Pale Master: Difference between revisions

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Upon reaching pale master levels 1, 3, 5, 7, and 9, the character gains new [[spell slot|spells per day]] as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). He does not learn any new spells through this ability, but for wizards it can allow higher-level spells to be learned through other means (i.e. from scrolls or later leveling as a wizard).
Upon reaching pale master levels 1, 3, 5, 7, and 9, the character gains new [[spell slot|spells per day]] as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). He does not learn any new spells through this ability, but for wizards it can allow higher-level spells to be learned through other means (i.e. from scrolls or later leveling as a wizard).
==Tip: becoming a pale master==
*[[Sorcerer]]s and [[wizard]]s make powerful pale masters. Additional spellcasting effectiveness ([[caster level]]) is sacrificed for a stronger defense ([[armor class]] and [[hit point]]s).


[[Image:ife x2eppalema.gif|right|Epic pale master]]
[[Image:ife x2eppalema.gif|right|Epic pale master]]

Revision as of 07:25, 27 March 2013

Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Requirements

Alignment: Any Non-Good

Special: 3 levels in an Arcane spellcasting class (Wizard, Sorcerer, or Bard)


Hit Die: d6

Proficiencies: Pale Masters gain no additional proficiencies

Skill Points: 2 + INT

Class Skills: Concentration, Craft, Decipher Script, Forgery, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Persuade, Profession, Sense Motive, Spellcraft

Level progression

Lvl BAB Saves Feats HP range   AC bonus Undead summon
Fort Ref Will
1st +0 +2 +0 +2 bone skin (+2AC) 3-6 +2
2nd +1 +3 +0 +3 animate dead 6-12 +2
3rd +1 +3 +1 +3 darkvision 9-18 +2
4th +2 +4 +1 +4 summon undead, bone skin (+2AC) 12-24 +4 ghoul (lesser)
5th +2 +4 +1 +4 deathless vigor (+3HP) 18-33 +4
6th +3 +5 +2 +5 undead graft, deathless vigor (+3HP) 24-42 +4 shadow (lesser)
7th +3 +5 +2 +5 tough as bone, deathless vigor (+3HP) 30-51 +4 ghast (lesser)
8th +4 +6 +2 +6 undead graft II, bone skin (+2AC), deathless vigor (+3HP) 36-60 +6 wight (lesser)
9th +4 +6 +3 +6 summon greater undead, deathless vigor (+3HP) 42-69 +6 wraith (lesser), mummy warrior (greater) 
10th +5 +7 +3 +7 deathless master touch, deathless mastery, deathless vigor (+3HP)  48-78 +6 spectre (greater)

Bonus spells

Upon reaching pale master levels 1, 3, 5, 7, and 9, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). He does not learn any new spells through this ability, but for wizards it can allow higher-level spells to be learned through other means (i.e. from scrolls or later leveling as a wizard).

Epic pale master
Epic pale master

Epic pale master

The pale master's bond with the undead continues to grow, as she becomes the epic pale master.

Hit die: d6

Skill points: 2 + int modifier

Bonus feats: The epic pale master gains a bonus feat every three levels (i.e., at levels 13, 16, 19, 22, 25, and 28).

Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, improved combat casting

Bonus spells: The character continues to gain additional spells per day in his highest caster class at every odd pale master level, up to the maximum spells per day (at caster class level 20).

Unavailable epic feats: bane of enemies, construct shape, dragon shape, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of pale master.

Epic pale master level progression

 Lvl  Feats HP range   AC Bonus Undead Summon
11th 51-84 +6
12th bone skin (+2AC) 54-90 +8 vampire rogue
13th bonus feat 57-96 +8
14th 60-102 +8 greater bodak
15th deathless vigor (+5HP) 68-113 +8
16th bonus feat, bone skin (+2AC) 71-119 +10 ghoul king
17th 74-125 +10
18th 77-131 +10 vampire mage
19th bonus feat 80-137 +10
20th bone skin (+2AC), deathless vigor (+5HP)  88-148 +12 skeleton blackguard

 

21th 91-154 +12
22th bonus feat 94-160 +12 lich
23th 97-166 +12
24th bone skin (+2AC) 100-172 +14 lich lord
25th bonus feat, deathless vigor (+5HP) 108-183 +14
26th 111-189 +14 alhoon
27th 114-195 +14
28th bonus feat, bone skin (+2AC) 117-201 +16 alhoon elder
29th 120-207 +16
30th deathless vigor (+5HP) 128-218 +16 lesser demilich

Special

Boneskin: AC improves by +2 for every four levels past level 8.

Undead graft: Can use this supernatural attack an additional time per day for every 3 epic levels gained.

Deathless vigor: Every five epic levels an additional +5 permanent hit points are gained.