Craugh: Difference between revisions
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Dangerous, I tell ya. | Dangerous, I tell ya. | ||
==Philosophy== | ==Philosophy== | ||
Unless you want him to flap his bonebox at you for a few weeks solid, '''don't''' ask. | Unless you want him to flap his bonebox at you for a few weeks solid, '''don't''' ask. | ||
==Talk of the Street== | |||
===Harmonium Officer #1=== | |||
The old fool always babbling about some expedition or another? Good man. Takes the crazies with him to die out there. | |||
===Harmonium Officer #2=== | |||
HIM? You, you and you, you're coming with me! If that berk thinks he can abduct anyone else again, he's going to be dead faster than you can say, "Bite the iron!" | |||
===Mercykiller #1=== | |||
Hmph. Polite, takes orders from authority. He won't be dealt anything more than a fine at that rate. Not worth a second glance. | |||
===Mercykiller #2=== | |||
Hmph. A mage who does what he's told? He's hiding something. Only a matter of time until we get the dark on him. | |||
===Dustman=== | |||
Arch-magus Craugh? Why, yes. He is an impeccable customer, only choosing the strongest of deceased warriors' remains for re-animation. Are you also interested in purchasing one? I have all the paperwork and witnessed signatures you could ask for right here. |
Revision as of 20:04, 26 March 2013
Craugh | |||||||
Male Positai | |||||||
Player: CraughSPL | |||||||
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General Information | ||||||||||
Full Name: | Man: Craugh, Beard: Phil | |||||||||
Nicknames: | Old Geezer, Codger, Finger-Waggler | |||||||||
Age: | 92 | |||||||||
Deity: | N/A | |||||||||
Alignment: |
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Occupation: | Arcanist | |||||||||
Faction/Rank: | Godsmen | |||||||||
Place of Birth: | Tradegate | |||||||||
Physical Attributes | ||||||||||
Height: | 6'6 standing straight, 6'1 hunched | |||||||||
Weight: | 119 lb | |||||||||
Eyes: | Glowing Opalescent. Right one missing. | |||||||||
Hair: | Pure white | |||||||||
Complexion: | Wrinkled Prune | |||||||||
Physical Build: | Beanstalk | |||||||||
Physical Features: | Eyebrows mostly burned off. Intertwined Szuldar lines looping over his left eye socket, down his cheek and neck to terminate at the pelvis. Faintly phosphorescent skin. | |||||||||
Skills | ||||||||||
Translator, Arcane Engineer, Surgeon | ||||||||||
Equipment and Items | ||||||||||
A plethora of wands, rods and spell ingredients hung on his waist or poking from pockets. A 6'0 walking stick as bent and gnarled as its owner. A dusty, clawed, and evidently burned hooded gray suit and cloak. |
A Passerby's Comments
Eh? Can't see fer yerself? Just a heavily hunched old fellow standing at 6'0 with wrinkled face, bright eyes and--wait. His eyes are actually glowing. The hells? Just enough to be visible under his hood, like a pair of opals catching the light, ye see 'em? The matted, frizzled beard extending almost to his waist is a distraction, o' course... I can only see the vague outline of his mouth, but what little skin that's visible is rather odd too. A phosphorescent off-white. His hands are mostly wrapped up in rag strips, but even his knuckles glow faintly in that shadow!
Did you see his face when the hood was down? The old codger has glowing white lines looping above his left eyebrow and trailing all the way down the side of his neck!
Come to think of it, the only normal thing about him is that gnarled old walking stick he always leans on. The ragged gray suit he's wearing has so much dirt on it from traveling, you could whip up a dust-storm just by patting his shoulder. There's over a dozen pockets stitched in all over the place. Speaking of stitching, his cloak looks like its been clawed to pieces and resewn a dozen...strange. Those tattered edges look exactly like they were made by claws. Big ones.
Are those burns from on his left side from acid or fire, d'you think? He probably got them at the same time he lost his eyebrows. Looks like they're only just starting to grow back.
His right eyeball is missing. Not the eyelid, or the muscles 'round it. Just the peeper.
Attitude
Insatiably curious with an impulsiveness to match, Craugh can be guaranteed to poke his nose into whatever interests him. His attention as a result is almost manic, flitting between objects, people, ideas...the turnings of his mind never ends.
That means if you're a stranger, you can be certain of a visual inspection from head to toe. No exceptions. Your face is the last place he's going to look, once he's done processing everything the rest of your appearance can tell him.
Cheerful to a fault, Craugh will ordinarily smile at practically anything--especially if he's never seen it before. Anger and other emotions comes just as quickly, but far more rarely. Don't believe me, berk? Trying telling him that he's a bad father, if you want to be polymorphed into a squirrel and flung down the sewers for gibberlings to gnaw on.
Background
The Chant
Not much to tell 'ere. Where 'e came from is plain 'nough--Tradegate, or so 'e says. You go sniffing around there, and a couple things will turn up. Firs', he was another urchin, or so th' cutters policin' th' streets'll tell ye. Human dregs the kind you see scurrying 'round any proper city. How a street rat figgered out ter use magic is anyone's guess.
An addle-cove from the start, if ye talk ter th' traders. Always wanderin' th' streets an' hills, sayin' it could all vanish. I mean, some of it did, it's the Outlands, ya know? But this barmy little bugger thought it would happen to everything, so 'e decided to see it all afore it 'appened. Took to playin' a guide fer travelers after seein' so much 'imself. *taps nose* You know he was barmy even then b'cause all 'e asked fer pay was knowledge. Jus' curious as you wouldn't believe, cutter! 'ventually I s'pose he started gettin' 'is hands on th' stuff dazzlers use ter cast spells, an' away 'e went.
Somethin' 'appened along th'way ter make 'im glow like that, o' course. Yer guess is good as mine.
The Dark of It
Eh...not much ye want t'say 'ere wi'out lookin' o'er yer shoulder. Did I mention the ol' codger's barmy? Talk is, 'e killed is own son, right in th' middle o' th' Market Ward! 'ad one o' them acid shields and somehow 'is own boy jumped on 'im. And how d'you know it wasn't the blood 'imself who twisted 'is son's head ter do that!?
An' it didn't end there. The geezer dragged 'is boy outta th' ward, t'Darkwater Cove...who knows fer what. 'e 'ad Harmonium on 'is tail th' whole way. I an' th' rest o' th' lads 'aven't seen his son agin. Bit th' iron, some say. 'is own father finally killed th' lad fer bein' a disgraced drunkard. Others whisper o' worse...ye can never tell when yer up 'gainst a dazzler like th' daft old man. Too much power ter do wot they please.
Dangerous, I tell ya.
Philosophy
Unless you want him to flap his bonebox at you for a few weeks solid, don't ask.
Talk of the Street
Harmonium Officer #1
The old fool always babbling about some expedition or another? Good man. Takes the crazies with him to die out there.
Harmonium Officer #2
HIM? You, you and you, you're coming with me! If that berk thinks he can abduct anyone else again, he's going to be dead faster than you can say, "Bite the iron!"
Mercykiller #1
Hmph. Polite, takes orders from authority. He won't be dealt anything more than a fine at that rate. Not worth a second glance.
Mercykiller #2
Hmph. A mage who does what he's told? He's hiding something. Only a matter of time until we get the dark on him.
Dustman
Arch-magus Craugh? Why, yes. He is an impeccable customer, only choosing the strongest of deceased warriors' remains for re-animation. Are you also interested in purchasing one? I have all the paperwork and witnessed signatures you could ask for right here.