards him.

• During this period Jared was temporarily afflicted with a magical curse involving a pair of boots. They provided a seemingly permanent haste enchantment but would afflict anyone who wore them for too long with rapid aging, which happened to Jared. He was restored to his natural age by a Priestess of Selune but his hair color was changed from brown to silver, like that of certain Moon Elves. This caused him to be mistaken for a descendent of an Elf or Celestial countless times.

• Has been repeatedly mistaken for a Paladin despite an apparent lack of respect for the law of many lands or at least its enforcement.

• His time on the Myth Drannor included far too many events to list in this bio. Any additional information, memory permitting, can be supplied.

Jared Tabit
Male Human (slightly modified lifespan)
Player: Remmy
General Information
Full Name: Jared Tabit
Nicknames: Meddler, Busybody, Harper, Asshole.
Age: 42
Deity: None (Formerly Selune then Corellon Larethian)
Alignment:
LG LN LE
NG TN NE
CG CN CE
Occupation: Adventurer, meddler
Faction/Rank: None
Place of Birth: Secomber, Abeir-Toril
Physical Attributes
Height: 6’3
Weight: 210
Eyes: Brown
Hair: Brown
Complexion: Lightly tanned
Physical Build: Athletic warrior
Physical Features: A few scars, full beard and pleasant features
Skills
Planar (Major) and Religious (Minor) knowledge, martial weapons and combat with an emphasis on defense, resourcefulness, linguist, deduction, and ability to manipulate the planes for transport or defense
Equipment and Items
Longsword, plate armor (often Dragon Scale), bow & arrows, spear, javelins. Any number of portal keys