Hafsa Sarah Shadiya Tabassum Alfarsi: Difference between revisions

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It was with some surprise that Shareef Boutros 'Ismat Husam Alfarsi, Merchant Malik of Ice, discovered that one of his servants had an aptitude for the game of Life. A fashion of the time, Life was a magical diversion played in an enchanted void. The players manipulated an illusionary series of boards and pieces to change the manifest destiny of the distant figures that were represented in the game - occasionally malicious and often capricious, with no clear goal beyond the players' desire.
It was with some surprise that Shareef Boutros 'Ismat Husam Alfarsi, Merchant Malik of Ice, discovered that one of his servants had an aptitude for the game of Life. A fashion of the time, Life was a magical diversion played in an enchanted void. The players manipulated an illusionary series of boards and pieces to change the manifest destiny of the distant figures that were represented in the game - occasionally malicious and often capricious, with no clear goal beyond the players' desire.


The servant, the attendant, had not yet warranted a name. But that was to change. Unexceptional in ability but a novelty, the bound Djinni that could play the sport of the nobles was given her place in the recreation halls of the Court of Ice and Steel. Hafsa Sarah Shadiya Tabassum Alfarsi, Bound, Tasked Artist, soon became acknowledged for her unique style of play. She formed narratives around the struggle for independence and inter-planar freedom that many Djinn, noble or bound, could at least appreciate as a symbol. The oppressed and those with wanderlust could even relate to it.
The servant, the attendant, had not yet warranted a name. But that was to change. Unexceptional in ability but a novelty, the bound Djinni that could play the sport of the nobles was given her place in the recreation halls of the Court of Ice and Steel. Hafsa Sarah Shadiya Tabassum Alfarsi, Bound, Tasked Artist, soon became acknowledged for her unique style of play. She formed narratives around the struggle for independence and inter-planar freedom only a few Djinn, noble or bound, could appreciate.
 
Hafsa Sarah Shadiya Tabassum Alfarsi, Bound, Tasked Artist had her time amongst the influential and the famous. She studied Life, studied art amongst those with the time to live such things, and in a few short centuries was privy to the experience of the imperial culture. The Bound Djinni watched as the winds came and went. She was there when the Djinni Martina Tacita Porcia Faustina, the First Sword of Stars, outmanoeuvred the Dao Sa'id Sulayman Wasim Ihab Abdulrashid to stop the portal war. It was diplomacy in excess - two ideologies put into practice on an unimportant prime world. A royal family was divided. Their people spread out into the multiverse. In the end, neither the Djinn nor the Dao way of life was superior. So an uneasy peace came, as both sides calculated what came next.

Revision as of 19:16, 23 March 2014

Hafsa Sarah Shadiya Tabassum Alfarsi
Female Djinni
Player: Ven The Jen
General Information
Full Name: Hafsa Sarah Shadiya Tabassum Alfarsi
Nicknames: Sarah, Genie, Hafasa
Age:
Deity: Celestian
Alignment:
LG LN LE
NG TN NE
CG CN CE
Occupation: Anarchist
Faction/Rank: Independent
Place of Birth: Unknown
Physical Attributes
Height: 49'7"
Weight: 60.81lb at 0°C, not including debris
Eyes: Mirror-metallic
Hair: Azure
Complexion: Ciel
Physical Build: Nebulous
Physical Features: A vortex that rotates anti-clockwise
Skills
Adversity, Intimidation, Creation, Ethereal Visage, Mega Fun Time, Telepathy, Invisibility, Persistent Illusion, Planar Survival, Planeshift, Scramble and Rip Portal, See Invisibility.
Equipment and Items
Tempest Mote, Horn of Silence, Silver Ring, Swift Guardian, Potion of Immortality, Mechanical Key, Rod of Wonder, Stone of Controlling Earth Elementals, Everfull Flask of Pure Element.


One billion free minds,

So few who divine.

Changes are coming.

You'll soon know your side.

The Names

"Hafsa Sarah Shadiya Tabassum Alfarsi; Twice-Bound Yet No More; A True Traveller of the Astral Plane; Daughter of the Third Cloud; Fulfilling Freedom's Niche; Traitor Sentinel of Ice and Steel; Crusader of Smoke and Mirrors; A Mortal's Last Breath; Queen of Cotyttia."

"UL TANITTUM NABU INA EREŠ.KI.GAL INA INANIN.TI MA INA NINMULMULLA."

"Aefzs Foorss er au Ooerrsauoor; Zsrrrssemraauo oor zsre Rauke; Oormssemem."

"Nelphelh Fiyruoy A Vaolel; Yrel Vahasiyz; Yrel Vnavx Ic Yrel Vhuvx."

"Kte Giie Ktid Riee Ki Kte Tean Il Aaqa."

"Bound in Black Stone."

Out of Touch

The Court of Ice and Steel is a continent, a rich palace carved from glacial rock that forever hurtles through the Elemental Air. It is the centre of the Djinn territory volumes and is dominated by the Commander of the Four Winds, Ruler of all Djinn, Defender of the Heavens, Prince of Birds, Storm of the Righteous, and Master of the Air.

Its arcane passages are always open to the tornado passage of air. Here converge the four sacred winds of the people of the air: Boreas, Eurus, Notus and Zephyrus. Notus, the south wind, was associated with violent equinoctial storms and was praised as both the ripen-er of crops and feared as their potential destroyer. Zephyrus, the west wind, was associated with the welcome breezes of midsummer, wines and love; stories of Hellenistic deities carry on the westward streams. Eurus, the unlucky east wind, carried the association of death - a true taboo amongst the immortal society of the Djinn, so that it went rarely mentioned. Boreas, the north wind, was associated with winter rainstorms. It was also known as The Devouring One and was said to have a leadership over the other winds, the first born of a primal storm god.

The four sacred winds were offset by the Anemoi Thuelli - the sailing winds, so called for upstart mortals used them to travel through the Elemental Air. They were Kakias, Apeliotes, Lips and Skiron. The north eastern Kaikias was feared for its dark, violent hailstorms whilst the north western Skiron was known to unleash winter winds and rain. The south eastern Apeliotes had more positive associations, as the bringer of vital rains during the spring and was the preferred sailing wind of the most advanced nations that ventured through the infinite sky. South westerly Lips was also seen as benign, safely escorting merchant ships to their home ports.

The many-breached chambers and the piazzas of the Court of Ice and Steel were wind roses created through absolute art and design. It was said that, as the eight winds combined, there was a chance however slight that a Djinni might come to be. No hall, no rose, was as grand as that of the Master of Air. The howl of wind only ceased when every portal to his hall was closed fast.

The Ruler of all Djinn lived in perfection. His people had little need for the creatures of the 'verse. They could simply create all of life's necessities and the lesser Djinn, the bound Djinn, were put to work eternally creating luxuries and pleasing the noble caste.

It was said that The Defender of Heaven had not been required to live up to his name in millennia. Still, despite the opulence of the empire and decadence of its people, the volumes that the Djinn ruled were beset by constant strife. They were very much a part of the oldest war in the multi-verse, if far from the most destructive, the elemental chaos. The Great Enemy was the consumer, the fire, and the Genie people of the Efreet. Long had they savaged the Djinn peoples, marauding and enslaving for sport. So vast and connected to the other worlds, it was almost impossible to completely defend their aerial empire. Though, vast sky armies constantly vied for victory skirmish after skirmish.

The Education

It was with some surprise that Shareef Boutros 'Ismat Husam Alfarsi, Merchant Malik of Ice, discovered that one of his servants had an aptitude for the game of Life. A fashion of the time, Life was a magical diversion played in an enchanted void. The players manipulated an illusionary series of boards and pieces to change the manifest destiny of the distant figures that were represented in the game - occasionally malicious and often capricious, with no clear goal beyond the players' desire.

The servant, the attendant, had not yet warranted a name. But that was to change. Unexceptional in ability but a novelty, the bound Djinni that could play the sport of the nobles was given her place in the recreation halls of the Court of Ice and Steel. Hafsa Sarah Shadiya Tabassum Alfarsi, Bound, Tasked Artist, soon became acknowledged for her unique style of play. She formed narratives around the struggle for independence and inter-planar freedom only a few Djinn, noble or bound, could appreciate.

Hafsa Sarah Shadiya Tabassum Alfarsi, Bound, Tasked Artist had her time amongst the influential and the famous. She studied Life, studied art amongst those with the time to live such things, and in a few short centuries was privy to the experience of the imperial culture. The Bound Djinni watched as the winds came and went. She was there when the Djinni Martina Tacita Porcia Faustina, the First Sword of Stars, outmanoeuvred the Dao Sa'id Sulayman Wasim Ihab Abdulrashid to stop the portal war. It was diplomacy in excess - two ideologies put into practice on an unimportant prime world. A royal family was divided. Their people spread out into the multiverse. In the end, neither the Djinn nor the Dao way of life was superior. So an uneasy peace came, as both sides calculated what came next.